MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Copy & Cat Oct 8, 2022 @ 3:40pm
Stupid question about flaming espinas bow
I heard before that melee weapons had both fire and poison status, which makes them very unique weapons but that didn't show on the menu. Is this the same for bow or the other ranged weapons?

i know bows have poison coating and bowguns poison ammo, but never hurt to ask when they are experimenting with new stuff
Originally posted by JPM岩:
Originally posted by CookedMeat:
Only melee has such effects, doesn't work for range.
And there are still mysteries around the Flaming Espinas weapon (or perhaps I'm to blind to find the discussions around):
1. Are the poison build up proc chance same with other weapon that has an actual poison stat?
2. Does the poison stat have a real number but is just hidden from the menu?
3. If it does, what is the value and is it affected by armor skills like Poison+?
4. Does Status Trigger affect the poison build up proc? (I tried to test it but due to the messy visual effects I really can't tell)
1. Yes. Think of it as dual element.
2.
GS - 40
LS - 28
SnS - 32
DBs - 27
Hammer - 30
HH - 25
Lance - 24
GL - 28
SwAxe - 28
SB - 30
IG - 24
3. Yes. Treat it like it's dual element.
4. Yes. It's literally just poison, treat it like it's dual element.
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Showing 1-15 of 19 comments
Shizuka Oct 8, 2022 @ 4:33pm 
No weapon as a hidden element in rise, so no. If its not shown you wont have the status/element.
Bows in the first place only have status effects via the ammo like bowguns
kl250d Oct 8, 2022 @ 4:41pm 
Originally posted by Shizuka:
No weapon as a hidden element in rise, so no. If its not shown you wont have the status/element.
Bows in the first place only have status effects via the ammo like bowguns
flaming espinas weapons do in fact poison monsters even though it doesn't show the status for the poison effect on the weapon page.

you only learn this if you read the description of the item
Copy & Cat Oct 8, 2022 @ 4:49pm 
Originally posted by Shizuka:
No weapon as a hidden element in rise, so no. If its not shown you wont have the status/element.
Bows in the first place only have status effects via the ammo like bowguns
New flaming espinas have both an element and ailment, saw people talking about and new director's note commented about it, so got curious about the bow situation, after all they have blast ailment that i know it's a weird one that causes a chunk of damage every time it procs so was curious if they decided to experiment with a poison bow since i think it would be a neat thing to have
liberator65853 Oct 8, 2022 @ 9:20pm 
The directors not says "Weapons made from Flaming Espinas materials possess two different elements. Only the main element is displayed on the weapon's details screen, but the weapons also possess a poison element that builds up as you attack a monster." So I assume it would be the bows too. It doesn't just say melee weapons
Originally posted by Shizuka:
No weapon as a hidden element in rise, so no. If its not shown you wont have the status/element.
Bows in the first place only have status effects via the ammo like bowguns
It has. F.Espinas weapons have 1/2ish hidden Poison under their fire.
Originally posted by liberator65853:
The directors not says "Weapons made from Flaming Espinas materials possess two different elements. Only the main element is displayed on the weapon's details screen, but the weapons also possess a poison element that builds up as you attack a monster." So I assume it would be the bows too. It doesn't just say melee weapons
Problem is, range weapons typicaly dont have statues. They can shoot status ammo, so im not sure.
Shizuka Oct 9, 2022 @ 3:31am 
I might have missed that, my bad. Still for Bows it is unlikely due to the fact there were never any statuses for it without coatings, except of blast.
Last edited by Shizuka; Oct 9, 2022 @ 3:42am
Fat Pigeon Oct 9, 2022 @ 3:35am 
Originally posted by Shizuka:
I might have missed that, my bad. Still for Bows it should not be the case since a bow never had a status before except for coatings
blast is a thing on bows
Last edited by Fat Pigeon; Oct 9, 2022 @ 3:37am
Shizuka Oct 9, 2022 @ 3:39am 
Originally posted by Fat Pigeon:
Originally posted by Shizuka:
I might have missed that, my bad. Still for Bows it should not be the case since a bow never had a status before except for coatings
blast
You've got a point, i actually rememberd them a few second earlier. Just to late to change it. But since we talk about flaming espinas, no he does not have a chance to posion, without the Ammo. At least there is nothing in the description and i did not manage to get one poison out with it so far (without coatings).
Velber Oct 10, 2022 @ 6:34pm 
Originally posted by kl250d:
Originally posted by Shizuka:
No weapon as a hidden element in rise, so no. If its not shown you wont have the status/element.
Bows in the first place only have status effects via the ammo like bowguns
flaming espinas weapons do in fact poison monsters even though it doesn't show the status for the poison effect on the weapon page.

you only learn this if you read the description of the item
That’s dumb of capcom
kl250d Oct 10, 2022 @ 8:13pm 
Originally posted by Pseudomonarchidaimyo:
Originally posted by kl250d:
flaming espinas weapons do in fact poison monsters even though it doesn't show the status for the poison effect on the weapon page.

you only learn this if you read the description of the item
That’s dumb of capcom
Yeah I'll admit i completely ignored its weapons until i saw a different thread that pointed it out. Its glaive works quite well with the new chameleos armour
JPM岩 Oct 10, 2022 @ 8:18pm 
Originally posted by Pseudomonarchidaimyo:
Originally posted by kl250d:
flaming espinas weapons do in fact poison monsters even though it doesn't show the status for the poison effect on the weapon page.

you only learn this if you read the description of the item
That’s dumb of capcom
It feels like Seregios' weapons in 4U, where it never directly said you could roll to sharpen, it was just sorta, found.
CookedMeat Oct 10, 2022 @ 10:57pm 
Only melee has such effects, doesn't work for range.
And there are still mysteries around the Flaming Espinas weapon (or perhaps I'm to blind to find the discussions around):
1. Are the poison build up proc chance same with other weapon that has an actual poison stat?
2. Does the poison stat have a real number but is just hidden from the menu?
3. If it does, what is the value and is it affected by armor skills like Poison+?
4. Does Status Trigger affect the poison build up proc? (I tried to test it but due to the messy visual effects I really can't tell)
The author of this thread has indicated that this post answers the original topic.
JPM岩 Oct 11, 2022 @ 11:16am 
Originally posted by CookedMeat:
Only melee has such effects, doesn't work for range.
And there are still mysteries around the Flaming Espinas weapon (or perhaps I'm to blind to find the discussions around):
1. Are the poison build up proc chance same with other weapon that has an actual poison stat?
2. Does the poison stat have a real number but is just hidden from the menu?
3. If it does, what is the value and is it affected by armor skills like Poison+?
4. Does Status Trigger affect the poison build up proc? (I tried to test it but due to the messy visual effects I really can't tell)
1. Yes. Think of it as dual element.
2.
GS - 40
LS - 28
SnS - 32
DBs - 27
Hammer - 30
HH - 25
Lance - 24
GL - 28
SwAxe - 28
SB - 30
IG - 24
3. Yes. Treat it like it's dual element.
4. Yes. It's literally just poison, treat it like it's dual element.
Remi Oct 11, 2022 @ 11:27am 
Originally posted by JPM岩:
[
1. Yes. Think of it as dual element.
2.
GS - 40
LS - 28
SnS - 32
DBs - 27
Hammer - 30
HH - 25
Lance - 24
GL - 28
SwAxe - 28
SB - 30
IG - 24
3. Yes. Treat it like it's dual element.
4. Yes. It's literally just poison, treat it like it's dual element.
To clarify, it is not like dual element on Dual Blades or DBs with one element and one status. For these specific weapons one blade applies one element or status while the other blade applies the other element or status. So the displayed values are effectively halved in reality.

Flaming Espinas' weapons do not have this restriction, they can deal both fire damage and inflict poison build up in one and the same swing, and the displayed elemental value and the hidden status value aren't halved.
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Date Posted: Oct 8, 2022 @ 3:40pm
Posts: 19