Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
y'know, the point of video games
I personally prefer the GS from World compared to Rise's, though I like the Strongarm Stance in Rise; personally prefer Rise's SwAxe over World's, but love World's Power Axe.
Wish this could've came back in the form of choosing whether it helps the gage of the sword form or Power Axe
BTW OP, which weapon are you using? Certain weapons work better with certain Silkbind/Switch Skills
Hopefully the next few title updates will produce something good otherwise I'm done with it.
See, we can do it to. Worlds end game wasn't any better, and in many ways, was much worse.
New event quests for Rise need some sort of leveling up your anomaly levels quicker/easier
This is actually how parrying and guarding worked in both World and Iceborne, but also in every single Monster Hunter that preceded it.
If the beam attack didn't have multiple hit boxes, like say Furious Rajang's mouth laser, if you have enough guard you block... and can then release the block button and stand inside the beam and take no damage. This is true for World, Generations Ultimate, 4U, and the list goes on. I noticed this most in Generations Ultimate because of the guard point valor dual blades have: If you parried right at the start of Furious Rajang's beam, you could dash straight up it like you're Ultra Instinct Goku fighting Kefla, immune to all further damage.
You apparently just didn't notice back then because you weren't pushed into using parries all the time.
By the by, if you don't like using dodgebolt to parry, gem in 2 Evade Extender into your bow set and use Charging Sidestep. 2 Evade Extender is enough to let you skirt around every single attack that you'd otherwise need to parry. I recommend this to everyone who plays multiplayer (dodgebolt is worse when the monster isn't reliably attacking you as it'll cause you to shoot more arrows not at the max charge level), who wishes Rise bow plays like World's bow, or doesn't land every single 4 frame parry window with dodgebolt. But it's mostly just up to whatever you find most fun, Charging Sidestep in this game is virtually unchanged gameplay wise from World outside of using Herculean Draw and Bolt Boost.
As for the thing about anomaly investigations, yeah it's a bit of a grind. Thankfully once you level that ranking up, all of your further quests should drop at that level but... yeah. Yeesh. It's quite a grind. I really feel like doing the investigations Bahari requests should be a 4-5x multiplier for your anomaly rank at minimum, rather than 1.x.