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That a no on you actually backing literally anything then?
so you got a source on that whole "no resources were diverted" thing or are you going to keep going with the "I made it the ♥♥♥♥ up" track?
Once again: Two teams.
https://en.wikipedia.org/wiki/Monster_Hunter_Rise#Development
But, of course, that goes against your rabid insisting that there aren't two teams and that somehow one team puts out annual releases.
Also, capcom had no confidence in the pc release of world until AFTER it outsold the xbox version. It's why they came out later and said they were going to increase focus on the pc platform. Thus why they didn't care about the two releasing together. Their focus was the console releases.
you want a source on the team hijacking? try "World had the same localization director as 4U and G, but not GU."
https://www.mobygames.com/developer/marco-bombasi/credits/developerId,523531/
Bigger budget game with bigger risk is higher priority than port of an older game that didn't do well in the US to begin with.
Allocating resources isn't hijacking no matter how buttmad you are that GU didn't come out immediately.
Your claim implies they were pulled from GU and put on World instead.
Nothing you've posted backs that.
yeesh, I know this argument has been fun, but you really don't need to go into denial over it ending~
Literally allocating extra resources to something because the usual team is busy with a different project isn't hijacking resources.
They prioritized world. Rightly so.
Again: You being mad they didn't focus on GU doesn't mean world stole its team. They wanted to do simultaneous release, so they focused on the bigger title.
So, no. No part of that is resources getting removed from GU.
I'd like to see some of the features of the old games back, but I'll freely admit it's more out of nostalgia than actual benefit to the games at this point for the most part.
and if you asked if we're going to get old Monster Hunter back I don't think so world was the big ticket for Monster Hunter it pulled in thousands and thousands and thousands and thousands of new fans
but everything from now on will either be upgrade a to world kind of like rise
I mean sure rise is easier I do hope Capcom can fix the difficulty eventually but it's not broken and unplayable specially when you're trying to get into the series
I would recommend a GU I would recommend rise but never world unless they are a Monster Hunter veteran that hasn't played world yet
While Mohun games usually don't roll back on a mechanic established in previous games, the fact that world is the absolute best selling game Capcom has ever made means they will build on the World formula rather than go back to the previous games for sure. But Capcom should also probably consider that while I consider some of it amazing on its own right, World sold well in spite and not because of watering down some things (decos for instance) and introducing some annoying things as well (BJ crashing every single ♥♥♥♥♥♥♥ fight from the midpoint onwards).
I get that Capcom would see the immense success of World and think to themselves "wow, people LOVE these changes!) But on the other hand it is important to consider that, until now, Mohun games have had a very, very limited reach due to them being (mostly) released on portable consoles that were graphically limited and could not accomodate the controls well. To me it's not so much that World was the best mohun game ever, and more that it's an amazing series that just needed a big multiplatform release so people would have a chance to play them properly, not because EVERY change was that amazing on themselves. Had Tri been released in xbox and ps3 I'm sure things would have been much different for the development of the series.
Rise shows some attempts at resolving some problems that the World formula brought to the table, but also moving the series into being more casual friendly direction, with the concessions to the H4rdc04r being gacha style crafting, and ♥♥♥♥♥♥♥♥ one hit spammy mega-monsters, which were incredibly prevalent on the World and IB endgame. Then again, maybe I'm in the minority and this is what the "veterans" want, I dunno. The mohun community has always been the OG gitgud cesspool well before dark souls was but a twinkle in miyazaki daddy's ballsack.
Truth is, Rise is a logical continuation of what World (and particularly Iceborne) added to the series, and I would expect more logical continuations to the formula in the current vein, that is, making the games less grindy, more immediate, and less methodical. You might lament stuff being lost, but truth is, I'm sure each of us is glad of one change or the other that wouldn't have happened had Capcom decided to play it safe with the franchise.
Yeah it's sad they're not making games in the old format anymore guess I'll just have to get used to it.
At least we got MHGU I just wish they added every single monster and location from the old games into it you know just one last old style Monster Hunter Ultimate Ultimate game. Im not complaining I really like MHGU I just wanted a bit more in it knowing it was the last one.
MH3 added underwater fights, they got removed.
MH4 added mounts and RNG BS with their relic thing, they removed RNG BS.
MHG added super powers, they got removed.
MHW changed talisman RNG for deco RNG, got changed back.
MHWI added clutch claw, got removed.
I'm pretty sure nobody misses the old clunky MH feel, as in taking a minute to gather one node or being completely still when drinking a potion and a big etc. At least I have issues with what you just said, the less "methodical" gameplay. You can just push your way through the game without knowing how to properly use your weapon or armor skills.
ehhh...
One could argue that wyvern riding is just the new iteration of mounting, palamutes are a new iteration on riding introduced in IB, wirebugs a new iteration on clutch claw and wirebug skills/switch skills a more subtle implementation of styles and abilities. And I'd argue there's as much RNG BS in Rise as in previous titles, just moved to charms and endgame armor instead of decos. So I wouldn't call it a full rollback as much as just trying those ideas in a different direction.
For the most part, even though I'm not down with most of these new ideas, I have to say, they do try to replace some of the cheesiest mechanics the series has seen for slightly more involved and "refined" ones. I mean I might not agree with them but I can see what they were trying to do (some wirebug skills are as much cheese as abusing mounting, clutch claws, or Aerial Style on Gens, imo).
Swimming was completely 180'd on, yes. Probably to do with 4 and gens being in 3DS which doesn't have a right stick, but it was never a great idea iyam.
Scoutflies were also completely rolled back as well, sadly, though I'm not sure if it just was 'cause people complained about it, or if because they tried doing something with Cohoots and ended up in the cutting floor too late to have any sort of tracking implemented.