MONSTER HUNTER RISE

MONSTER HUNTER RISE

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mhm_cake 7/set./2022 às 15:42
What's something small about MHRS that you like or dislike?
Title says it all. I don't wan't this to become a Rise hate post, so be sure to have positives.

I'll start. I love the convenience of sorting through the menus in MHRise. Everything just feels so smooth and fluid. Really makes the game better. I dislike that the quest failed screen are always just your hunter. Before, it would take the screenshot when you actually failed the quest, and it could result in some awesome or funny images.
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something "small"
that i like
my 9 tailed fox palico
that i hate
:angrykit: Chichae...
Altimely 7/set./2022 às 23:40 
dung bombs are useless. two monsters in the same area means either mounted combat or the monsters auto-separate. I've yet to see a single invasion. It really makes me miss world.
I still like Rise but I hope this doesn't continue in MH6
Fleshly Delight 7/set./2022 às 23:53 
Like: Assortment of skills great across all weapons, imo.

Dislike: The ♥♥♥♥♥♥♥ hundreds of dollars of microtransactions.

Capcom, really? We could be getting a ton of that from Event Quests.
Why are you selling stuff we got from World as dlc? Why is this not an item in the game to earn?
World:
https://monsterhunterworld.wiki.fextralife.com/Wyverian+Ears+Layered+Armor

Rise:
https://store.steampowered.com/app/1797960/MONSTER_HUNTER_RISE__Wyverian_Earrings_Hunter_layered_armor_piece/
This microtransaction stuff is going to be just as bad in MH6 too...
"But Fleshly Delight," you say, "the ones in Rise added EARRINGS!"
Oh, silly me, that makes it worth the 1.49 USD...
Última edição por Fleshly Delight; 8/set./2022 às 0:01
Blue 8/set./2022 às 5:30 
I like the gameplay. It's the best it's ever been.

I dislike that animations for each body type are universal and I wish I could pick a more macho or fem movement/run animation.

In essence:

I dislike that i don't have more options for my character to be customized.
Vllth 8/set./2022 às 5:59 
MHR has more mobility and more skills wich feel good to use! let award things then MHW:steambored:
Toxi 8/set./2022 às 7:14 
like: the speed at which we gather stuff, it's very nice.
dislike: the map and minimap, really wish they didn't cut corners there.
Escrito originalmente por Ottomic:
Like: Switch skills, more consistent food buffs, more diverse weapon options, more armor skill flexibility overall.

Dislike: Imprecise controls (CB circle + triangle in particular, but also palamutes sometimes not summoning, having to spam items/actions, etc), chatty Hunter, lack of quick access to companion cage (need to map two wheels to them in advance and browse them if you want to use them in the middle of combat)

I have bigger dislikes. These are more nags if anything.
Agree with this post except for the chatty hunter one, I did hear the hunter in English and yes, he is extremely chatty, with Japanese voices though it's much, much better.

As for what I like mobility and flexibility given to us with wirebugs plus how you can get volvidon into a loop of rolling and falling to the ground with the lbg counter.
Dislike: khezu roar spam and thunder serpent narwa getting stuck in a constant loop of sending the 3 large rings down on my melee character(I think that was my own fault with where I was relative to Narwa).
Popcorn 8/set./2022 às 8:52 
Update: another thing I hate is the argosy. Like, why can't I just change the ITEM and NOT the palico AGAIN when I need another item?!
kuaikukia 8/set./2022 às 8:55 
Like : feels old school, switch skill and monster variation
Dislike : Environment. All feels very static
JPM岩 8/set./2022 às 10:27 
Like: combat flow, areas, return to form of the franchise
Dislike: Wire bug attack balance. Some wirebug attacks within a weapon feel absolutely useless.
mhm_cake 8/set./2022 às 11:11 
Este comentário ainda não foi revisado pelo nosso sistema de verificação automática de conteúdo. Por isso, ele permanecerá oculto até que seja verificado que não há conteúdo nocivo (como links para sites que tentam roubar dados de usuários).
Popcorn 8/set./2022 às 11:23 
Este comentário ainda não foi revisado pelo nosso sistema de verificação automática de conteúdo. Por isso, ele permanecerá oculto até que seja verificado que não há conteúdo nocivo (como links para sites que tentam roubar dados de usuários).
Remi 8/set./2022 às 11:35 
I don't like the lack of hitlag and sound quality compared to something like GU. Hitting a massive weakspot in Sunbreak with purple sharpness still feels like hitting wet cardboard with a pool noodle.

Meanwhile in GU/earlier games, going from one sharpness level to another immediately changes the hitlag and hitsound significantly, as does getting full spirit gauge on LS as it boosts the sharpness mod by 1.05 or something. And on top of that, most weapons have unique sounds when swinging, Mizu weapons have bubbly sounds, the three Fatalis Glaives have ominous Kinsect send sounds, CB still sounds mechanical and feels slow, unlike the disgusting mess that is Rapid Morph CB animations which makes it behave like a cheap plastic toy.

Elemental hitsounds are way too quiet too, even World had highly distinguished hit sfx for each element but Rise just scrapped it because the switch speakers can't output that detail anyway.

Combat is among the best in the series though, I came back to IB some time ago and beat up Alatreon for old times' sake and it felt even slower than low rank in GU. Sure there's some issues with sfx, vfx and balance in Sunbreak but most of the time the actual gameplay is top notch.
Última edição por Remi; 8/set./2022 às 11:39
Ottomic 8/set./2022 às 14:28 
Escrito originalmente por JPM岩:
return to form of the franchise

I'm going to have to disagree broadly with that statement. Except for the village/gathering board segregation (and maybe the more consistent food buffs) I don't think there's much of a return to form in general, which, mind you, is not necessarily good or bad imo, but Gens was the last "orthodox" mohun game; clunky menus, instanced maps, threshold decos and paintball tracking included.

Which brings me to the following con: no tracking, no paintballs, no nothing. Not that I'm going to miss having to keep a paintball up on my target but having all monsters visible everywhere all the time feels incredibly cheap to me. Scoutflies were a nice system in world, they just got annoying 'cause maps were huge and monsters kept running away at the drop of a hat.
Última edição por Ottomic; 8/set./2022 às 14:45
Emerald Lance 8/set./2022 às 16:08 
like: wirebugs in general, wall running, open zone design, the entire switch skill system, the fact that decorations can be crafted, bowgun tweaks are possible with decorations, riding dog is a really convenient way to sharpen in the middle of a fight, dog can be kitted to be seriously powerful in combat, there are more monster types than just big lizard, Valstrax is just a dumb looking Yugioh monster and I'm all the way here for it, HBG can be charged and doing so feels good when looking for an opening on that tail for this slicing shot, elemental piercing ammo is hilarious

dislike: random talismans is fine and qurio crafting is fine but both together kinda sucks, expert and attack jewels are now lv2 jewels which makes enough sense but still feels bad after World, I low key kinda miss rampages ngl, I high key fr fr miss customizable rampage weapons, World's SOS system is leagues better than Rise's quest board, raising the framerate past 30 also slightly slows the game's timing on all sorts of stuff,

hope: it's decidedly extra, but since all the other RE Engine games have been updated with raytracing, I'd like to see it here too, especially since this game is so light and easy to run
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Publicado em: 7/set./2022 às 15:42
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