Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are completely hopeless and in full denial, refusing to acknowledge plan facts put before you... If a thread full of people, who understand how the game works, explaining to you what's going is not enough to change your mind and realize who's in the wrong, then absolutely nothing will. Good luck bashing your head against a wall.
See this quote, it's not about damage multiplier, it's about the skill not even activating
Just said i did adapt but you don't care isn't it ? Just trying to get steam points or what ?
This isn't a new thing.
Exactly, you got it. It works like this to screw with blocking. The same way there are attacks that screw with your ability to counter them, or ones that make it impossible to dodge them with iframes. Just because you're using Guard up doesn't mean you're instantly guaranteed to tank everything and anything, there are some things that will still throw you for a loop, for example attacks that hit many times in a row, or ones with larger AOE that will bypass your block completely due to positioning.
It has nothing with the game not working as it should, it's designed like this exactly to make fights more interesting, more challenging, and keep players on their toes. And learning what works when has always been a part of this series, this isn't Dark Souls where you need to know how to press one button to negate 99% of all attacks in the game.
It... doesn't need to improve.
It's like saying, I don't like Paralysis. Remove all attacks that paralyze from the game. Capcom won't unless we talk about it!
This kind of attack you're having issues with isn't "wrong," it's just different from what you're used to. That makes it a skill issue.
You've never played previous games.
Honestly I play very defensively when Espinas enrages, since then I have never been carted by his super blast. Yes it takes longer but you know, you don't fail the quest lol.
it's pretty well designed like that. I just dislike that the follow up it starts using later in the fight which just does heavy damage is also guard-up piercing unblockable 'cause literally the whole point of that skill is being able to block heavy damage attacks, so if you try to block it you just get pranked.
Super moves that do oneshots? not a problem if they're done well.
Attacks that break the game's established rules to prank you for the crime of expecting the game to work like it worked at every other point? bad design.
Once again, it's not the one-shotting fireball that's the problem, it's the "get pranked, loser" follow up that's just tangentially related to a super move but decides to be completely unblockable anyway to prank lance/GL users.
Hell, world alone has multiple examples.