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报告翻译问题
Reworking Magnet Spikes, Tonfas or Accel axe is perfectly possible and would not ruin the entire franchise. But just like all weapons, it will take time to get right. They did not get a good insect glaive till this generation, they still have not made the "best" hunting horn (though this one is leagues better than the corner horning ♥♥♥♥ we had before), etc etc.
So far, most of the weapons, minus the special wirebug skills and range imbalance, are the best they have been in years.
So far the only things that are glaringly horrible that need fixed, is the large disparity in ranged vs melee damage, gunlance, lance and maybe hunting horn.
Gameplay mechanics should never be behind DLC (excluding expansion packs). Only cosmetics should be micro-transaction, and our current options are severely overpriced for what you get, but people buy them because they love the Mon Hun team and want to throw them some extra cash to make the next generation even better. It's a sign of good faith, that shouldn't be violated. Especially if the new weapon turns out to be "OP". Why should I spend 20 minutes per hunt on one weapon, when another can do it in 5? Solo play that's fine, but in multiplayer I would understand that making my teammates upset if we failed the quest because I lacked the damage to reach a DPS check or break a monster part.
Also all melee weapons with exception of Great Sword are very close in their potential DPS. Some just have higher skill ceilings than others. But yes, all 3 ranged weapons are disgustingly overpowered. As usual. At the same time, they trade physical defense for extra damage, so it makes sense. Risk vs reward. It's a lot more balanced this gen than it was in World, and the biggest offense this gen is Pierce ammo vs very specific monsters. Pierce just needs the values lowered a tiny tiny percentage, so people aren't soloing the final boss in 2 minutes because pierce apparently doesn't have a cap to how many times it can pierce. At the same time, adding a cap to the amount of damage ticks would flatten the line between small and large monsters, which at first glance seems fair until you realize it defeats the purpose of pierce ammo and you're better off running different ammo. Maybe cut pierce ammo base damage by 50% but make it so each tick does a stacking 5 or 10% bonus.
HH i probably have more hunts with than you have total combined monster kills. Gen 2-4 hunting horn were pure ♥♥♥♥ and lead to tons of corner horning, world kinda helped, but to no avail and was still a ♥♥♥♥♥♥ ass weapon to play with most falling back to corner horning.
Tell me more about how little YOU know please.
Iceborne IG was great because of Kinsect Drill but turned into a one-trick-pony toward the end of the game's lifetime, only spamming Descending Thrust, as well as having bad ground motion value distributions that made Tornado Slash spam the only viable attack aside DT.
Sunbreak IG is the best iteration so far because it has access to almost everything from prior games, minus unique Kinsect extract buffs.
Insect Glaive was actually even more busted in its original game because you could use it to mount over and over with only a few seconds of down time between dismounts.
These are MH MMO weapons and they are beyond weird, even for MH standard.
You're just getting carried is all.
Also, this is still a thing in Rise anyway o.O
Balancing the frontier weapons isn't "hey, this weapons does slightly more damage so we should tune it down" and more "hey, this thing does literally everything, it's basically every melee weapon in the game rolled into one, except with it's own special mechanics thrown in too. who the actual ♥♥♥♥ thought this was a good idea!?"
the fact that Magnet Spike was miles better than every alternative weapon when Tonfas exist is pretty solid proof that Frontier had absolutely no sense of balance at all, so I feel pretty comfotable saying "good riddance" to that game and it's insane super weapons.