MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Riger82 2022 年 8 月 28 日 下午 11:52
Would you buy a DLC with the three removed weapons?
Question in topic. Would you think buying a DLC would be worth it if it reintroduced one (or all) of the three removed weapons?
Tonfa, Magnet Spike, and Accel Axe.
https://monsterhunter.fandom.com/wiki/Tonfa
https://monsterhunter.fandom.com/wiki/Magnet_Spike
https://monsterhunter.fandom.com/wiki/Accel_Axe

The Tonfas and Accel Axe look fun. The Magnet Spike looks interesting and complicated.
As someone who has only played the western pc Monster Hunters (World and Rise), I missed the games that introduced the weapons and would love to try them out.
最后由 Riger82 编辑于; 2022 年 8 月 28 日 下午 11:54
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正在显示第 31 - 45 条,共 55 条留言
Egro 2022 年 8 月 31 日 上午 9:02 
引用自 SmallGespenst
引用自 This Name Suks
Who would say no to more weapons to play with? Ofcourse with balancing cause tonfas and magnet spike were broken af.
the issues with those weapons is that they'd need to be completely remade since they're designed to be the most insanely busted weapon that can do absolutely everything. like "can do boosted damage to low-damage hitzones 'cause ♥♥♥♥ any kind of balance" tonfa (which can also inflict "thunderblight, but you don't even need to hit the head" and "cut tails with any weapon")
nah, they will need to rebalance for sure but there is no need to remake them. Frontier weapons are balanced around the madness that is frontier monsters.
NiamhNyx 2022 年 8 月 31 日 上午 9:37 
引用自 EastCLiff
If one of them is added, that would ruin the entire franchise by breaking all good things in the series. Do you really think they would make them without any critical defects? Just look at the LS or Lance and other defective weapon classes through series.

Reworking Magnet Spikes, Tonfas or Accel axe is perfectly possible and would not ruin the entire franchise. But just like all weapons, it will take time to get right. They did not get a good insect glaive till this generation, they still have not made the "best" hunting horn (though this one is leagues better than the corner horning ♥♥♥♥ we had before), etc etc.
So far, most of the weapons, minus the special wirebug skills and range imbalance, are the best they have been in years.
So far the only things that are glaringly horrible that need fixed, is the large disparity in ranged vs melee damage, gunlance, lance and maybe hunting horn.
CovfefeCat 2022 年 8 月 31 日 上午 9:46 
No. Weapons shouldn't be locked behind additional paywalls. Either they should be in the base game from the start, or they should be implemented in a G-rank expansion as a worst-case scenario. Do not add them post-game, or if you do, do not put them behind a paywall. I bought base rise 4 times already, and Sunbreak twice, so my fiance and I can play on both Switch and PC. A lot of people bought rise on both PC and Switch, since there wasn't a simultaneous release. Even if someone bought the game today, during a sale, that's 70 dollars for 14 weapons, and hundreds if not thousands of hours of content. It just is not proportional to charge anything more than $0.99 for a new weapon class to be added, and even then it is disingenuous to the franchise. What's next, they charge us money for extra switch skills?

Gameplay mechanics should never be behind DLC (excluding expansion packs). Only cosmetics should be micro-transaction, and our current options are severely overpriced for what you get, but people buy them because they love the Mon Hun team and want to throw them some extra cash to make the next generation even better. It's a sign of good faith, that shouldn't be violated. Especially if the new weapon turns out to be "OP". Why should I spend 20 minutes per hunt on one weapon, when another can do it in 5? Solo play that's fine, but in multiplayer I would understand that making my teammates upset if we failed the quest because I lacked the damage to reach a DPS check or break a monster part.
CovfefeCat 2022 年 8 月 31 日 上午 9:54 
引用自 NiamhNyx
引用自 EastCLiff
If one of them is added, that would ruin the entire franchise by breaking all good things in the series. Do you really think they would make them without any critical defects? Just look at the LS or Lance and other defective weapon classes through series.

They did not get a good insect glaive till this generation, they still have not made the "best" hunting horn (though this one is leagues better than the corner horning ♥♥♥♥ we had before), etc etc.
So far, most of the weapons, minus the special wirebug skills and range imbalance, are the best they have been in years.
So far the only things that are glaringly horrible that need fixed, is the large disparity in ranged vs melee damage, gunlance, lance and maybe hunting horn.
Tell me you never played Insect Glaive or HH in the past, without explicitly telling me.

Also all melee weapons with exception of Great Sword are very close in their potential DPS. Some just have higher skill ceilings than others. But yes, all 3 ranged weapons are disgustingly overpowered. As usual. At the same time, they trade physical defense for extra damage, so it makes sense. Risk vs reward. It's a lot more balanced this gen than it was in World, and the biggest offense this gen is Pierce ammo vs very specific monsters. Pierce just needs the values lowered a tiny tiny percentage, so people aren't soloing the final boss in 2 minutes because pierce apparently doesn't have a cap to how many times it can pierce. At the same time, adding a cap to the amount of damage ticks would flatten the line between small and large monsters, which at first glance seems fair until you realize it defeats the purpose of pierce ammo and you're better off running different ammo. Maybe cut pierce ammo base damage by 50% but make it so each tick does a stacking 5 or 10% bonus.
NiamhNyx 2022 年 8 月 31 日 上午 10:07 
引用自 Cepheid Variable
引用自 NiamhNyx

They did not get a good insect glaive till this generation, they still have not made the "best" hunting horn (though this one is leagues better than the corner horning ♥♥♥♥ we had before), etc etc.
So far, most of the weapons, minus the special wirebug skills and range imbalance, are the best they have been in years.
So far the only things that are glaringly horrible that need fixed, is the large disparity in ranged vs melee damage, gunlance, lance and maybe hunting horn.
Tell me you never played Insect Glaive or HH in the past, without explicitly telling me.

Also all melee weapons with exception of Great Sword are very close in their potential DPS. Some just have higher skill ceilings than others. But yes, all 3 ranged weapons are disgustingly overpowered. As usual. At the same time, they trade physical defense for extra damage, so it makes sense. Risk vs reward. It's a lot more balanced this gen than it was in World, and the biggest offense this gen is Pierce ammo vs very specific monsters. Pierce just needs the values lowered a tiny tiny percentage, so people aren't soloing the final boss in 2 minutes because pierce apparently doesn't have a cap to how many times it can pierce. At the same time, adding a cap to the amount of damage ticks would flatten the line between small and large monsters, which at first glance seems fair until you realize it defeats the purpose of pierce ammo and you're better off running different ammo. Maybe cut pierce ammo base damage by 50% but make it so each tick does a stacking 5 or 10% bonus.
i have played them with more than 1000 hunts each per game they are in(probably around 7-8k hunts with HH by now). MH4 and 4U had the most broken IG, Gen and GU glaive was pure ♥♥♥♥, world and rise Glaive is the best its been.
HH i probably have more hunts with than you have total combined monster kills. Gen 2-4 hunting horn were pure ♥♥♥♥ and lead to tons of corner horning, world kinda helped, but to no avail and was still a ♥♥♥♥♥♥ ass weapon to play with most falling back to corner horning.
Tell me more about how little YOU know please.
最后由 NiamhNyx 编辑于; 2022 年 8 月 31 日 上午 10:09
Remi 2022 年 8 月 31 日 上午 10:21 
引用自 NiamhNyx
i have played them with more than 1000 hunts each per game they are in(probably around 7-8k hunts with HH by now). MH4 and 4U had the most broken IG, Gen and GU glaive was pure ♥♥♥♥, world and rise Glaive is the best its been.
GU IG introduced a lot of unique mechanics which were changed and implemented into newer games, like brave Kinsect attacking with your attacks. Generally the gameplay in GU was a lot better than in base Rise and on par with base World I'd say, because infinite combo >>>>> every other playstyle. The clunky controls make it seem worse than it is on paper, horizontal only Kinsect aiming is such a meme.

Iceborne IG was great because of Kinsect Drill but turned into a one-trick-pony toward the end of the game's lifetime, only spamming Descending Thrust, as well as having bad ground motion value distributions that made Tornado Slash spam the only viable attack aside DT.
Sunbreak IG is the best iteration so far because it has access to almost everything from prior games, minus unique Kinsect extract buffs.
最后由 Remi 编辑于; 2022 年 8 月 31 日 上午 10:23
JPM岩 2022 年 8 月 31 日 上午 10:26 
引用自 EastCLiff
Capcom is bad at controlling their 14 weapons and you are asking about adding one more. That's non-sense. You are definitely having very big, bad idea.
I personally think number of weapons should be reduced because Capcom is very weak at managing all of them. If they have enough ability, that could be good idea but it is not.
At least, bowguns must be united. lances, SnS/charge blade can be fixed too. They failed at controlling and managing weapon actions and gimmicks recently. So the idea, the question itself is worthless.
TBH, I feel they should just have a person dedicated to how one weapons works/plays/balances, and then have them direct how things should work. MHRise/SB Switch Axe feels like one guy who's played SA for years just went and reworked all of it's problems. Reposition problems? Here's some attacks that close the distance. No way to your defend yourself? Here's, have a counter that when pulled off correctly, shortcut's your charge. Power Phial OP? Give a slight number tweak, and buff all other phials. Insect Glaive and Lance seem to be the same way. Hell, even Gunlance players are enjoying how fun GL is in SB, even tho it's still not the best for damage.
NiamhNyx 2022 年 8 月 31 日 上午 10:26 
引用自 Remi
引用自 NiamhNyx
i have played them with more than 1000 hunts each per game they are in(probably around 7-8k hunts with HH by now). MH4 and 4U had the most broken IG, Gen and GU glaive was pure ♥♥♥♥, world and rise Glaive is the best its been.
GU IG introduced a lot of unique mechanics which were changed and implemented into newer games, like brave Kinsect attacking with your attacks. Generally the gameplay in GU was a lot better than in base Rise and on par with base World I'd say, because infinite combo >>>>> every other playstyle. The clunky controls make it seem worse than it is on paper, horizontal only Kinsect aiming is a meme.

Iceborne IG was great because of Kinsect Drill but turned into a one-trick-pony toward the end of the game's lifetime, only spamming Descending Thrust, as well as having bad ground motion value distributions that made Tornado Slash spam the only viable attack aside DT.
Sunbreak IG is the best iteration so far because it has access to almost everything from prior games, minus unique Kinsect extract buffs.
Id disagree with GU glaive being good, the only fun way to play it in GU was aerial because of how far you could go.
Riger82 2022 年 8 月 31 日 下午 9:52 
I see several "They were op" and "they were just for X game". But apparently no one botheres to look up now permanent weapons when they came out. The Charge Blade and Insect Glaive were absolutely busted in the game they were introduced in. They were balanced and are now permanent, but there were 'game specific' and 'broken' at one point just like the tonfas and magnet spike.
Insect Glaive was actually even more busted in its original game because you could use it to mount over and over with only a few seconds of down time between dismounts.
最后由 Riger82 编辑于; 2022 年 8 月 31 日 下午 9:54
NiamhNyx 2022 年 8 月 31 日 下午 10:12 
引用自 Riger82
I see several "They were op" and "they were just for X game". But apparently no one botheres to look up now permanent weapons when they came out. The Charge Blade and Insect Glaive were absolutely busted in the game they were introduced in. They were balanced and are now permanent, but there were 'game specific' and 'broken' at one point just like the tonfas and magnet spike.
Insect Glaive was actually even more busted in its original game because you could use it to mount over and over with only a few seconds of down time between dismounts.
je suis monte meme exists for a reason :P
Vahnkiljoy 2022 年 9 月 1 日 上午 1:32 
It can't be removed when it never existed.
Katitoff 2022 年 9 月 1 日 上午 3:12 
引用自 Riger82
Question in topic. Would you think buying a DLC would be worth it if it reintroduced one (or all) of the three removed weapons?
Tonfa, Magnet Spike, and Accel Axe.
https://monsterhunter.fandom.com/wiki/Tonfa
https://monsterhunter.fandom.com/wiki/Magnet_Spike
https://monsterhunter.fandom.com/wiki/Accel_Axe

The Tonfas and Accel Axe look fun. The Magnet Spike looks interesting and complicated.
As someone who has only played the western pc Monster Hunters (World and Rise), I missed the games that introduced the weapons and would love to try them out.
You can't remove something that was never in.
These are MH MMO weapons and they are beyond weird, even for MH standard.
GamingWithSilvertail 2022 年 9 月 1 日 上午 3:19 
引用自 NiamhNyx
引用自 EastCLiff
If one of them is added, that would ruin the entire franchise by breaking all good things in the series. Do you really think they would make them without any critical defects? Just look at the LS or Lance and other defective weapon classes through series.

Reworking Magnet Spikes, Tonfas or Accel axe is perfectly possible and would not ruin the entire franchise. But just like all weapons, it will take time to get right. They did not get a good insect glaive till this generation, they still have not made the "best" hunting horn (though this one is leagues better than the corner horning ♥♥♥♥ we had before), etc etc.
So far, most of the weapons, minus the special wirebug skills and range imbalance, are the best they have been in years.
So far the only things that are glaringly horrible that need fixed, is the large disparity in ranged vs melee damage, gunlance, lance and maybe hunting horn.
I would just like to emphasize that if you corner horned in world's your not helping your team in any way.

You're just getting carried is all.


Also, this is still a thing in Rise anyway o.O
SmallGespenst 2022 年 9 月 1 日 上午 5:38 
引用自 NiamhNyx
引用自 EastCLiff
If one of them is added, that would ruin the entire franchise by breaking all good things in the series. Do you really think they would make them without any critical defects? Just look at the LS or Lance and other defective weapon classes through series.

Reworking Magnet Spikes, Tonfas or Accel axe is perfectly possible and would not ruin the entire franchise. But just like all weapons, it will take time to get right.
my dude, the wiki article on the Tonfa is like watching an info-mercial, just endless "but wait, there's more!" because it was made to be the one melee weapon that does absolutely everything. it can't be fixed through rebalancing when the weapons is basically "the versatility of S&S, except actually even more, with multiple power-up, and the ability to do maximum damage against the normally worthless since they're safe to attack hitszones. and it has support effects too"
Balancing the frontier weapons isn't "hey, this weapons does slightly more damage so we should tune it down" and more "hey, this thing does literally everything, it's basically every melee weapon in the game rolled into one, except with it's own special mechanics thrown in too. who the actual ♥♥♥♥ thought this was a good idea!?"
the fact that Magnet Spike was miles better than every alternative weapon when Tonfas exist is pretty solid proof that Frontier had absolutely no sense of balance at all, so I feel pretty comfotable saying "good riddance" to that game and it's insane super weapons.
NiamhNyx 2022 年 9 月 1 日 上午 5:46 
引用自 SmallGespenst
it can't be fixed through rebalancing
And you are 100% wrong. They can be fixed by reworking them.
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发帖日期: 2022 年 8 月 28 日 下午 11:52
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