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So basically: it depends. Choose based on what materials you need
breaking head gives horn
breaking tail gives... tail
breaking back for scale...
then capture... always break the part you need...
i always aim for the arm if i need claw because i know the party will capture it to save then boom i got a claw :)
Otherwise, most of it is via the quest rewards.
So here's the example that I have for Anjanath plate
https://steamcommunity.com/sharedfiles/filedetails/?id=2722367035
As you can see this is, ofc, a high rank, but the difference in capping for a plate is quite significant.
Looking at the nosebone, however, shows that breaking the part is another way of getting that part as well, meaning you will have to break it before you cap, or keep going until it breaks
On the chart, you can see so long as you break the part, you have a certain percentage of getting said part.
The chart on the left side helps determine your outcome of whether to cap or not.
Most of the "rare carve" is from the tail rather than the monster itself
I also would like to know what *squares* mean near the drop chance %
So for Anja scale, there's two broken rewards part to it: break one, 60%; break two, 40%.
For the plate, you have 2 things to carve from: body and tail.
The table shows 7%, but thats the tail.
Theres also a 4% chance getting it from the body.
But as you can see, capping the monster gives you 3% more chance of getting the plate, so if youre aiming for a plate, cap.
Otherwise, like the others say, break parts, then cap/kill
Not sure if you still need this with the discussion so advanced ~
https://steamcommunity.com/sharedfiles/filedetails/?id=2717340432
If you check the examples I am providing there, you can see there some finisher exclusives.
Long story short: just talk with your fellow hunters is my mindset. There is advantage in both finishers. And while some might have the capturing as part of their DNA for whatever reason, it is simple to retrain that. In fact, most monsters you capture are so close to being beaten without the need of a trap. Especially in multiplayer.
People saying it is just a matter of a single minute or so is no exaggeration. Unfortunately.
I do not recall about the vegan part or whatsoever in tutorial, but here is a fun fact:
Capturing would be considered much worse than killing by European vegetarian and vegans, since those monsters end up in arena. You do not only not kill them, but you take them out of the wild to prolong their suffering.
In fact, our regional vegetarian would be actually okay with just killing them swiftly for meat, There is their mindset to be vegetarian because they are against how farm animals are kept. Which leads to the logical conclusion they are okay in consuming wild meat (boar, deer, turkey) and fish (for some unknown reason they do not care if fish is wild or aquacultured).
So yeah... with the players I play there is consensus in us being the monsters for breaking parts, hurting huge animals in their eco system to make fashion out of their hides, and then capturing them for even more sports in the arena... we might do them a favour by just killing them...