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Bow: I am become death destroyer of worlds.
End game bow meta is basically prioritizing Mighty Bow Feather first and foremost (highest charge level is the most important skill, period), then Stamina skills like Constitution and Stamina Surge. Then Normal/Pierce/Spread Up for 20% more damage, Weakness Exploit and other critical/attack boost skills, then a few points in the respective element attack (I usually do 2-3 with Rampage Bows).
For quality of life, you can fit in Reload Speed 2 which will automatically load your coatings when you switch, Flinch Free 1 so as to not stumble in multiplayer, and stuff like that. I also like using 1-2 Evade Extender, which I find invaluable when using Dodge Bolt instead of Charging Sidestep.
Obviously if you're in a matchup where Weakness Exploit can't trigger (Valstrax, for example, is a pain in the ass to get all arrows to hit weak spots), use Peak Performance over it, or something else like Attack Boost if you can fit it.
If memory serves, the SnS is straight up worse than most other options.
Pierce is a little different, because you use Rampage for Water, Thunder, Dragon, Araknatorch for fire, and Daora's Sagittarii for ice with Kushala Daora's Soul ramp up.
Spread Bows are sizably different, if that's your taste, because you have Valstrax Bow and Chameleos Bow, and then Rampage for the rest. I prefer Rapid shots, but different players like different things.
Bow really, really likes Rampage in this game. The last couple of games have had Bow solidly pigeonholed with certain weapons (Kulve in base World, then Safi in Iceborne, then Kulve again in Iceborne later on), and Rise is no different lol.