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Personnaly, i like what they are doing. The Classic MH experience with World (even though the gameplay has been changed a bit, it's faster but it was needed to bring new players, and more casual) where the hunts are slow, the monsters have the high ground, it's a hunting immersion and you have to think before hitting something, and the Arcade experience (GU started it but Rise really embraced it) where the hunter is the master, everything is anime and over the top, you can spam and never be punished by a monster, and hunts are supposed to be shorts.
So i think it will always be like that. Classic MH game, then some years later an Arcade MH game made by the second team, then a Classic MH game by the main team, etc... So everybody will be happy.
i felt the opposite, world was far more away from classic MH, than rise. And monster hunter has always been anime, regardless what you say, most of the weapons are over the top even from the first MH with greatsword.
What are you talking about, how is having a more "grounded" combat less Monster Hunter than flying around doing ultra flashy skills. In Rise, combat is more reactive than ever, when Monster Hunter classic was always more about positioning, which is still mostly true in World compared to Rise.
You are free to like Rise more, but don't talk nonsense about World being less classic than Rise, lol. Did you ever played the original MHs? With MHGU a new branch of MH started, usually called the anime one because all the crazy stuff you can do, and the abuse of particles.
Sir for me, you don't need to be flying or be grounded to be anime. And combat has always been reactive. It has been more about timings, it just change where you are doing your stuff compared to the monster. And hit zones being tighter and tighter as well monster hitzone for attacks also being tighter it is still a lot about positions.
So yes monster hunter world to me was way father off from a "classic" feel of monster hunter. i never said it was a bad thing. BUT world felt more different from another monster hunter game to another. And i've seen the same sentiment being said more than one place. on this very same forum.
My first MH was Tri, but i've played both the PS2 as well (kind of want to try the psp/portable ones) , And you can not tell me the ridiculous sized sword, Or dual blades coming in Tri u with demon mode etc. It has always been anime. Lets also not forget Je suis monte!
Sure You can throw in the clutch claw argument but it is just weapon extra move , like how they add Gunlance full burst in MH3U.
You are totally confusing gameplay and weapon designs. Yes, weapon designs have always been "funny" (i mean, most of the time, although my weapons in PS2 games were never that visually crazy). It has nothing to do with gameplay. The gameplay has never been anime, except in GU (and now Rise). I am not talking about Frontier of course.
I love Rise weapon designs. I would love those weapons in a Classic MH game experience. Hopefully they won't make the Wold mistake again in MH6 (even though they tried to correct that with Iceborne) and we will get funny weapons/armors, as always, but with a Classic gameplay style.
I'm not confusing anything, I meant every word i said. And just cause there is not a lot of effects or flashy things going on, does not deter it to be anime for me. Plenty of things in older MH is on the anime side.
And let me re iterate it cause you cannot seem to grasp it. IT IS MY OPINION. if you disagree or agree, does not matter.
Maybe stop demonizing parts of the playerbase just because you're bitter?
They do this because they've never played any other MH game and the rampant festering insecurity around other Hunters who have makes them lash out in an attempt to make themselves try to look superior, all in order to distract others from their insecurities.
They want MH to be an MMO, just like they want every singleplayer game to be multiplayer and for every game to have a loot cycle. Its pathetic and i'm tired of pretending its not.