MONSTER HUNTER RISE

MONSTER HUNTER RISE

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smashcore Jan 15, 2022 @ 10:59pm
2
Monster Hunter Rise is a mainline game
I have no idea why people keep saying it isn't. It has it's own plotline, gameplay mechanics, and unique monsters. Monster Hunter Tri and 4 are also mainline games and was released on the 3DS so the "it's made for portable" argument doesn't really stand. I guess because it's a port of the Switch console that somehow makes it a lesser game? As far as I can tell, this game has just as much to offer as World, if not more.

The game's producer, Ryozo Tsujimoto (who is also a senior producer on World), said that with both World and Rise, they wanted to move away from the use of traditional numbering for the main titles in the Monster Hunter series and instead name them based on a central concept that the game was built around; "Rise" was chosen reflect the verticality of the game's levels and gameplay elements.

For all intents and purposes, this is Monster Hunter 6.

https://www.ign.com/articles/numbered-monster-hunter-games-are-no-longer-the-norm
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Showing 31-45 of 51 comments
parent child bowl May 16, 2022 @ 6:14am 
Originally posted by Wookiee:
Does not need to be MH6, to be mainline ;).
I agree and that also wasn't my point.
RNGesusx0 May 16, 2022 @ 8:48am 
i mean they release 2 games per generation so Rise is the second game of gen 5 its not 6 because that will be in the 6th generation.
People say that because Rise isn't like the MH formula we know and love. But it's more like a follow up to GU. It doesn't feel like old games, it's way too different whereas World was a real sequel to the PS2 and PSP games, Tri etc... That's why people say it's a spin off. It's officially not a spin off BUT it's so unlike the classic MH experience that it feels like it is.

Personnaly, i like what they are doing. The Classic MH experience with World (even though the gameplay has been changed a bit, it's faster but it was needed to bring new players, and more casual) where the hunts are slow, the monsters have the high ground, it's a hunting immersion and you have to think before hitting something, and the Arcade experience (GU started it but Rise really embraced it) where the hunter is the master, everything is anime and over the top, you can spam and never be punished by a monster, and hunts are supposed to be shorts.

So i think it will always be like that. Classic MH game, then some years later an Arcade MH game made by the second team, then a Classic MH game by the main team, etc... So everybody will be happy.
Wookiee May 16, 2022 @ 12:32pm 
Originally posted by Feiticeira Supervixen:
People say that because Rise isn't like the MH formula we know and love. But it's more like a follow up to GU. It doesn't feel like old games, it's way too different whereas World was a real sequel to the PS2 and PSP games, Tri etc... That's why people say it's a spin off. It's officially not a spin off BUT it's so unlike the classic MH experience that it feels like it is.

Personnaly, i like what they are doing. The Classic MH experience with World (even though the gameplay has been changed a bit, it's faster but it was needed to bring new players, and more casual) where the hunts are slow, the monsters have the high ground, it's a hunting immersion and you have to think before hitting something, and the Arcade experience (GU started it but Rise really embraced it) where the hunter is the master, everything is anime and over the top, you can spam and never be punished by a monster, and hunts are supposed to be shorts.

So i think it will always be like that. Classic MH game, then some years later an Arcade MH game made by the second team, then a Classic MH game by the main team, etc... So everybody will be happy.


i felt the opposite, world was far more away from classic MH, than rise. And monster hunter has always been anime, regardless what you say, most of the weapons are over the top even from the first MH with greatsword.
Chadwbacca May 16, 2022 @ 4:24pm 
@Wookie
What are you talking about, how is having a more "grounded" combat less Monster Hunter than flying around doing ultra flashy skills. In Rise, combat is more reactive than ever, when Monster Hunter classic was always more about positioning, which is still mostly true in World compared to Rise.

You are free to like Rise more, but don't talk nonsense about World being less classic than Rise, lol. Did you ever played the original MHs? With MHGU a new branch of MH started, usually called the anime one because all the crazy stuff you can do, and the abuse of particles.
Last edited by Chadwbacca; May 16, 2022 @ 4:24pm
Wookiee May 16, 2022 @ 4:36pm 
Originally posted by Encías Sangrantes Property:
@Wookie
What are you talking about, how is having a more "grounded" combat less Monster Hunter than flying around doing ultra flashy skills. In Rise, combat is more reactive than ever, when Monster Hunter classic was always more about positioning, which is still mostly true in World compared to Rise.

You are free to like Rise more, but don't talk nonsense about World being less classic than Rise, lol. Did you ever played the original MHs? With MHGU a new branch of MH started, usually called the anime one because all the crazy stuff you can do, and the abuse of particles.

Sir for me, you don't need to be flying or be grounded to be anime. And combat has always been reactive. It has been more about timings, it just change where you are doing your stuff compared to the monster. And hit zones being tighter and tighter as well monster hitzone for attacks also being tighter it is still a lot about positions.

So yes monster hunter world to me was way father off from a "classic" feel of monster hunter. i never said it was a bad thing. BUT world felt more different from another monster hunter game to another. And i've seen the same sentiment being said more than one place. on this very same forum.

My first MH was Tri, but i've played both the PS2 as well (kind of want to try the psp/portable ones) , And you can not tell me the ridiculous sized sword, Or dual blades coming in Tri u with demon mode etc. It has always been anime. Lets also not forget Je suis monte!
kampfer91 May 16, 2022 @ 7:53pm 
To me World combat is much more akin to pre Generation . There is no special move that required some source of resources , it is only you , your weapon and the fixed moveset.
Sure You can throw in the clutch claw argument but it is just weapon extra move , like how they add Gunlance full burst in MH3U.
Originally posted by Wookiee:
Originally posted by Feiticeira Supervixen:
People say that because Rise isn't like the MH formula we know and love. But it's more like a follow up to GU. It doesn't feel like old games, it's way too different whereas World was a real sequel to the PS2 and PSP games, Tri etc... That's why people say it's a spin off. It's officially not a spin off BUT it's so unlike the classic MH experience that it feels like it is.

Personnaly, i like what they are doing. The Classic MH experience with World (even though the gameplay has been changed a bit, it's faster but it was needed to bring new players, and more casual) where the hunts are slow, the monsters have the high ground, it's a hunting immersion and you have to think before hitting something, and the Arcade experience (GU started it but Rise really embraced it) where the hunter is the master, everything is anime and over the top, you can spam and never be punished by a monster, and hunts are supposed to be shorts.

So i think it will always be like that. Classic MH game, then some years later an Arcade MH game made by the second team, then a Classic MH game by the main team, etc... So everybody will be happy.


i felt the opposite, world was far more away from classic MH, than rise. And monster hunter has always been anime, regardless what you say, most of the weapons are over the top even from the first MH with greatsword.

You are totally confusing gameplay and weapon designs. Yes, weapon designs have always been "funny" (i mean, most of the time, although my weapons in PS2 games were never that visually crazy). It has nothing to do with gameplay. The gameplay has never been anime, except in GU (and now Rise). I am not talking about Frontier of course.

I love Rise weapon designs. I would love those weapons in a Classic MH game experience. Hopefully they won't make the Wold mistake again in MH6 (even though they tried to correct that with Iceborne) and we will get funny weapons/armors, as always, but with a Classic gameplay style.
Last edited by Feiticeira Supervixen; May 17, 2022 @ 10:39am
Wookiee May 17, 2022 @ 12:05pm 
Originally posted by Feiticeira Supervixen:
Originally posted by Wookiee:


i felt the opposite, world was far more away from classic MH, than rise. And monster hunter has always been anime, regardless what you say, most of the weapons are over the top even from the first MH with greatsword.

You are totally confusing gameplay and weapon designs. Yes, weapon designs have always been "funny" (i mean, most of the time, although my weapons in PS2 games were never that visually crazy). It has nothing to do with gameplay. The gameplay has never been anime, except in GU (and now Rise). I am not talking about Frontier of course.

I love Rise weapon designs. I would love those weapons in a Classic MH game experience. Hopefully they won't make the Wold mistake again in MH6 (even though they tried to correct that with Iceborne) and we will get funny weapons/armors, as always, but with a Classic gameplay style.

I'm not confusing anything, I meant every word i said. And just cause there is not a lot of effects or flashy things going on, does not deter it to be anime for me. Plenty of things in older MH is on the anime side.

And let me re iterate it cause you cannot seem to grasp it. IT IS MY OPINION. if you disagree or agree, does not matter.
Plumber May 17, 2022 @ 12:17pm 
monster hunter rise is a video games
Emerald Lance May 17, 2022 @ 2:18pm 
Why does it even matter if it's a "mainline" game or not?
JPM岩 May 17, 2022 @ 2:24pm 
Originally posted by Emerald Lance:
Why does it even matter if it's a "mainline" game or not?
It was started by Worldbabies, saying because Rise didnt play like World, it was a spinoff, and in return the people that liked Rise were saying it wasnt a spinoff. However, both parties fail to realize that there's Main Series, Portable Series, and then spinoffs. Spinoffs are Stories, and the Cat Village games.
Seamus May 17, 2022 @ 2:47pm 
Originally posted by JPM岩:
It was started by Worldbabies, saying because Rise didnt play like World, it was a spinoff, and in return the people that liked Rise were saying it wasnt a spinoff. However, both parties fail to realize that there's Main Series, Portable Series, and then spinoffs. Spinoffs are Stories, and the Cat Village games.
As much as you like to blame people who started with world, looking at things that aren't the primary numbered games as non-mainline did NOT start with them. Earliest example I remember is whining about Portable 3rd not having G rank then others arguing it didn't matter because it's not a main game. Followed by arguments about if Generations/X counts as a main game or a spinoff.

Maybe stop demonizing parts of the playerbase just because you're bitter?
Haka May 17, 2022 @ 3:05pm 
People whose first game was World are the same ones that think that Rise isn't a real monster hunter game because its on the garbage hardware that is the switch, and doesn't have the graphics of World.

They do this because they've never played any other MH game and the rampant festering insecurity around other Hunters who have makes them lash out in an attempt to make themselves try to look superior, all in order to distract others from their insecurities.

They want MH to be an MMO, just like they want every singleplayer game to be multiplayer and for every game to have a loot cycle. Its pathetic and i'm tired of pretending its not.
Seamus May 17, 2022 @ 3:28pm 
Originally posted by Hakageryu:
People whose first game was World are the same ones that think that Rise isn't a real monster hunter game because its on the garbage hardware that is the switch, and doesn't have the graphics of World.

They do this because they've never played any other MH game and the rampant festering insecurity around other Hunters who have makes them lash out in an attempt to make themselves try to look superior, all in order to distract others from their insecurities.

They want MH to be an MMO, just like they want every singleplayer game to be multiplayer and for every game to have a loot cycle. Its pathetic and i'm tired of pretending its not.
I know people who have been playing since the PSP days who think rise isn't a real monster hunter game.
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Date Posted: Jan 15, 2022 @ 10:59pm
Posts: 51