Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
The next game after Sunbreak will be internally the sixth generation of MH
As in rural Japanese village full of cherry blossoms, big beastie flagship, floaty storm-dragon final boss... and yes, literal 3D, open-map remakes of the Portable 3rd maps.
Makes me wonder why we haven't got Amatsu back.
I first thought that every game that introduces a new generation is a mainline title, but apparently it's not like that.
mhg /mhx(jpn) > mhrise = newgen something - a bit faster than traditional moves (hunter style aka switch skill)
I bought all games, including japanese versions
MHW was MH5 in everything but name and Rise is MH Portable 5th or Freedom 5th in everything but name.
Does not need to be MH6, to be mainline ;).