Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The next game after Sunbreak will be internally the sixth generation of MH
As in rural Japanese village full of cherry blossoms, big beastie flagship, floaty storm-dragon final boss... and yes, literal 3D, open-map remakes of the Portable 3rd maps.
Makes me wonder why we haven't got Amatsu back.
I first thought that every game that introduces a new generation is a mainline title, but apparently it's not like that.
mhg /mhx(jpn) > mhrise = newgen something - a bit faster than traditional moves (hunter style aka switch skill)
I bought all games, including japanese versions
MHW was MH5 in everything but name and Rise is MH Portable 5th or Freedom 5th in everything but name.
Does not need to be MH6, to be mainline ;).