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Αναφορά προβλήματος μετάφρασης
For me, the low rank of Rise is easier than the low rank of -> MH1 and MHdos, MHF1 and MH3U
And the low rank of Rise is harder than the low rank of -> MHFU, MHp3rd, MH4U, MHGU
i cannot say if it's easier or harder than the low rank of MH world so... idk, seems equal in difficulty
And so far the high rank of Rise, for me, is easier than the high rank of -> MH1, MHdos, MHF1, MHFU (by far).
But the high rank of Rise is harder than the high rank of -> MH3U, MHp3rd, MHGU
And i think it's equal in difficulty with MH4U and World.
Of course i am not talking about the endgame, just the trip of the high rank TO the endgame.
Imo a lot of people overestimate the difficulty of old MH games, maybe because they played those games when they were kids (so ofc it was hard) or just because their memory isn't the best anymore. There were so many mechanical abuses you could do with the old games, some weapons were so broken (like LS in Rise), the monsters were so telegraphs, so predictable, i mean, the "terrifying" Tigrex of FU is the easiest Tigrex ever, but because everybody played FU when they were kids (so probably bad at video games in general) they remember that Tigrex as a Dark Soul++++ monster.
Again, i am not talking about the pure high rank endgame content, i don't know if the emergency apex in Rise are hard or not (but i heard they are useless).
Also, i am not saying Rise is hard. I'm saying Rise is at a normal MH difficulty state, not hard, maybe too easy sometimes, but that's how MH games are before G rank.
I agree with this.
Of the older MH games I've tried, every fight goes like this:
"I can easily read the limited and dated AI to tell exactly what move its going to do when I stand here, but its still going to hit me anyways because its hitbox is three times bigger than the actual monster."
Then you use a shield weapon and they become a joke because bad hitboxes mean nothing to the block button.
#LanceGang
Also people bring up the controls of older mh games. It's not like it's changed much unless you're only comparing to the portable entries. MH felt solid on ps2, I never felt the need to "claw" or anything. Then on wii, I just used the pro controller that shipped with it so no issue there. Even with the quality of life with world "not much" has changed. So saying controls is why *insert mh game* was hard is not a valid argument.
Noooooo Rise is way easier. Hell the only think making Rise multiplayer difficult at all is the amount of hit SFX going on around the mosters. Let me see things, dammit!
I'm not denying that :) , Also Rise isn't the easiest and neither is World. As people previously said MHp3 was really easy.