MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Rancid Jan 13, 2022 @ 9:23am
30 fps for cutscenes and main menu is lame - AND THE FIX
Come on, i know its a port. I love monster hunter games. I love this game too. But using uncapped FPS as a selling point and leaving those there is beyond lazy.



Well. A FIX IS POSTED IN THE COMMENTS
i'll save you time so you don't have to navigate between dumb posts saying stupid stuff like "GSYNC fixes this" / "you dont need more FPS because movies are 30 FPS" "Cutscenes are pre-rendered so cant be fixed" / "this is mh cutscenes are not needed" and other stupid stuff. Well, i'm sorry to be rude, but people saying this are s t u p i d and also clueless, just ignore them pretending they know and get your game the polish it deserves:

THE FIX:

- Using cheat engine to change a value to get increased fps on main menu and all cutscenes
- This way we can also increase resolution beyond x1.5

UPDATED: https://www.nexusmods.com/monsterhunterrise/mods/24
Straight download of the table with all the possible pointers by @Dytser. Just download this and enable it.

Originally posted in https://www.nexusmods.com/monsterhunterrise/mods/22
Refined by @MistressAshai and lynnmarie in the comments.

1. Set scan value type to float.
2. Sit in title screen and scan for the exact value 30
3. Start a new game and go into character creation, try to scan for your set frame limit, mine was 144.
4. You should find only 1 result, but there can be multiple. Use the one that seems static.
5. Go back into the title screen and check for yourself if it works.
6. If it works, freeze the value.

This works for resolution as well. Search for 1.5 for 150%, change to 100% and search for 1.0, then change the value to what you want (i recommend 2.0 for best results) and lock it.


For further info about this fix, go to the nexusmods link and into comments.


And remember, this got fixed thanks to people tinkering and looking for a fix, not due to r e t a r d s spitting bs and missinformation around. Don't be like them, don't make turnings things better harder.

Edit: Hilariously, a lot of comment from people trash talking or talking nosense stuff like "lol shut up custcenes are pre-rendered" or about "entitlement" are being deleted. Go figure. I'm even sure those same haters will use this fix too haha,
Last edited by Rancid; Jan 14, 2022 @ 3:17am
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Showing 1-15 of 76 comments
Lince_SPAIN Jan 13, 2022 @ 9:45am 
Motion capture artists and gfx designers optimized the animations in the cutscenes for 30 fps playback. The target framerate on PC is unknown since it pretty much varies from user to user and this is why these cutscenes are not updated. Animations for main player and (most) enemies are designed with varying framerates in mind from the start in order to facilitate porting to different hardware.
Polantaris Jan 13, 2022 @ 9:57am 
I would rather the cutscenes look a little wonky. It's flat out disorienting to go from higher frame rates (like 100+) to 30 for a five second cutscene.

I can't remember ever seeing a game with unlocked gameplay framerate but locked cutscene framerate not get torched by player feedback. It's very poor.
overmage Jan 13, 2022 @ 9:58am 
https://www.nexusmods.com/monsterhunterrise/mods/22?tab=posts

Someone released a mod to fix this. But it's not working for anyone. It probably worked for the creator though, so let's hope he fixes it and releases a working one.
Flannaz Jan 13, 2022 @ 9:59am 
Originally posted by Polantaris:
I would rather the cutscenes look a little wonky. It's flat out disorienting to go from higher frame rates (like 100+) to 30 for a five second cutscene.

I can't remember ever seeing a game with unlocked gameplay framerate but locked cutscene framerate not get torched by player feedback. It's very poor.
you mean most games?
overmage Jan 13, 2022 @ 10:02am 
Originally posted by Flannaz:
Originally posted by Polantaris:
I would rather the cutscenes look a little wonky. It's flat out disorienting to go from higher frame rates (like 100+) to 30 for a five second cutscene.

I can't remember ever seeing a game with unlocked gameplay framerate but locked cutscene framerate not get torched by player feedback. It's very poor.
you mean most games?

Most games on console, sure. But on pc, only bad ports have locked framerate if they aren't prerendered.
Lince_SPAIN Jan 13, 2022 @ 10:05am 
Originally posted by Polantaris:
I would rather the cutscenes look a little wonky.

It's not just a little wonky, playing these mo-caps at 90+ fps result in comically high speed scenes that run by in a split second. Third party companies are usually hired to work on the cutscenes, including actors and actresses that might not be available to re-do everything multiple times for 60-90-120 and 144 fps target playback.
Rancid Jan 13, 2022 @ 10:12am 
Originally posted by Lince_SPAIN:
Originally posted by Polantaris:
I would rather the cutscenes look a little wonky.

It's not just a little wonky, playing these mo-caps at 90+ fps result in comically high speed scenes that run by in a split second. Third party companies are usually hired to work on the cutscenes, including actors and actresses that might not be available to re-do everything multiple times for 60-90-120 and 144 fps target playback.

Well... as you see, somebody made a mod for it for free in the first day. It may not be working for others and needs to get refined. But it worked for him. Which clearly speaks of the sheer lazyness involved in this case from Capcom.
overmage Jan 13, 2022 @ 10:24am 
Originally posted by Lince_SPAIN:
Originally posted by Polantaris:
I would rather the cutscenes look a little wonky.

It's not just a little wonky, playing these mo-caps at 90+ fps result in comically high speed scenes that run by in a split second. Third party companies are usually hired to work on the cutscenes, including actors and actresses that might not be available to re-do everything multiple times for 60-90-120 and 144 fps target playback.

That's... not how it works, unless the cutscenes are pre-rendered. Which they are not, they are constructed in-engine (clearly, since they respect your gear and character customization). Also, you apparently haven't heard of in-between frames.

To play devil's advocate for you, there is an extreme outdated technique of syncing animations to framerate which will get broken. But
1. It's clearly not done for this game, since someone already successfully modded their game to get around this
2. It still has nothing to do with mo-cap.
This_is_Citrus Jan 13, 2022 @ 10:30am 
Cut-scenes are a tiny part of MHR, and get a Gsync monitor so that 30 fps cut-scenes aren't noticeable anymore.
overmage Jan 13, 2022 @ 10:45am 
Originally posted by This_is_Citrus:
Cut-scenes are a tiny part of MHR, and get a Gsync monitor so that 30 fps cut-scenes aren't noticeable anymore.

My monitor is Gsync (acer predator xb271hu, so specs not an issue) and it's still very noticeable. Even if the 30fps weren't there, the lower resolution and jaggies are jarring.
Orca Jan 13, 2022 @ 10:50am 
Insert SpecialK here
Rancid Jan 13, 2022 @ 11:20am 
Originally posted by This_is_Citrus:
Cut-scenes are a tiny part of MHR, and get a Gsync monitor so that 30 fps cut-scenes aren't noticeable anymore.
I got a Gsync monitor. Its clearly noticeable from 144 fps. This a dumb asnwer. This was little work from Capcom which they just decided to skip.
Rancid Jan 13, 2022 @ 11:21am 
Originally posted by overmage:
Originally posted by This_is_Citrus:
Cut-scenes are a tiny part of MHR, and get a Gsync monitor so that 30 fps cut-scenes aren't noticeable anymore.

My monitor is Gsync (acer predator xb271hu, so specs not an issue) and it's still very noticeable. Even if the 30fps weren't there, the lower resolution and jaggies are jarring.

As a sidenote, reshade greatly helped with that. But i've seen a couple posts here about people having issues with it. Still, those are still facts for the base-game.
Kacho Jan 13, 2022 @ 11:30am 
Originally posted by This_is_Citrus:
Cut-scenes are a tiny part of MHR, and get a Gsync monitor so that 30 fps cut-scenes aren't noticeable anymore.
That's not how it works lol
Malice Jan 13, 2022 @ 11:59am 
They can't add anymore frames to those cutscenes. They are pre-rendered. You run a 30 fps movie at 144fps, it'll be a blur. The only fix is to have Capcom redo all the cutscenes so they are real-time in-engine instead of an AVI or MPEG file.
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Date Posted: Jan 13, 2022 @ 9:23am
Posts: 76