MONSTER HUNTER RISE

MONSTER HUNTER RISE

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spiritwalker Jan 12, 2022 @ 5:43pm
Screen tearing?
I'm running the game at 2560x1440p at 120hz with Vsync off because my monitors support Gsync But I'm seeing this strange screen tearing? Anyone else have this issue.
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Showing 1-9 of 9 comments
CovfefeCat Jan 12, 2022 @ 5:47pm 
You have it set to 120Hz but did you notice there is a separate Framerate counter after that? not sure what the point of that option is, but it defaults to 60 for me, despite defaulting to 144Hz on one PC and 200 something on the other PC.
spiritwalker Jan 12, 2022 @ 5:50pm 
I have FrameRate cap set to 120.
KingOneDa Jan 12, 2022 @ 5:51pm 
Originally posted by spiritwalker:
I'm running the game at 2560x1440p at 120hz with Vsync off because my monitors support Gsync But I'm seeing this strange screen tearing? Anyone else have this issue.

For the Future.
Difference between Gsync compatible and Gsync Nativ.

Gsync Nativ = do not NEVER need Vsync, never never.
G Sync Compatible = need Vsync for the lower edge of your Display, because they has no own algorythm.

Your Input Lag rises a little bit with Vsync and Gsync on, but in a Story Game it doesnt matter.

Some Games have a good API and your dont need Vsync for your lower Edge of the Display, at some u need.

Buy in the future NATIV GSync and u have a screen without Tearing and only Gsync and the lower input Lag.

Complicated Story and 99% of the Gamer didnt Know that.

Take a look a Battlenonsense on Youtube, he explain all that Gsync Stuff completly.

And have in Mind. Cap your fps EVERY TIME UNDER your max Monitor fps.
3-5 fps under.
If you have 120, cap it at 115, 144 = 140 etc etc.

The fps jump over 120fps and Gsync turns out, thats why you get Screen tearing on a Nativ Gsync Display.
And take a look that your Display have a real Gsync Chip inside.

Last tip, use RTSS for fps Cap. It has the best input lag for capping FPS.
Last edited by KingOneDa; Jan 12, 2022 @ 5:56pm
Doanst3r Jan 12, 2022 @ 6:07pm 
my monitor has g-sync too, but sometimes it doesnt seem to work. try turning v-sync on and it should go away, it worked for me
shadow_otm Jan 13, 2022 @ 12:20am 
I was getting some screen tearing in full and borderless modes, I switched to windowed and it stopped. I'm still running an older gpu, but I wonder if that is even a factor. Reminds me that the Pixel Perfect Final Fantasy games had some tearing issues they were able to patch out and hopefully it's just as easy to fix for MHR.
spiritwalker Jan 13, 2022 @ 2:46pm 
I tried all the different resolutions, full screen, borderless window and different Framerates etc and still getting screen tearing at the bottom of my screen?
Xariot Jan 13, 2022 @ 3:04pm 
You don't really need to turn vSync off if you are using variable refresh rate, in fact if your game is able to run at FPS at or above your refresh rate you want vsync on to avoid screen tearing.

If the FPS ever goes OVER your refresh rate you will notice tearing and just simply setting an FPS cap equal to your refresh rate will still cause visible tearing as the FPS will go above the cap which is when it gets limited.

Don't think of FPS cap as a limit that can't be broken, it's more like a brake that is applied if the FPS goes OVER the cap, in that moment you will notice tearing if the cap is too close to your refresh rate because the FPS has broken the limit.

Capping your FPS to your refresh rate isn't the same thing as turning on vsync. Vsync is a process slightly more complex than just setting an FPS cap.
KingOneDa Jan 14, 2022 @ 5:26am 
Originally posted by Xariot:
You don't really need to turn vSync off if you are using variable refresh rate, in fact if your game is able to run at FPS at or above your refresh rate you want vsync on to avoid screen tearing.

If the FPS ever goes OVER your refresh rate you will notice tearing and just simply setting an FPS cap equal to your refresh rate will still cause visible tearing as the FPS will go above the cap which is when it gets limited.

Don't think of FPS cap as a limit that can't be broken, it's more like a brake that is applied if the FPS goes OVER the cap, in that moment you will notice tearing if the cap is too close to your refresh rate because the FPS has broken the limit.

Capping your FPS to your refresh rate isn't the same thing as turning on vsync. Vsync is a process slightly more complex than just setting an FPS cap.

Look at my Post above.
Vsync causes Input Lag also with Gsync.
Because the Algorhytm lies over Gsync.
With other word, Gsync uses the math of Vsync to work good.
Its a difference between Nativ GSync(it works with his own math) and GSync Compatible.
Inside the Gsync Range at Compatible GSync the lower Edge of your Monitor can´t Sync with Gsync, because they didnt have an own Algorhytm per Hardware. Its Only Emulated.

Some player don´t feel Input lag so much, but the others a very sensible.
Look at this list.

https://www.nvidia.com/en-us/geforce/products/g-sync-monitors/specs/

Search your Monitor and take a look.

Additional to that, old Gsync Nativ need Vsync in most cases also for the lower Edge.
I think all Models that started in 2021 has the new Nativ GSync.
Much better, works perfectly without Vsync Algo and much faster.

Nvidia, Asus etc never talks about to sell the old Models with the Gsync Brand.
Torche Jan 14, 2022 @ 5:30am 
Originally posted by spiritwalker:
I'm running the game at 2560x1440p at 120hz with Vsync off because my monitors support Gsync But I'm seeing this strange screen tearing? Anyone else have this issue.
In game try setting the monitor hz to your actual monitor hz and then leave the framerate cap off, v sync off and cap it within the nvidia control panel.
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Date Posted: Jan 12, 2022 @ 5:43pm
Posts: 9