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I understand that but they advertise this port with better textures. I guess I expected something a little bit better
I mean.. it is that. The art direction carries it a long way but you gotta do a lot of squinting on Switch. It looks substantially better in this version.
But it's only gonna go so far.
It's a port, from switch of all things. You aren't going to get a game that looks like doom eternal or cyberpunk, you're going to get a port with scaled up textures, less they redesign the entire game for PC.
It has. Character and monster textures were already fairly detailed on the Switch, looks like they've just scaled them up and sharpened them a bit. It's the terrain that's the big leap - I can sit at the canteen in Kamura and actually tell the difference between tree trunk and rocks; on the Switch it's basically 'grey block' and 'slightly different shade of grey block'.
Also it's a Switch port and we all know that console games look and perform worse than PC games.
Also shadows have this net sort of effect again, but mb I've forgot to enable an option somewhere.
Did you ever figure out how to fix this? It's really bothering me, I'd rather no shadows at all if this is the only option.
people tried with reshade. Capcom took "port" too literally and really actually just ported the game without any tweak for pc.
edit: just double checked to confirm, even with sharpening set to 0%, the dithering effect is still there if Nvidia image scaling is toggled on, so it needs to be completely turned off. this could also indicate that sharpening alone is not an issue, but yeah... they baked that into NIS now.
I recommend getting the RiseTweaks mod, it doesn't require anything weird like cheat engine and it allows you to upscale the textures past 150% (it recommends 200%). It also uncaps the FPS in cutscenes so you don't get a headache every time you eat dango.