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But i'll add to this: Being able to use F both for talk/gather and for weapon attacks, I got used to using F in world. As far as I can tell this game has no interactions while unsheathed that would make this a problem, just like World.
According to a game tutorial popup thing, whatever the keybind you set for Use Item is to Sheath too but then I have to ask why the game says the controls for Sheath are one thing but the prompt indicates a different keybind. This is starting to smell lazy and/or rushed some...
Wirebug/aim toggle exists, it didn't before in the demo (iirc demo only allowed aim not wirebug toggle) but they fixed it. The way to select it is VERY unintuitive but it's there. Go to Camera -> Gunner Reticle Controls and you can switch between toggle and hold. They really should have bindings for both like world, but hey, better than nothing.
They still haven't fixed that from the demo??? This makes ranged borderline unplayable.
And yeah, still not fixed from the demo. Use Item works to sheath though. Still, that's not to excuse the non-working binding.
I may cancel my refund request (though I doubt it'll get approved anyway spending 2.9 hours just to go through tutorial and try to configure controls) but I still dislike how unintuitive some of this is. Thank you very much again. Sending an award your way~
No problem. Happy to help!
If you use the manual firing, then this works. Forward and vertical fire do not respect camera angles, only character angles. Probably a design decision.
Weapon/Wirebug Reticle (Hold) -> Normal Attack I think, it's either this one or the other
But so far I would love to bind the ALT key as well, which is currently impossible and also disable the radial menu and only have the hotkey bars. But at least they implemented the bars, just missing the option to pick which one you prefer.
Oh and before I forget, bring that keybinding option to the main menu as well, as now you are forced to get the introduction done before you unlock the option menu where you can change them.
Now you even have the tutorials mention that you can rebind them in the options, but at that point that options menu is still locked.