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Just letting you know, the Hub quests are multiplayer scale only, so you'll be likely taking 20 minutes per hunt in G/Master Rank
Just make sure you approach the game with correct mindset. This is an anniversary game made for fans of the series. They expect you to know how to navigate the classic MH games. What does this mean? A few things:
- There is close to zero handholding. You're just thrust in there and expected to know who to talk to, how to progress and unlock new village ranks, the difference between hub and village quests, how to navigate menus, and so on. If you thought World was an overwhelming experience, you have no idea. Of course, knowing Monster Hunter World will help you a ton, but it can also be a crutch since MHGU does a lot of things different too. So, be ready to have no idea what the ♥♥♥♥ is going on at the beginning.
- The game is old and was made for 3DS. That should say enough. But expect a game with very old school visuals (still look pretty because artstyle is great!), classic MH controls and it's quirks (like keeping forward momentum when running), 30fps cap, a lot of very short loading screens, maps that consist of zones and are not one big field.
- A lot things present in World are not here. A LOT. Forget about clutch claw, palico gadgets, mantles, free whetstones, radial menu, precise sharpness meter and so on. Also get ready to do a 2 second long flexing animation when you drink any consumable. That's the old world way!
- Grind. Everything in World (and Rise) is easy to make, around 3 hunts and you could make a whole armor set or a weapon. You can also use investigations to get those rare materials easier. And in MHGU? Hahahahaha
- Difficulty. The game is much harder. Monsters hit harder, move quicker when enraged, weapons are less forgiving and require more precision and intent to use, you can't restock consumables. There's probably more that I don't remember. So, get ready because Low Rank in MHGU will probably feel like High Rank from MHW. Also, Multiplayer hunts DO NOT scale to single player. So if you like playing solo, get ready for some real challenge later in the game. Popcorn said the hunts in G rank can take like 20 minutes. I'd say 20 minutes if you are playing well. If you're taking 20 minutes to kill MHW monsters in Master Rank, you will probably be needing twice that amount for MHGU G rank quests. I play MH games solo and I loved the challenge personally.
What do you get in return? An INSANE amount of content. This is the most packed MH game. More than a hundred Monsters IIRC and more quests than you have time to do. Also, it has the most variety when it comes to how you can play your weapons. you can do silly things like play an Aerial Great Sword, where your dodge launches you off the Monster like Insect Glaive and you can charge your weapon mid air. Also, Valor Long Sword exists, which is (almost) a good enough reason on it's own to get the game,
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I'm curious to hear the fun factor from the vets of the older games, Was the dopamine rush from a successful hunt, or was the entire hunt fun all the way, Because I've heard some quite annoying stuff like bad hitboxes and such.
I think my enjoyment in MH games comes from 3 things primarily:
- Combat system and many different weapon types. I just really like playing the game, gameplay is satisfying.
- Challenging yourself to do better. It's very rewarding to solo difficult content in MH games, or to have a clean hunt and kill the monster fast, without getting hit.
- Making different armor sets. I always liked gearing aspects in RPGs and hack and slash games, getting cool new toys feels good.
These 3 things are present in every single MH game I have played and have been the core of this series as I know it.
A sidenote: I really like comparing Monster Hunter games to Fighting games, because I see a lot of similarities between them and they provide very similar kind of enjoyment to their players. You play fighting games because you like the fighting mechanics, and you love to fight other players and beat them. Same in Monster Hunter: you have a complex combat system that has more in common with fighting games than action games, and you have difficult encounters with monsters that you need to overcome, just like beating ever better players online. MH really is like a PvE Fighting Game (with loot!).