MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Helios373 Dec 15, 2021 @ 2:21pm
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Why you guys care so much about graphics in the MH games?
I always wondered why you, if you care, care about graphics so much?
Do you keep attention on details, armor details, monster details or the environment details when hunting a monster?

I am not saying that is bad or good to care, just, why? A discussion.

In my opinion, graphics on a monster hunter game are a low priority, how fun it is to play that is, again, for me, my highest priority.
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Showing 1-15 of 363 comments
Corrupt-nz Dec 15, 2021 @ 3:15pm 
They judge the book by its cover
Seamus Dec 15, 2021 @ 3:40pm 
Generally because they started with World and think that's the first game.
rincewind Dec 15, 2021 @ 5:56pm 
Originally posted by Helios373:
I always wondered why you, if you care, care about graphics so much?
Do you keep attention on details, armor details, monster details or the environment details when hunting a monster?

I am not saying that is bad or good to care, just, why? A discussion.

In my opinion, graphics on a monster hunter game are a low priority, how fun it is to play that is, again, for me, my highest priority.
Why not both?
Moobs Dec 15, 2021 @ 6:35pm 
Higher resolution, better textures, better filtering, higher fps makes it all better. Had a lot of fun and much cleaner hunts on the PC demo as the game feels less clunkier now.
LittleKachowski Dec 16, 2021 @ 1:31am 
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Graphical fidelity is something that has proven by World to be a fantastic addition to Monster Hunter's gameplay and style. Monsters and environments look fantastic and believable when lit under realistic lighting and high resolution textures. Monster Hunter games before world have all been made for underpowered hardware, so quantity over quality was a staple of the series. I personally believe that World's art design and graphics have set a new bar, so it's difficult to see a modern game with such previously beautiful environments receive outdated-appearing visuals.

Visuals are very important for video games. Every single person on the planet likes to claim that "good gameplay is more important", but visual presentation is EQUALLY important. You can't play the good gameplay you yearn for without seeing what's on screen. Putting effort into the presentation makes it visually interesting, engaging. and allows it to stand out. I personally believe that saying visual presentation is a far lower priority than gameplay is extremely incorrect. After all, this is not at all a true statement for movies (a good story will not save a movie with terrible camerawork and cheap effects).
FrosTytheNoob Dec 16, 2021 @ 5:28am 
Originally posted by Helios373:
I always wondered why you, if you care, care about graphics so much?
Do you keep attention on details, armor details, monster details or the environment details when hunting a monster?

I am not saying that is bad or good to care, just, why? A discussion.

In my opinion, graphics on a monster hunter game are a low priority, how fun it is to play that is, again, for me, my highest priority.

Because PC gaming in general can handle better graphics and pushes technology to evolve instead of stagnate?
Popcorn Dec 16, 2021 @ 7:35am 
Originally posted by LittleKachowski:
Graphical fidelity is something that has proven by World to be a fantastic addition to Monster Hunter's gameplay and style. Monsters and environments look fantastic and believable when lit under realistic lighting and high resolution textures. Monster Hunter games before world have all been made for underpowered hardware, so quantity over quality was a staple of the series. I personally believe that World's art design and graphics have set a new bar, so it's difficult to see a modern game with such previously beautiful environments receive outdated-appearing visuals.

Visuals are very important for video games. Every single person on the planet likes to claim that "good gameplay is more important", but visual presentation is EQUALLY important. You can't play the good gameplay you yearn for without seeing what's on screen. Putting effort into the presentation makes it visually interesting, engaging. and allows it to stand out. I personally believe that saying visual presentation is a far lower priority than gameplay is extremely incorrect. After all, this is not at all a true statement for movies (a good story will not save a movie with terrible camerawork and cheap effects).
Are you talking about how horrible the MH movie was while the monsters were all badass looking?
Zelph Dec 16, 2021 @ 8:22am 
Originally posted by FrosTytheNoob:
Originally posted by Helios373:
I always wondered why you, if you care, care about graphics so much?
Do you keep attention on details, armor details, monster details or the environment details when hunting a monster?

I am not saying that is bad or good to care, just, why? A discussion.

In my opinion, graphics on a monster hunter game are a low priority, how fun it is to play that is, again, for me, my highest priority.

Because PC gaming in general can handle better graphics and pushes technology to evolve instead of stagnate?
Looking pretty doesn't mean better games. Games have come a long way even without graphics.
Popcorn Dec 16, 2021 @ 9:46am 
Originally posted by Zelph:
Originally posted by FrosTytheNoob:

Because PC gaming in general can handle better graphics and pushes technology to evolve instead of stagnate?
Looking pretty doesn't mean better games. Games have come a long way even without graphics.
Hell, ppls going back to pixel games, not that thats a bad thing
Ølmester Dec 16, 2021 @ 6:19pm 
Originally posted by LittleKachowski:
Graphical fidelity is something that has proven by World to be a fantastic addition to Monster Hunter's gameplay and style. Monsters and environments look fantastic and believable when lit under realistic lighting and high resolution textures. Monster Hunter games before world have all been made for underpowered hardware, so quantity over quality was a staple of the series. I personally believe that World's art design and graphics have set a new bar, so it's difficult to see a modern game with such previously beautiful environments receive outdated-appearing visuals.

Visuals are very important for video games. Every single person on the planet likes to claim that "good gameplay is more important", but visual presentation is EQUALLY important. You can't play the good gameplay you yearn for without seeing what's on screen. Putting effort into the presentation makes it visually interesting, engaging. and allows it to stand out. I personally believe that saying visual presentation is a far lower priority than gameplay is extremely incorrect. After all, this is not at all a true statement for movies (a good story will not save a movie with terrible camerawork and cheap effects).

well said
Ibrahim Dec 16, 2021 @ 10:01pm 
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Originally posted by LittleKachowski:
Graphical fidelity is something that has proven by World to be a fantastic addition to Monster Hunter's gameplay and style. Monsters and environments look fantastic and believable when lit under realistic lighting and high resolution textures. Monster Hunter games before world have all been made for underpowered hardware, so quantity over quality was a staple of the series. I personally believe that World's art design and graphics have set a new bar, so it's difficult to see a modern game with such previously beautiful environments receive outdated-appearing visuals.

Visuals are very important for video games. Every single person on the planet likes to claim that "good gameplay is more important", but visual presentation is EQUALLY important. You can't play the good gameplay you yearn for without seeing what's on screen. Putting effort into the presentation makes it visually interesting, engaging. and allows it to stand out. I personally believe that saying visual presentation is a far lower priority than gameplay is extremely incorrect. After all, this is not at all a true statement for movies (a good story will not save a movie with terrible camerawork and cheap effects).

Visuals are important but that does not necessarily equate to graphical fidelity. Sometimes aesthetics and art direction are as good or even better than pure graphical fidelity.

The MH series has traditionally lacked fidelity but has always had amazing art direction. So most MH vets aren't too fussed about graphics. It's nice if it's there but not really a big deal if it isn't.

MHW raised the bar and for a lot of people was their first MH game. I think it's unfair for them to expect World level fidelity in every subsequent game, since the series bounces between full console releases and portable system releases.
AprilsRealm Dec 17, 2021 @ 2:12am 
Originally posted by Rice Farmer:
since the series bounces between full console releases and portable system releases.

And did it ever occur to to the Devs that preparing a higher fidelity graphical option from the start for more capable platforms would be a good idea?

Rise was stunted from the get go because Nintendo paid for a timed Switch exclusive (and the switch is horribly under-powered)
Originally posted by Helios373:
I always wondered why you, if you care, care about graphics so much?
Do you keep attention on details, armor details, monster details or the environment details when hunting a monster?

I am not saying that is bad or good to care, just, why? A discussion.

In my opinion, graphics on a monster hunter game are a low priority, how fun it is to play that is, again, for me, my highest priority.
Because they don't know better. That's like giving a child a whole cake only to compare it later with a candy.
World can't be compared to Rises because they are two different games entirely. The only common thing they have is the name title and the fact you hunt monsters.
Last edited by Lord Commander Dante; Dec 17, 2021 @ 2:26am
Razzle Dec 17, 2021 @ 11:32pm 
I mean gameplay is pretty top priority
but its not like i'd ignore having shoddy graphics just cuz they bring it on console first
i want it to look prettier.
Helios373 Dec 18, 2021 @ 7:12pm 
Hmm, as per these replies, looks like before World mh veterans don't care much about graphics and those that started with World cares more about it, there are veterans that care about the graphics but, looks like the minority here on the veterans part.

For my point of view, if the core gameplay of monster hunter is intact (being 3D with 360 movement) even if the game is in pixel graphics (like Popcorn said) I would gadly play it and have fun.

Now for the World graphics, I agree that was a good addition to MH, but being honest, I felt a lot of "visual polution" when playing, sometimes even got in my way when fighting (looking at you forest). While World having good graphics and I agree that was a good addition, I personally like Rise's and older Mh games' simple and more Arena focused style of maps.
Last edited by Helios373; Dec 18, 2021 @ 7:14pm
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Date Posted: Dec 15, 2021 @ 2:21pm
Posts: 363