MONSTER HUNTER RISE

MONSTER HUNTER RISE

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ZB Jan 26, 2022 @ 1:13am
2
Are the ranged weapons op like in world?
I mostly hear about longsword being talked about the most , did the ranged weapons get nerfed or something?
Originally posted by DaBa:
Originally posted by Mazzle Dazzle:
Originally posted by DaBa:

Umm, not sure where you found that but HH is nowhere nearly that high if we're talking purely about TAs. It's in the middle of the pack, which is still a gigantic improvement over how weak it used to be in terms of raw damage output.
5 down is still "middle of the pack" in a group of 14 weapons.

This was the source:
https://hackernoon.com/mh-rise-weapons-ranked-by-speedrun-performance-wi1e2441

You're referencing a very old article, that's why your numbers are wrong. They are just old.

You should always look for the actual source of information, which is here:
https://docs.google.com/spreadsheets/d/1KwvlgujvFoTRoG8ONzDdhZbjslZml1x5DZFZ9CXb1jo/edit#gid=570182550

These are the stats for Nintendo Switch, they should be pretty up to date. As I understand, speedrunners or other people submit times that are confirmed and public through a form, and then the numbers are recalculated in the document.

And it seems even I was wrong, last time I checked HH was higher. It's now 12th on average, almost a the bottom.


As a sidenote, this is a pretty interesting document all around, I recommend looking through it all.
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Showing 1-15 of 57 comments
HBG got a nerf with the Charge Up mechanic, Bow is still good, and LBG is good. It's just LS keeps getting buffs cause it's the fan favorite weapon and HBG got the nerf bat because of World Whiners.

The hilarious part is everyone screamed Ranged was OP without realizing that Ranged gives you half the armor and all the builds that made them "Super OP" were hyper-aggressive all or nothing builds.
Last edited by The Waffle that Lurks; Jan 26, 2022 @ 1:18am
amathy Jan 26, 2022 @ 1:22am 
Ranged weapons are still the strongest and it's not that close
MeowMixMax Jan 26, 2022 @ 1:22am 
The 3 gunner weapons are the best weapons in the game, after that its LS, GS, and SnS.
Fawks Jan 26, 2022 @ 1:45am 
Originally posted by MeowMixMax:
The 3 gunner weapons are the best weapons in the game, after that its LS, GS, and SnS.
I'm honestly surprised to see GS in that list, it still feels really clunky when using TCS and most monsters are not willing to let you line up properly
Emerald Lance Jan 26, 2022 @ 1:53am 
HBG with slicing rounds goes BRRRRRRR
♋Phenex Jan 26, 2022 @ 1:55am 
Bow and hbg are top 1 & 2. LS is 4th. So yes ranged are busted but I would say mid to late game.
Katitoff Jan 26, 2022 @ 1:57am 
Nothing stands anywhere close to the strength of ranged weapons since World.

Bow is particularly OP this time around.
Burny Jan 26, 2022 @ 1:58am 
Originally posted by BoneSage:
HBG got a nerf with the Charge Up mechanic, Bow is still good, and LBG is good. It's just LS keeps getting buffs cause it's the fan favorite weapon and HBG got the nerf bat because of World Whiners.

The hilarious part is everyone screamed Ranged was OP without realizing that Ranged gives you half the armor and all the builds that made them "Super OP" were hyper-aggressive all or nothing builds.
Yeah, sticky spam and spread 3 autoguard are such "hyper-aggressive all or nothing" builds. lmao
Last edited by Burny; Jan 26, 2022 @ 1:59am
That's not a world thing, thats a monster thing. They've been the strongest weapons in just about every game since the start.
Originally posted by BoneSage:
HBG got a nerf with the Charge Up mechanic, Bow is still good, and LBG is good. It's just LS keeps getting buffs cause it's the fan favorite weapon and HBG got the nerf bat because of World Whiners.

The hilarious part is everyone screamed Ranged was OP without realizing that Ranged gives you half the armor and all the builds that made them "Super OP" were hyper-aggressive all or nothing builds.
HBG got nerfed so hard that now it only has about 60% of the WR speedruns instead of 100%. Gutted.
thegreatspaz Jan 26, 2022 @ 3:11am 
yeah buddy light bowgun and bow are top 3
Soren Jan 26, 2022 @ 3:33am 
Originally posted by BoneSage:
HBG got a nerf with the Charge Up mechanic, Bow is still good, and LBG is good. It's just LS keeps getting buffs cause it's the fan favorite weapon and HBG got the nerf bat because of World Whiners.
I mean, I only have experience with both weapons is the arena with all weapons achievement and demo. But the HBG felt much stronger than the LBG to me. Perhaps HBG got the nerf because it was just so much stronger than the LBG that it wasn't funny in World?

Originally posted by BoneSage:
The hilarious part is everyone screamed Ranged was OP without realizing that Ranged gives you half the armor and all the builds that made them "Super OP" were hyper-aggressive all or nothing builds.
Even with most meta damage builds, you can easily get over 400 defence on archer. Is ranged more squishy? It sure feels like it yeah. Is that a trade off because the classes are allowed to engage at ranges much further and safer than most classes? Also. yes. I'm willing to bet there is correlation there for game balancing reasons.

You allow ranged units in the group to stay in the back row, safer from most attacks. And then you give them just as much survivablity as melees and that'd be making them better at living than all close ranged classes ever could be.
Raemnant Jan 26, 2022 @ 3:37am 
Originally posted by Soren:
Originally posted by BoneSage:
HBG got a nerf with the Charge Up mechanic, Bow is still good, and LBG is good. It's just LS keeps getting buffs cause it's the fan favorite weapon and HBG got the nerf bat because of World Whiners.
I mean, I only have experience with both weapons is the arena with all weapons achievement and demo. But the HBG felt much stronger than the LBG to me. Perhaps HBG got the nerf because it was just so much stronger than the LBG that it wasn't funny in World?

Originally posted by BoneSage:
The hilarious part is everyone screamed Ranged was OP without realizing that Ranged gives you half the armor and all the builds that made them "Super OP" were hyper-aggressive all or nothing builds.
Even with most meta damage builds, you can easily get over 400 defence on archer. Is ranged more squishy? It sure feels like it yeah. Is that a trade off because the classes are allowed to engage at ranges much further and safer than most classes? Also. yes. I'm willing to bet there is correlation there for game balancing reasons.

You allow ranged units in the group to stay in the back row, safer from most attacks. And then you give them just as much survivablity as melees and that'd be making them better at living than all close ranged classes ever could be.
Its not literally the defense stat that theyre talking about. Melee weapons inherently receive far less physical damage, just by you holding them
Soren Jan 26, 2022 @ 3:52am 
Originally posted by Raemnant:
Its not literally the defense stat that theyre talking about. Melee weapons inherently receive far less physical damage, just by you holding them
Citing the 400 defence stat there is just to say even meta builds still have a lot of defence by default. You can't really remove defence from most builds. I can only think of a few pieces of HR equipment that upgrade poorly. Like the chrome pants and belt.
CookedMeat Jan 26, 2022 @ 4:39am 
Slicing ammo cuts tail faster than melee, stickies ammo stuns monster faster than hammer, pierce ammo literally allows you to snipe from miles away. I would say range is still pretty op, but the lack of damage reduction and flexibility of builds makes me feel like a walking glass canon.
While playing with other 3 melee, I can play while multitasking (eating/watching videos etc), but playing solo is quite stressful.
Velesianus Jan 26, 2022 @ 6:47am 
I get what you're saying, CookedMeat but,

Originally posted by CookedMeat:
Slicing ammo cuts tail faster than melee
Slicing ammo cuts fast than blunts like HH or hammer but not slicing weapons. An LS main will typically take a tail off faster unless their build is broken in some way. You can try this yourself on something super squishy like Izu.

Originally posted by CookedMeat:
stickies ammo stuns monster faster than hammer
True, but sticky mains have to constantly craft while in combat, and the mountain of mats they blast through on a typical hunt requires Factorio levels of logistics management.

It's also by far the most expensive build type in the game. Granted, money isn't a huge deal in Rise thanks to infinite upsurge loops.

Originally posted by CookedMeat:
pierce ammo literally allows you to snipe from miles away

Well perhaps not literally. In fact pierce is extremely picky about it's range. Slightly too close or far away and your dps plummets. This is especially true in MHR where we don't have long barrel mods or crit scopes.

Originally posted by CookedMeat:
lack of damage reduction and flexibility of builds makes me feel like a walking glass canon.


True, the damage multiplier makes being a glass cannon unavoidable, but they're actually among the most flexible weapons in the game imo.

Although to be fair, ranged builds that aren't sticky, spread, pierce or shrapnel are fairly rare to see in pub hunts.

This is mostly because ranged is mediocre at support, elemental in general is somewhat lacking in mhr, the once glorious slicing meta got nerfed out of the franchise ages ago and debuffer builds require even more logistics and cash than sticky mains.
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Date Posted: Jan 26, 2022 @ 1:13am
Posts: 57