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The hilarious part is everyone screamed Ranged was OP without realizing that Ranged gives you half the armor and all the builds that made them "Super OP" were hyper-aggressive all or nothing builds.
Bow is particularly OP this time around.
HBG got nerfed so hard that now it only has about 60% of the WR speedruns instead of 100%. Gutted.
Even with most meta damage builds, you can easily get over 400 defence on archer. Is ranged more squishy? It sure feels like it yeah. Is that a trade off because the classes are allowed to engage at ranges much further and safer than most classes? Also. yes. I'm willing to bet there is correlation there for game balancing reasons.
You allow ranged units in the group to stay in the back row, safer from most attacks. And then you give them just as much survivablity as melees and that'd be making them better at living than all close ranged classes ever could be.
While playing with other 3 melee, I can play while multitasking (eating/watching videos etc), but playing solo is quite stressful.
Slicing ammo cuts fast than blunts like HH or hammer but not slicing weapons. An LS main will typically take a tail off faster unless their build is broken in some way. You can try this yourself on something super squishy like Izu.
True, but sticky mains have to constantly craft while in combat, and the mountain of mats they blast through on a typical hunt requires Factorio levels of logistics management.
It's also by far the most expensive build type in the game. Granted, money isn't a huge deal in Rise thanks to infinite upsurge loops.
Well perhaps not literally. In fact pierce is extremely picky about it's range. Slightly too close or far away and your dps plummets. This is especially true in MHR where we don't have long barrel mods or crit scopes.
True, the damage multiplier makes being a glass cannon unavoidable, but they're actually among the most flexible weapons in the game imo.
Although to be fair, ranged builds that aren't sticky, spread, pierce or shrapnel are fairly rare to see in pub hunts.
This is mostly because ranged is mediocre at support, elemental in general is somewhat lacking in mhr, the once glorious slicing meta got nerfed out of the franchise ages ago and debuffer builds require even more logistics and cash than sticky mains.