Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm all in for players respecting rules. But the past few days I've seen a lot of lobbies with people doing the save backup thingy (including failing the Rajang arena event) and non-stop playing rampage quests for the tickets... instead of actually playing and enjoying the wonderful game MH Rise is...
So now I feel conflicted.
I purchased Rise because as a whole, I like more aspects of the game than I dislike. I am willing to play them legitimately, and have played them for the most part so aside from the want to play that quest I missed, so I could just have my greatsword many of the people who had more time than I did have, a quest where the limiting factor wasn't my skill level, it was just that I had a particularly busy week. But if I didn't play Monster Hunter just because it had an aspect I didn't like, I'd have never played Monster Hunter. Every Monster Hunter needed work somewhere, was missing something, or had a source of frustration. But that's the reality of it. They aren't going to be perfect. And as I said earlier, blind love in the series' flaws is a toxic form of fandom. Monster Hunter needs improvement, and in many ways, it has improved, and will continue to improve. When people cheat, of course there will be the outliers who don't care about the game. People who walk in with top level gear and cart to a low-rank monster. And those people, I don't respect. But as a whole, cheating is done for a reason. And I've seen a lot of people who had reasons to cheat that felt reasonable to me. They didn't increase their power, all I saw them do was install a hud that says who did what percent of damage, enabled the purchase of decorations for exorbant prices sometimes in the hundreds of thousands of Zenny, installed shaders to make the game look better. Many of them were long-time players who'd been through the G3 star challenge quests throughout Unite, 4U, and G4 star in GU. There are reasonable limitations, and responsible people will not go far. I would not get mad at them, especially as we get older, and time becomes more precious. A job, family obligations, and other friend obligations keeps me from playing Monster Hunter as much as I used to in my High school and University days. and I only get to play once to thrice a week, if at all.
As for how TCG's work, in most cases it's neither. Booster Drafts are a gimmick that typically happen on new pack releases, but most tournaments are less people actually buying packs, and more tailoring the exact cards they want, not giving a cent to any card that isn't optimum. Pre-built decks are typically starter decks, and won't function without heavy modification in common play unless you are fighting other pre-builds. Many players you'll see will research a deck, and just directly buy the cards they want to make the deck, skipping the fluff of any card outside of the list.
I brought in the card thing as a slight aside, but I wanted to bring it in because I felt I wanted to elaborate on it. In the sense that. In TCG's, there are two ways to play. Low cost, but high in the long run going through the the "RNG" of pack opening, or paying more to get what you want. The way people can pay extra up front for exactly what they want is probably a way Capcom should try making Talismans, at least in one game to see if it sticks.
As for your suggestion to fix the talismans, I like it. It seems somewhat reasonable.
My suggestion for Talismans is to use a point system, with an expensive zenny and monster material cost, to tailor-make even a god charm. I have high doubts any reasonable hunter would have complaints, though my brother in conversation made a good point, and turned me around to the concept that Capcom might really want to keep the lingering players, and players like us who were content just hunting without always chasing a higher equipment goal might be in a minority once we've cleared most of what we want.
To use an example from another game: Pathfinder 1st Edition, an animal can often be purchased, and trained to have up to 3 or 6 tricks, dependent on its intelliegence score. Or in the same system, a weapon can be enchanted for exorbant amounts of gold pieces, the first being 2000 gp, the second being 8,000, the third being 18,000, and so on.
To how I'd likely prototype a talisman system in Monster Hunter, it would probably look like this, say a Low rank charm has... 10 points, a high rank charm has... 20 points, and a master/G rank charm has... 30 points as arbitrary numbers. And say skill X is worth 2 points per level, and skill Y is worth 8 points per level. Adding on individual traits, such as a new skill, up to, say, 2 or 3, or a new gem slot, might each cost an appropriate sum of zenny, probably even as far as 10,000 per slot, or even totally to 100,000 for particularly potent abilities, or simply using rare monster drops, like jewels, which, while rare, are not quite as rare as the the whole gem, and might have a more pleasant "feel" because players will feel they are making steady progress each time they get the rare drop.
Presuming you are being sarcastic, but actually not quite sure, I'd still like to vent a particular frustration from another game that your post brings to mind.
I lost an hour and 20 minutes of playtime to glitching into a box I tried to jump onto in Outer Worlds to just look around, when I could have just briefly no-clipped out of that. Open World games are prone to bugs. And I shouldn't have to save at every turn and jump for fear of a game-ending bug. There were no enemies that made me fear for my life, and there were no map hazards that could have killed me. All there was was a box that decided to trap me for having the gall for attempting to stand on the wrong part of it it to take in the scenery. I'd appreciate at the very least having access to noclip. The amount of times I've clipped into a wall in my PS3 save in Oblivion made me appreciate playing Skyrim on the PC, as enough times had I glitched into the environment happened or that random glitchy ♥♥♥♥♥♥♥♥ killed me that I'd have had to stop playing a long time ago.