MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Vamilad 22/jan./2022 às 11:48
Guard Up
Makes normally unblockable attacks blockable

What crack brained smoked out inane mentally handicapped waffle iron at Capcom thought that letting an attack go through an ability which makes all attacks blockable was acceptable?

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Exibindo comentários 115 de 48
Chaos Mana 22/jan./2022 às 11:54 
I don't understand, what is hitting you?
Misfit 22/jan./2022 às 11:55 
guard up was already in mh world, there it was reasonable because you just needed 1 slot, now its 3 slots and pointless.
its just for a handful attacks, no biggie, your on the move constantly anyway with guard lance now and the move that are unblockable are telegraphed early, just thrust away and safe 3 level 2 slots for something useful.
Última edição por Misfit; 22/jan./2022 às 11:58
Greb 22/jan./2022 às 11:56 
It never blocked everything, some attacks are known as "True Unblockable" - although I have heard that Guard and Guard Up were nerfed a bit in Rise, along with the Lance in general, so yeah.
Remi 22/jan./2022 às 11:57 
Guard Up 1 is all you need, the other points just reduce chip damage to 33%/0%. Really good to block those pesky pins and beams.
Fraktal 22/jan./2022 às 12:16 
I think I'll always use at least one point. Mostly as I hate the thrust as I cannot aim the 2nd charge properly.
Misfit 22/jan./2022 às 12:23 
Escrito originalmente por The Orange and Blue Ninja:
I think I'll always use at least one point. Mostly as I hate the thrust as I cannot aim the 2nd charge properly.
i also cant aim and end up somewhere far away every few charges, but in this case its the goal to get away from the monster, so it looks like smart play once ;)
Última edição por Misfit; 22/jan./2022 às 12:24
Fraktal 22/jan./2022 às 12:55 
Escrito originalmente por Misfit:
Escrito originalmente por The Orange and Blue Ninja:
I think I'll always use at least one point. Mostly as I hate the thrust as I cannot aim the 2nd charge properly.
i also cant aim and end up somewhere far away every few charges, but in this case its the goal to get away from the monster, so it looks like smart play once ;)

For the emergency heals I can see that being useful. Thrust away, sheath weapon, wirebug away, heal.

Does the anchor rage skill block everything?
lolschrauber 22/jan./2022 às 12:58 
Imagine not flying 24/7 with evade extender 3 glaive
Rin D. Pryde 22/jan./2022 às 13:20 
Escrito originalmente por Remi:
Guard Up 1 is all you need, the other points just reduce chip damage to 33%/0%. Really good to block those pesky pins and beams.

Not sure what you mean. With lvl 1 Guard Up you'll still get hit by 70% of an "unblockable attack's" damage. Even at max lvl you'll still eat 20%, which is clearly delineated in it's description.

Was kinda bummed about its nerf myself, but thinking about it, I guess it now synergizes quite well with Valstrax armor. Cause it's kinda hard to "get hit but not too much" in late-game :beatmeat:
Última edição por Rin D. Pryde; 22/jan./2022 às 13:26
Remi 22/jan./2022 às 13:30 
Escrito originalmente por Rin D. Pryde:
Escrito originalmente por Remi:
Guard Up 1 is all you need, the other points just reduce chip damage to 33%/0%. Really good to block those pesky pins and beams.

Not sure what you mean. With lvl 1 Guard Up you'll still get hit by 70% of an "unblockable attack's" damage. Even at max lvl you'll still eat 20%, which is clearly delineated in it's description.

Was kinda bummed about its nerf myself, but thinking about it, I guess it now synergizes quite well with Valstrax armor. Cause it's kinda hard to "get hit but not too much" in late-game :beatmeat:
Yeah I got those values wrong. But most unblockable attacks don't do that much damage to begin with, like pins. Sure blocking Teo nova is gonna hurt with Guard Up 1, but you can block it.
Viper 22/jan./2022 às 13:30 
They balanced the game.People usually complain when some OP technique they abused is nerfed to be more inline with other abilities.
Rin D. Pryde 22/jan./2022 às 13:34 
Escrito originalmente por Viper:
They balanced the game.People usually complain when some OP technique they abused is nerfed to be more inline with other abilities.

Dunno, for me it was just an extremely fun power fantasy in MHW. Like, "wanna hit me with your strongest attack? NOPE!" — the feeling and sound of blocking a freaking full-speed CARGO TRAIN with your shield were just too good, heh.
Última edição por Rin D. Pryde; 22/jan./2022 às 13:34
Phazon Xenomorph 22/jan./2022 às 13:34 
Escrito originalmente por Viper:
They balanced the game.People usually complain when some OP technique they abused is nerfed to be more inline with other abilities.

If the game was balanced, LS wouldn't have more forgiving iframes than ever, wouldn't have lai slash being unable to consume a spirit gauge when you miss (when it used to as punishment), and wouldn't be so braindead easy now.

Ask gunlance players how they feel about being so weak on damage or lance how they feel that their shield is basically useless with long recovery while LS can just keep spamming damage and counters with no penalty.
Viper 22/jan./2022 às 13:35 
Escrito originalmente por Phazon Xenomorph:
Escrito originalmente por Viper:
They balanced the game.People usually complain when some OP technique they abused is nerfed to be more inline with other abilities.

If the game was balanced, LS wouldn't have more forgiving iframes than ever, wouldn't have lai slash being unable to consume a spirit gauge when you miss (when it used to as punishment), and wouldn't be so braindead easy now.

Ask gunlance players how they feel about being so weak on damage or lance how they feel that their shield is basically useless with long recovery while LS can just keep spamming damage and counters with no penalty.

OIbviously thats what they want.
♋Phenex 22/jan./2022 às 13:40 
If they balanced the game, they didn't do a very good job. You would expect that the big shield could block stuff quite easily and of course better than other classes without one.
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Publicado em: 22/jan./2022 às 11:48
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