MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Alula Jan 20, 2022 @ 8:58pm
Hunting Horn in Rise.
I can see that it generally seems to be an echo chamber that Horn was garbage in previous games and that Rise made it amazing so I probably will get people telling me I only liked the weapon because no one used it and it's only good in Rise and that I suck or something, but I still want to talk about how I feel about it here.

I think Rise made some really good changes to the weapon (drawing into any attack for example), but to say it's still *Hunting Horn* is just not true. The only thing that transferred from previous titles to Rise is that it plays music, but you don't even do that yourself now, it's just automatic.

In terms of gameplay, no other weapon felt the same as Horn did, but now it's literally gone from the game, and no, the echo mode switch skills is nothing like old Hunting Horn either.

I've been playing Horn since Freedom Unite and I've loved it in every title (most of my hunts in my 900 hours of World being on Horn). There's changes I would have liked to see that I see in Rise, however...
Only 3 songs per horn?
Flourish and Hilt Stab are gone?
Hits no longer feel heavy like Greatsword?
No longer having to manually play songs?
Long animations making the weapon punishing but rewarding like Greatsword?

There's more than that but these are some of the biggest changes that don't make Hunting Horn feel anything like itself anymore.

They really should have split Hunting Horn into two weapons. Completely alienating the fans of the weapon in previous installments who liked the weapon for how it played just isn't a good move.

Even without splitting it into two weapons, they could have done a lot to increase accessibility for people wanting to get into the weapon but not wanting to put in the time to learn how to play it in previous installments.

Are they going to rework Lance and Gunlance too, removing their gameplay niche to make it more fun and accessible to people who don't want that playstyle? Honestly, probably not. Which makes me think, why do it to Hunting Horn?

The weapon was not unplayable, and when putting in the time to learn, it was one of the most fun weapons. There was no reason to "fix" the weapon to get new people in when they didn't want to learn how to play a perfectly good weapon. After all, why would you play Greatsword if you don't like high risk high reward? Why play Lance when you don't like pestering the monster for the entire hunt, almost never having to leave the monster's side?
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Showing 1-15 of 215 comments
OpenSheep Jan 20, 2022 @ 9:01pm 
3
I don't have any particular opinion on the topic one way or another
zero Jan 20, 2022 @ 9:09pm 
the hunting horns design intent is that is a partial support weapon, not that its "hammer...2!"

it ultimately functions the same, you buff your allies also also causing a large amount of exuast on the monster, thereby making it easier for everyone.
Alula Jan 20, 2022 @ 9:13pm 
Originally posted by zero:
the hunting horns design intent is that is a partial support weapon, not that its "hammer...2!"

it ultimately functions the same, you buff your allies also also causing a large amount of exuast on the monster, thereby making it easier for everyone.
On paper describing it like that, yes, however in terms of gameplay it couldn't be more different.
Metaspark Jan 20, 2022 @ 9:17pm 
I bash monsters over the head, play music, and give everyone in the group useful buffs. Sounds like hunting horn to me

Saying Hunting Horn in Rise isn’t Hunting Horn because it’s more attractive to a general audience is like saying Gunlance is no longer Gunlance now that they have a lot of mobility with their rocket Switch Skill
zero Jan 20, 2022 @ 9:18pm 
Originally posted by 알룰라:
Originally posted by zero:
the hunting horns design intent is that is a partial support weapon, not that its "hammer...2!"

it ultimately functions the same, you buff your allies also also causing a large amount of exuast on the monster, thereby making it easier for everyone.
On paper describing it like that, yes, however in terms of gameplay it couldn't be more different.
sure, and years ago greatsword could highjump all willy nilly, that was part of its old design and now its (sorta) back, but it it wasn't there always(though sometimes you dont even have it in this game)

things change, but the core concepts of the weapons remain the same, hunting horn has always been a somewhat fast hammer/buffer, its just faster in rise then before.

lancer was meant to be slow and tanky shieldwarden, now they are a cruise missle, but its still a lance.
Last edited by zero; Jan 20, 2022 @ 9:20pm
Alula Jan 20, 2022 @ 9:20pm 
Originally posted by zero:
Originally posted by 알룰라:
On paper describing it like that, yes, however in terms of gameplay it couldn't be more different.
sure, and years ago greatsword could highjump all willy nilly, that was part of its old design and now its (sorta) back, if you choose to have it be that way

things change, but the core concepts of the weapons remain the same, hunting horn has always been a somewhat fast hammer/buffer, its just faster in rise then before.

lancer was meant to be slow and tanky shieldwarden, now they are a cruise missle, but its still a lance.
Hunting Horn was slower than hammer lol
and the core is NOT the same
Last edited by Alula; Jan 20, 2022 @ 9:22pm
Alula Jan 20, 2022 @ 9:21pm 
Originally posted by Metaspark:
I bash monsters over the head, play music, and give everyone in the group useful buffs. Sounds like hunting horn to me

Saying Hunting Horn in Rise isn’t Hunting Horn because it’s more attractive to a general audience is like saying Gunlance is no longer Gunlance now that they have a lot of mobility with their rocket Switch Skill
I'm not saying its not horn because it's more attractive. It's not horn because nothing about its old playstyle is still there. Functionally it's a different weapon
zero Jan 20, 2022 @ 9:23pm 
Originally posted by 알룰라:
Originally posted by Metaspark:
I bash monsters over the head, play music, and give everyone in the group useful buffs. Sounds like hunting horn to me

Saying Hunting Horn in Rise isn’t Hunting Horn because it’s more attractive to a general audience is like saying Gunlance is no longer Gunlance now that they have a lot of mobility with their rocket Switch Skill
I'm not saying its not horn because it's more attractive. It's not horn because nothing about its old playstyle is still there. Functionally it's a different weapon
functionally you cause exaust and ko damage while providing buffs, its core functionality remains unchanged.
Alula Jan 20, 2022 @ 9:25pm 
Originally posted by zero:
Originally posted by 알룰라:
I'm not saying its not horn because it's more attractive. It's not horn because nothing about its old playstyle is still there. Functionally it's a different weapon
functionally you cause exaust and ko damage while providing buffs, its core functionality remains unchanged.
Its entire moveset is changed. Not just a few attacks, its entire move kit.
Last edited by Alula; Jan 20, 2022 @ 9:25pm
Metaspark Jan 20, 2022 @ 9:26pm 
Originally posted by 알룰라:
Originally posted by Metaspark:
I bash monsters over the head, play music, and give everyone in the group useful buffs. Sounds like hunting horn to me

Saying Hunting Horn in Rise isn’t Hunting Horn because it’s more attractive to a general audience is like saying Gunlance is no longer Gunlance now that they have a lot of mobility with their rocket Switch Skill
I'm not saying its not horn because it's more attractive. It's not horn because nothing about its old playstyle is still there. Functionally it's a different weapon

Yes it is. Like I said: I bash monsters over the head, play music, and give the group useful buffs. That’s quite literally the basic concept of hunting horn
Alula Jan 20, 2022 @ 9:28pm 
Originally posted by Metaspark:
Originally posted by 알룰라:
I'm not saying its not horn because it's more attractive. It's not horn because nothing about its old playstyle is still there. Functionally it's a different weapon

Yes it is. Like I said: I bash monsters over the head, play music, and give the group useful buffs. That’s quite literally the basic concept of hunting horn
That does not change that the entire kit is changed, no? That is the issue here
The auto recital took a bit of the skill away from learning your songs and actually thinking about it (i also played horn in Freedom Unite)

You can change the auto recital back to the original style in the wirebug skills. It is different but considering how rare it was to see HH anywhere previously and now having nearly every game have a Dooter in there it was a nice change.
Alula Jan 20, 2022 @ 9:31pm 
Originally posted by 알룰라:
Originally posted by Metaspark:

Yes it is. Like I said: I bash monsters over the head, play music, and give the group useful buffs. That’s quite literally the basic concept of hunting horn
That does not change that the entire kit is changed, no? That is the issue here
The way you bash monsters and play music is my issue here. Not that that somehow isnt here when it still is
Alula Jan 20, 2022 @ 9:32pm 
Originally posted by The Foot Long Fart™©:
The auto recital took a bit of the skill away from learning your songs and actually thinking about it (i also played horn in Freedom Unite)

You can change the auto recital back to the original style in the wirebug skills. It is different but considering how rare it was to see HH anywhere previously and now having nearly every game have a Dooter in there it was a nice change.
recital isnt original style with echo mode though :(
A Good Joe Jan 20, 2022 @ 9:33pm 
I toot and doot while boopin the snoot.
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Date Posted: Jan 20, 2022 @ 8:58pm
Posts: 215