MONSTER HUNTER RISE

MONSTER HUNTER RISE

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アンジェル Jan 19, 2022 @ 10:46am
Sleeping Monsters - Opportunity or Nuisance?
Do you still use Mega Barrel Bombs and especially strong attacks on a sleeping monster, or do you just ignore that phase entirely and keep pounding?

Maybe that tradition I am thinking of is outdated ~ so I welcome your input on the matter!

(once more, basically a thread to encourage discussion on something I covered in MHR Multiplayer 101)
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Showing 1-15 of 19 comments
Stnank Jan 19, 2022 @ 10:48am 
Yeah we still do it. It feels cool. Rise is simple enough, might as well make your own fun at times like that.
アンジェル Jan 19, 2022 @ 10:48am 
Two very good posts which make this discussion worthwhile and interesting:

Originally posted by awanderingswordsman:
I guess think of it this way then. The greatsword player is getting his dps doubled (well not guite cause he needs to whiff several attacks to get to his best attack but still) while everyone elses dps is set to zero. Assuming all 4 players were dealing roughly the same dps, it's a 50% dps loss. The bombs mitigate that to some degree but it's at best a tiny increase to efficiency.

Of course, I'm talking time efficiency basically considering hunt success to be a given, because rise is generally quite easy. In a perfect world on a tough fight, sleep bombing and sharpening up would be ideal, just for that unanswered damage even if it's a time loss, but that'd also require everyone to keep attacking right up until it fully fell asleep. That's a level of coordination I don't expect from randoms, so rather than having 2 people hitting the monster as it falls asleep and 2 people waiting expecting sleep bombing, I think it's better if all 4 people just beat on the monster.

Lets actually look at the math. MBB does 150 damage. 150*9 = 1350. That's about what one helm breaker does. Hunter damage is through the rough and bomb damage didn't keep up.

Originally posted by overmage:

Long story short, monster and player damage got doubled to tripled compared to World, but bomb damage remains stagnant.
A big wakeup hit can still be worth if you can set it up fast, but the bombs themselves are not really worth the time setting them up.

Thanks to awanderingswordsman and overmage for taking their time to explain it to me like that.
Last edited by アンジェル; Jan 19, 2022 @ 10:49am
I've seen people using Barrel bombs once or twice but IMO, Rise is currently too easy to be bothered with that stuff. Also, if Sunbreak comes out and ramps up the difficulty it may trigger people to start using that.
Jeris Jan 19, 2022 @ 10:53am 
I'll set bombs at the foot of the creature and set them off after wake up (bow). Sometimes people dmg right through the sleep and then i dont bother. But it is a good opportunity to heal. etc. if needed. So setting up extra dmg makes sense.
Last edited by Jeris; Jan 19, 2022 @ 10:53am
Remi Jan 19, 2022 @ 10:53am 
Since monsters falling asleep is pretty noticable I can seamlessly set up a wakeup hit with axe hopper for a 1k axe hit plus phials. It takes zero setup and wastes no dps really, same with diving wyvern.
However, TCS or impact craters take a bit of setup and are pretty precise e.g. the wakeup hit can get eaten by the small hammer hits, wasting the opening entirely.

Also sometimes my dog or cat wake up the monster, I don't know why though.
Last edited by Remi; Jan 19, 2022 @ 10:55am
I don't even bother. Waste of resources on a lot of monsters, in my opinion. I just throw out a Dragonpiercer and keep going. I get shamed for doing this whenever I host multiplayer.
Raemnant Jan 19, 2022 @ 10:56am 
Valuing doing or not doing things considering time is such a dumb metric if you're not a legit competitive speedrunner. If you're just some dude, doing hunts, playing the game the way its meant to be played, why not eat up, heal up, sharpen up, gather that ore, carve that tail and bomb galore as the monster takes a nap? Whats the rush? Enjoy life, enjoy the game

Its so satisfying seeing all the bombs go off. We dont care about dps, we care about fun. The monster is going to die regardless
Metaspark Jan 19, 2022 @ 11:00am 
with the added mobility from palamutes, it's extremely rare to even see a sleeping monster (as when it tries to run away people will immediately chase after it and catch up to it before it can do so) unless a Somnocanth is involved, and when that's the case people are going so unga bunga that it doesn't even stay asleep long enough to sleep bomb, so I've just stopped bothering to even bring bombs
Dregora Jan 19, 2022 @ 11:02am 
Bombs aren't worth. I don't even see monsters sleeping that much.

If I know there's a greatsword user in my party i'll see if he wants to do a wake up, other than that I don't care for it.
CovfefeCat Jan 19, 2022 @ 11:02am 
The damage output is irrelevant normally. However, if there is a part you absolutely want to break, sleeping is a godsend. I don't care if you have 4 LBG users or 4 GS users. If a monster goes to sleep and you really want that tail to come off, your best bet is to place bombs on their ass for the wakeup. Bombs might not be as strong as just continuing to DPS, but they ignore part hardness. A spot you need purple sharpness to damage will take the same amount of damage from a bomb as the softest part. Bombs and sticky armor are the great equalizer. I've seen Sleep Hammer users use sleep so they can detonate 3 mega bombs on the tail then use a Kunai to chop it off. I don't care how "efficient" that is, it's ♥♥♥♥♥♥♥ glorious to behold is what it really it.
I've only seen someone try to sleep bomb once so far, and he missed the greatsword attack SOMEHOW and hit the monster instead, then blew everyone up lol
DakotaThrice Jan 19, 2022 @ 11:03am 
If a monster breaks off and sleeps and I'm playing with a co-ordinated group then we'll make use of bombs. If I'm playing with randoms and a pet triggers a sleep in the middle of a combat then that's almost certainly getting ignored.
Nisverah Jan 19, 2022 @ 11:03am 
Originally posted by Remi:
Also sometimes my dog or cat wake up the monster, I don't know why though.

I've noticed that too. If I swing but don't hit anything, they'll start attacking the monster even if it's still asleep.

On a side note, my palamute consistently fails at knocking me out of stun/para/sleep, so something wrong there- I'm assuming its something to do with equipped weapon (jelly briefcase). He'll swing at me once, miss, and then pretend I'm up and won't break me free.

On waking monsters up, my take on it is if they flee to go sleep, that's when I barrel bomb them while waiting for others to catch up. Otherwise it's better to keep wailing on them to get hits in during the decently long animation where they start to sleep. An exception to that is if I want to stop hitting them to let a hammer do an impact crater to setup for KO.
Rinny Jan 20, 2022 @ 2:03am 
Honestly I feel like monster NEVER sleep in this game at all so its a non issue also things die so quick that setting up bombs and such feels like it takes longer to kill
Leth Jan 20, 2022 @ 5:29am 
mega barrel bombs are like 2 hits with any weapon now. just not worth it unless you're trying to play it safe
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Date Posted: Jan 19, 2022 @ 10:46am
Posts: 19