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In base World, stickies were available but they were more of a niche build. Heavy Bowgunners mainly used spread ammo, and Light Bowgunners mainly used rapid fire elemental ammo or rapid fire normal 2 ammo.
However, once Iceborne came out, many more bowgunners, especially light bowgunners, picked up stickies. From then on, it became much more widespread. Part of the reason that sticky light bowgun became more popular was because of the dash reload added in Iceborne, allowing you to skip the often lengthy (and stationary) reload of sticky ammo.
There are many players like yourself who think they are unfun/overpowered.
I would rather have the easy knock downs and stuns be something hammer or hh players do. But they get outmatched by stuns of sticky players anyway. REALLY SAD stuff.
I am glad you aren't annoyed by this though buddy bud.
I have no idea what gameplay you experienced. There is certainly more to bowguns than that. Specialised multiplayer experiences might differ.,
And I know you know what kind of gameplay I am talking. With the amount of guides you make and how prevalent you are in the discussion tab, I know for certain you have pretty good grasp on the general consensus. I am not the only one complaining about this.
Light and Heavy bowguns have lost their identities in Rise.
HBG gain increased mobility with wirebugs while LBG loses mobility due to the "stand-still-reload-regardless-of-reload-speed" and "stand-still-fire-regardless-of-recoil" design decision. I would say Iceborne LBG's revade reload is the best upgrade it could get because it really feels like you're playing a tactical rifle running across the battlefields, instead in rise you're just playing as a mini turrent that has to keep stopping once in a while to reload/attack. Rise HBG is becoming more like an absolute tank with various switch skills so I don't really have much to complain.
The overly complicated ammo system is also what makes playing LBG or HBG a hassle in Rise. The introduction of piercing elemental ammo and mechanical changes to reloading/firing style (stand still or walking) only decreases the number of relevant bowguns. Rampage weapons could've solve the lackluster of build variety issue but they didn't offer a more unique/flexible selections of Ramp-Up skills, making Rampage bowguns equally useless.
Bowguns has been extremely limited in terms of playstyle ever since the weapon's introduction. One bowgun(build) for one main ammo type, that's it. Although it already gives bowguns a few options (pierce, normal, spread, sticky, pellet, slicing, element), but deep down I still feel like more balancing should be done. Just look at the ratio of sticky to spread HBG user---1:0.
Monsters in Rise have crap ammo HZV thus the three OG ammo (P, N, S) becomes equally crap. Monster variety in Rise is lacking in terms of elemental weakness, plus the elemental HZV is crap, plus elemental ammos are equally crap, plus there's aren't even many relevant elemental bowgun, making elemental bowgun builds almost non-existent.
The reason why slicing LBG is one of the best meta is a good proof that the HZV in Rise is so dumb to a point where gunner can deal much higher DPS by doing severe damage... Meanwhile Sticky is just purely broken. (Well not exactly, more like hammer-the-supposedly-best-KO-weapon became completely garbage in terms of crowd control. Heck even SnS can stun monster much faster than hammer)
LBG and HBG still have there identity as control/damage weapons. They are kinda samey to each other though, but LBG has more mobility in exchange for a little less power. HBG is still the beat stick its always been.
Piercing elemental ammo was a thing before world, its not new to rise.
Pierce and spread are extremely strong in Rise, I don't know what you are talking about. And elemental ammos are good, elemental hit zone values are just pretty bad. It also really depends on hit zones, since creatures like valstrax have really bad hit zones for shots.
LBG never has a distinctive crowd-control role. HBG has the same availability of status ammo, but with even higher capacity, faster reload and less recoil. The only advantage I could think of that LBG has over HBG is that LBG has better mobility, thus easier to aim monster's head while using sticky. (However sticky HBG in Rise completely outclassed LBG despite this)
HBG is still an absolute powerhouse in Rise, ranked the second highest in DPS, but quite unsurprisingly LBG is ranked the third. What's more funny is that LBG ranked the second, better than all 11 other melee weapons, by dealing severe damage...
About the piercing elemental ammo, I've only played titles outside 4th gen, so my bad.
Pierce works decent on Narga LBG but decent is the best it could get. As for HBG, you will need to spend awful lot of slots to build for Spread, Pierce and Normal just so their DPS could match Sticky's, meanwhile sticky gets free stuns + freedom to aim anywhere and still get same damage.
And yeah range weapons' performance are highly depending on the monster hitzones. But on average, monsters still have a lot worse range hitzone value compared to melee...
Sticky also has synergy in team play with the KOs, so it's super effective in multiplayer. Sorry if you're a weeb who's missing out on iai spirit counters, but us HBGers do more DPS than you, and the team does more DPS when there's a sticky gunner on the team KOing the monster, so shut yer face, or leave, nobody cares. Vast majority is glad to get the quick, clean clear. A minority of weeaboo malcontents makes no difference.
You make the game even easier than it already is with your spam stuff. Ironic for you to assume im a LS player though. Your delusional thought that the average player base enjoys your OP spam ♥♥♥♥ is very funny.
I hope I will never get you into my lobby and will kick you out if I know you are in mine.
Look, if you've that much problem with how other people might play the game, you should probably just play offline, tbh.
Then sit down noob there are people that mod in one shotting weapons that make you look like you're doing the whole fight by throwing kunai at the monsters. Come back to this thread when you are actually good at the game 💪💪💪