MONSTER HUNTER RISE

MONSTER HUNTER RISE

View Stats:
Dikmann Mar 19, 2022 @ 5:23pm
Light and heavy bow guns are unfun to play with.
Spamming stickies, aggro'ing the monsters from far away, making everyone chase after them. Staggering. Clusterbombs. It just isn't fun to play with. It comes to a point where I instantly leave a lobby when someone uses it.
Were bow guns always like this in older MH titles?
< >
Showing 1-15 of 23 comments
ColdnCalculated Mar 19, 2022 @ 5:44pm 
I'm not sure if stickies were in Monster Hunter before World.

In base World, stickies were available but they were more of a niche build. Heavy Bowgunners mainly used spread ammo, and Light Bowgunners mainly used rapid fire elemental ammo or rapid fire normal 2 ammo.

However, once Iceborne came out, many more bowgunners, especially light bowgunners, picked up stickies. From then on, it became much more widespread. Part of the reason that sticky light bowgun became more popular was because of the dash reload added in Iceborne, allowing you to skip the often lengthy (and stationary) reload of sticky ammo.

There are many players like yourself who think they are unfun/overpowered.
Last edited by ColdnCalculated; Mar 19, 2022 @ 5:45pm
Mika gunhild Mar 19, 2022 @ 5:51pm 
might as well never play online buddy, the only thing i dont like from bowgun are the sound the make other than that im pretty ok since sticky build can give us easy knock so i dont have to chase monster around, like volvidon or tigrex
helix Mar 19, 2022 @ 6:49pm 
This only really became an issue during/after World, tbh. Before that you had funny ♥♥♥♥ like Siege on HBG or Adept LBG, but they weren't necessarily playstyles that hindered anyone else in multi unless they ran with obnoxious anti-friend ammo types. You just have to accept the fact they exist now if you run with random people—but I agree that they take some of the fun away of hunting a monster when it's just staggered/stunned 95% of the hunt, and god help you if that hunter decides its time for cluster spam.
Dikmann Mar 19, 2022 @ 6:52pm 
Originally posted by Mikakunin:
might as well never play online buddy, the only thing i dont like from bowgun are the sound the make other than that im pretty ok since sticky build can give us easy knock so i dont have to chase monster around, like volvidon or tigrex
I mostly play with friends but they aren't really interested in playing currently so I was just going through lobbies, playing with randoms. "Might as well never play online 'buddy'" I can just be the one hosting lobbies or putting out online quests and kick any heavy/lightbow gun player I see. Might be a last resort though.
I would rather have the easy knock downs and stuns be something hammer or hh players do. But they get outmatched by stuns of sticky players anyway. REALLY SAD stuff.
I am glad you aren't annoyed by this though buddy bud.
Dikmann Mar 19, 2022 @ 6:56pm 
Originally posted by helix:
and god help you if that hunter decides its time for cluster spam.
A tip: You know those little bombs you can throw now? I use those on cluster bomb users if they knock me away multiple times. I think that helps get the point across to not use them in multiplayer. At least that makes it funny.
アンジェル Mar 19, 2022 @ 11:17pm 
Originally posted by Dikmann:
Spamming stickies, aggro'ing the monsters from far away, making everyone chase after them. Staggering. Clusterbombs. It just isn't fun to play with. It comes to a point where I instantly leave a lobby when someone uses it.
Were bow guns always like this in older MH titles?

I have no idea what gameplay you experienced. There is certainly more to bowguns than that. Specialised multiplayer experiences might differ.,
Dikmann Mar 20, 2022 @ 12:03am 
Originally posted by アンジェル:
Originally posted by Dikmann:
Spamming stickies, aggro'ing the monsters from far away, making everyone chase after them. Staggering. Clusterbombs. It just isn't fun to play with. It comes to a point where I instantly leave a lobby when someone uses it.
Were bow guns always like this in older MH titles?

I have no idea what gameplay you experienced. There is certainly more to bowguns than that. Specialised multiplayer experiences might differ.,
I am completely finished this game on both the Switch and PC. With probably over 300 hours into it. I can safely say I have a good understanding about how I feel about the bowguns.
And I know you know what kind of gameplay I am talking. With the amount of guides you make and how prevalent you are in the discussion tab, I know for certain you have pretty good grasp on the general consensus. I am not the only one complaining about this.
CookedMeat Mar 20, 2022 @ 5:17am 
Originally posted by ColdnCalculated:
I'm not sure if stickies were in Monster Hunter before World.
Stickies were already introduced in gen 3, just not very relevant due to a more difficult ammo micromanagement in old games.

Light and Heavy bowguns have lost their identities in Rise.

HBG gain increased mobility with wirebugs while LBG loses mobility due to the "stand-still-reload-regardless-of-reload-speed" and "stand-still-fire-regardless-of-recoil" design decision. I would say Iceborne LBG's revade reload is the best upgrade it could get because it really feels like you're playing a tactical rifle running across the battlefields, instead in rise you're just playing as a mini turrent that has to keep stopping once in a while to reload/attack. Rise HBG is becoming more like an absolute tank with various switch skills so I don't really have much to complain.

The overly complicated ammo system is also what makes playing LBG or HBG a hassle in Rise. The introduction of piercing elemental ammo and mechanical changes to reloading/firing style (stand still or walking) only decreases the number of relevant bowguns. Rampage weapons could've solve the lackluster of build variety issue but they didn't offer a more unique/flexible selections of Ramp-Up skills, making Rampage bowguns equally useless.

Bowguns has been extremely limited in terms of playstyle ever since the weapon's introduction. One bowgun(build) for one main ammo type, that's it. Although it already gives bowguns a few options (pierce, normal, spread, sticky, pellet, slicing, element), but deep down I still feel like more balancing should be done. Just look at the ratio of sticky to spread HBG user---1:0.

Monsters in Rise have crap ammo HZV thus the three OG ammo (P, N, S) becomes equally crap. Monster variety in Rise is lacking in terms of elemental weakness, plus the elemental HZV is crap, plus elemental ammos are equally crap, plus there's aren't even many relevant elemental bowgun, making elemental bowgun builds almost non-existent.

The reason why slicing LBG is one of the best meta is a good proof that the HZV in Rise is so dumb to a point where gunner can deal much higher DPS by doing severe damage... Meanwhile Sticky is just purely broken. (Well not exactly, more like hammer-the-supposedly-best-KO-weapon became completely garbage in terms of crowd control. Heck even SnS can stun monster much faster than hammer)
Zelph Mar 20, 2022 @ 8:08am 
Originally posted by CookedMeat:
Originally posted by ColdnCalculated:
I'm not sure if stickies were in Monster Hunter before World.
Stickies were already introduced in gen 3, just not very relevant due to a more difficult ammo micromanagement in old games.

Light and Heavy bowguns have lost their identities in Rise.

HBG gain increased mobility with wirebugs while LBG loses mobility due to the "stand-still-reload-regardless-of-reload-speed" and "stand-still-fire-regardless-of-recoil" design decision. I would say Iceborne LBG's revade reload is the best upgrade it could get because it really feels like you're playing a tactical rifle running across the battlefields, instead in rise you're just playing as a mini turrent that has to keep stopping once in a while to reload/attack. Rise HBG is becoming more like an absolute tank with various switch skills so I don't really have much to complain.

The overly complicated ammo system is also what makes playing LBG or HBG a hassle in Rise. The introduction of piercing elemental ammo and mechanical changes to reloading/firing style (stand still or walking) only decreases the number of relevant bowguns. Rampage weapons could've solve the lackluster of build variety issue but they didn't offer a more unique/flexible selections of Ramp-Up skills, making Rampage bowguns equally useless.

Bowguns has been extremely limited in terms of playstyle ever since the weapon's introduction. One bowgun(build) for one main ammo type, that's it. Although it already gives bowguns a few options (pierce, normal, spread, sticky, pellet, slicing, element), but deep down I still feel like more balancing should be done. Just look at the ratio of sticky to spread HBG user---1:0.

Monsters in Rise have crap ammo HZV thus the three OG ammo (P, N, S) becomes equally crap. Monster variety in Rise is lacking in terms of elemental weakness, plus the elemental HZV is crap, plus elemental ammos are equally crap, plus there's aren't even many relevant elemental bowgun, making elemental bowgun builds almost non-existent.

The reason why slicing LBG is one of the best meta is a good proof that the HZV in Rise is so dumb to a point where gunner can deal much higher DPS by doing severe damage... Meanwhile Sticky is just purely broken. (Well not exactly, more like hammer-the-supposedly-best-KO-weapon became completely garbage in terms of crowd control. Heck even SnS can stun monster much faster than hammer)
Lets go over this bit by bit:

LBG and HBG still have there identity as control/damage weapons. They are kinda samey to each other though, but LBG has more mobility in exchange for a little less power. HBG is still the beat stick its always been.

Piercing elemental ammo was a thing before world, its not new to rise.

Pierce and spread are extremely strong in Rise, I don't know what you are talking about. And elemental ammos are good, elemental hit zone values are just pretty bad. It also really depends on hit zones, since creatures like valstrax have really bad hit zones for shots.
CookedMeat Mar 20, 2022 @ 9:57am 
Originally posted by Zelph77:
I agree with you to a certain extent.
LBG never has a distinctive crowd-control role. HBG has the same availability of status ammo, but with even higher capacity, faster reload and less recoil. The only advantage I could think of that LBG has over HBG is that LBG has better mobility, thus easier to aim monster's head while using sticky. (However sticky HBG in Rise completely outclassed LBG despite this)

HBG is still an absolute powerhouse in Rise, ranked the second highest in DPS, but quite unsurprisingly LBG is ranked the third. What's more funny is that LBG ranked the second, better than all 11 other melee weapons, by dealing severe damage...

About the piercing elemental ammo, I've only played titles outside 4th gen, so my bad.

Pierce works decent on Narga LBG but decent is the best it could get. As for HBG, you will need to spend awful lot of slots to build for Spread, Pierce and Normal just so their DPS could match Sticky's, meanwhile sticky gets free stuns + freedom to aim anywhere and still get same damage.

And yeah range weapons' performance are highly depending on the monster hitzones. But on average, monsters still have a lot worse range hitzone value compared to melee...
The Rizzler Mar 20, 2022 @ 10:16am 
Originally posted by Dikmann:
Spamming stickies, aggro'ing the monsters from far away, making everyone chase after them. Staggering. Clusterbombs. It just isn't fun to play with. It comes to a point where I instantly leave a lobby when someone uses it.
Were bow guns always like this in older MH titles?
lol
AH-1 Cobra Mar 21, 2022 @ 5:21am 
Maybe if monsters didn't have trash HZV for shot damage, some other ammo type would be better in most fights. Maybe that's something to reconsider in Sunbreak.

Sticky also has synergy in team play with the KOs, so it's super effective in multiplayer. Sorry if you're a weeb who's missing out on iai spirit counters, but us HBGers do more DPS than you, and the team does more DPS when there's a sticky gunner on the team KOing the monster, so shut yer face, or leave, nobody cares. Vast majority is glad to get the quick, clean clear. A minority of weeaboo malcontents makes no difference.
Last edited by AH-1 Cobra; Mar 21, 2022 @ 5:25am
Dikmann Mar 21, 2022 @ 10:28am 
Originally posted by crimsonedge11:
Maybe if monsters didn't have trash HZV for shot damage, some other ammo type would be better in most fights. Maybe that's something to reconsider in Sunbreak.

Sticky also has synergy in team play with the KOs, so it's super effective in multiplayer. Sorry if you're a weeb who's missing out on iai spirit counters, but us HBGers do more DPS than you, and the team does more DPS when there's a sticky gunner on the team KOing the monster, so shut yer face, or leave, nobody cares. Vast majority is glad to get the quick, clean clear. A minority of weeaboo malcontents makes no difference.

You make the game even easier than it already is with your spam stuff. Ironic for you to assume im a LS player though. Your delusional thought that the average player base enjoys your OP spam ♥♥♥♥ is very funny.
I hope I will never get you into my lobby and will kick you out if I know you are in mine.
So, playing with bowguns is unfun because they make the monsters move around too much. But they're also unfun because they stagger the monster too much. As opposed to the other weapons that makes the monsters move around and get staggered "just enough"?

Look, if you've that much problem with how other people might play the game, you should probably just play offline, tbh.
kl250d Mar 21, 2022 @ 2:48pm 
Originally posted by crimsonedge11:
but us HBGers do more DPS than you, and the team does more DPS when there's a sticky gunner on the team KOing the monster
So a weapon is of good design if it does the most damage then...

Then sit down noob there are people that mod in one shotting weapons that make you look like you're doing the whole fight by throwing kunai at the monsters. Come back to this thread when you are actually good at the game 💪💪💪
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Mar 19, 2022 @ 5:23pm
Posts: 23