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Yes, PC ended up having both World and Rise. World scaled nicely to PC in the graphics department, but Rise clearly did not, and people definitely made this opinion known in pretty much every MH forum out there.
Except, PC doesn't have a "brand image" to begin with, so Rise gets a free "so what?" pass for having a game whose graphics and physics engine are both of lower fidelity compared to World.
Neither the PS or Xbox are portable too. MH traditionally tends to bounce between portable and non-portable versions. For this generation (fifth) Rise is the portable, World is the non-portable. Presumably the existence of laptops caused some confusion at Capcom ...
MHW had issues for quite some time. When Iceborne released, a lot of people had major stuttering issues.
Thing to remember is Capcom aren't exactly a games company - in fact they describe the games business as a 'competitive advantage'. Most of their income derives from the mobile market, and around a third from Pachislot/Arcade machines. They also make significant money from merchandising and licensing. Games are almost an afterthought (most of the time they make more money off the back catalogue than they do from new releases; it's only since RE Biohazard or thereabouts they've started to see new games significantly overtake the old).
It's more likely experience / knowledge than not giving a ♥♥♥♥ as such. Since consoles shifted to off the peg rather than proprietary hardware there's very few differences when it comes to compiling between them; for all intents and purposes a PS or Xbox is essentially just a PC with a couple of unique hardware quirks. Which means it's much less effort and far easier to port games around, particularly if you're using third party engines. That's unfortunately a double edged sword - in ye bad old days if you wanted to port a PS game over to PC you needed people who actually understood the PC. These days that's no longer the case, a developer who might be an expert in developing for the PS can easily port the game across to the PC without ever needing to know anything about the PC. Good in terms of getting releases onto the PC; not so good in ensuring those releases are stable since it's probably as much a learning journey for the developer as it is for the player.
oh.... god that that's a stupid acronym
Funny...
Ever since PS5 forced Japan to adopt the western standard, there has been discontent among devs regarding it, even if they are not allowed to publicly say anything about it.
Xbox controller users of this game (and World, for that matter) can test this out themselves: Change the confirm button in-game to B (3 o'clock), and suddenly, EVERYTHING in the UI layout and interaction makes sense:
- the same button to interact
- the same button to enter the camp
- the same button to forage
- the same button to carve
- the same button to mount your palamute
- the same button to build rampage installations
- the same button to mount rampage installations
While A (6 o'clock) then becomes:
- the button to cancel out of menus
- the button to roll and dodge
- the button to dismount your palamute
- the button to dismount rampage installations
Basically, for the western market (and the PS5 globally), PS4/XBox Monster Hunter World and PC Rise's control layout has always been a weird mess of arbitrary button assignments).
To Capcom, making Rise for the Nintendo Switch must've been a dream as they can once again go back to the Japanese control layout they are familiar with, and at a global scale, since there is only one Nintendo layout worldwide (which again, matches the Japanese PS4 layout).
But the Switch is struggling to meet even the vision for Rise, with graphical and performance issues. Capcom could make it for the PlayStation if they want more power, but with the PS5 having gone west and forcing the western control layout, it's not exactly a happy decision for Capcom to make. It is like being forced to work with your divorcee who has radically changed.
So, in going for the PC, Capcom can keep its traditional Japanese/Nintendo layout of 3 o'clock being confirm, while also aiming for more powerful hardware.