MONSTER HUNTER RISE

MONSTER HUNTER RISE

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☢ARMac☢ Mar 18, 2022 @ 6:06am
Is MHR still a Nintendo exclusive?
What is the reason behind the decision not to release the game on PS4/PS5/XBONE/XSX?

That's a huge market spanning across 2 generations of console players. If Nintendont didn't want to share their exclusive then how come it came out for PC?

Its pretty dumb IMO, the Switch shouldn't be fighting in the console wars in the first place. It has a niche market that MS and Sony aren't tapping in obviously.
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Showing 1-15 of 20 comments
Mika gunhild Mar 18, 2022 @ 6:52am 
considering mhr have amiibo scanner then could be yes, for pc release i dont know the reason as well
DOY Mar 18, 2022 @ 6:58am 
You could call it double dipping. We saw the same crap with GTA V, but at least GTA V was built the ground up to be an actual "PC version". You can tell from that from either lack of budget or development time that assets such as the general UI, text based UI, keybind scheme are meant for controller/handheld.
Veritech Mar 18, 2022 @ 7:09am 
Consoles like PlayStation and Xbox have an image to protect. Since both have had World, the expectation is that the game to take its place would look just as good, if not better. Obviously this is not so with Rise. Being designed for the Switch first meant that they didn't intend for their graphical assets be scalable to the expectations of the other consoles.

Yes, PC ended up having both World and Rise. World scaled nicely to PC in the graphics department, but Rise clearly did not, and people definitely made this opinion known in pretty much every MH forum out there.

Except, PC doesn't have a "brand image" to begin with, so Rise gets a free "so what?" pass for having a game whose graphics and physics engine are both of lower fidelity compared to World.
archonsod Mar 18, 2022 @ 8:24am 
Capcom primarily care about their domestic sales. Switch is the biggest console in Japan (24 million sold), PS4 is a poor second at 9 million (PS5 as of last count was just over 1.5 million) and Xbox virtually non-existent (a few hundred thousand).

Neither the PS or Xbox are portable too. MH traditionally tends to bounce between portable and non-portable versions. For this generation (fifth) Rise is the portable, World is the non-portable. Presumably the existence of laptops caused some confusion at Capcom ... :MHRISE_Felyne:
Lepostit7235 Mar 18, 2022 @ 8:43am 
It's on PC because it's a new Capcom strategy, focus on PC as the main platform. For example Elden ring selled about 44%, only on the PC, and Japanese editors tend to do more PC ports nowadays. And why on Switch? Because it's the best selling console.
MrLuckless Mar 18, 2022 @ 9:07am 
Originally posted by Lepostit7235:
It's on PC because it's a new Capcom strategy, focus on PC as the main platform. For example Elden ring selled about 44%, only on the PC, and Japanese editors tend to do more PC ports nowadays. And why on Switch? Because it's the best selling console.
It's also a major console in the Japanese market, which just so happens to be their native market so naturally they would tend to work locally first then expand outwards. That bit about Elden Ring though? Compared to that tire fire of a port to PC Rise was buttery smooth with no major technical issues. That could just be Capcom having more experience with PC ports compared to From Soft...or From Soft couldn't give any less of a ♥♥♥♥ considering all the PC ports of Dark Souls were significantly worse then their console iterations.
parent child bowl Mar 18, 2022 @ 9:25am 
Originally posted by MrLuckless:
That bit about Elden Ring though? Compared to that tire fire of a port to PC Rise was buttery smooth with no major technical issues.
To be fair though, you have to ♥♥♥♥ up a switch port way more to get major performance issues than you have to ♥♥♥♥ up a PS port.

MHW had issues for quite some time. When Iceborne released, a lot of people had major stuttering issues.
archonsod Mar 18, 2022 @ 9:27am 
Originally posted by Lepostit7235:
It's on PC because it's a new Capcom strategy, focus on PC as the main platform.
I don't know about it being the main platform (in their financials they specifically state that the PC tends to be the platform of choice in developing markets. This being Capcom, it's not entirely clear if that refers to Africa and SE Asia or Europe and the US ...) or for that matter their main focus (they've increased the attention they pay to their game releases, but then the patchislot business wasn't exactly booming over the past couple of years).
Thing to remember is Capcom aren't exactly a games company - in fact they describe the games business as a 'competitive advantage'. Most of their income derives from the mobile market, and around a third from Pachislot/Arcade machines. They also make significant money from merchandising and licensing. Games are almost an afterthought (most of the time they make more money off the back catalogue than they do from new releases; it's only since RE Biohazard or thereabouts they've started to see new games significantly overtake the old).

Originally posted by MrLuckless:
That could just be Capcom having more experience with PC ports compared to From Soft...or From Soft couldn't give any less of a ♥♥♥♥ considering all the PC ports of Dark Souls were significantly worse then their console iterations.
It's more likely experience / knowledge than not giving a ♥♥♥♥ as such. Since consoles shifted to off the peg rather than proprietary hardware there's very few differences when it comes to compiling between them; for all intents and purposes a PS or Xbox is essentially just a PC with a couple of unique hardware quirks. Which means it's much less effort and far easier to port games around, particularly if you're using third party engines. That's unfortunately a double edged sword - in ye bad old days if you wanted to port a PS game over to PC you needed people who actually understood the PC. These days that's no longer the case, a developer who might be an expert in developing for the PS can easily port the game across to the PC without ever needing to know anything about the PC. Good in terms of getting releases onto the PC; not so good in ensuring those releases are stable since it's probably as much a learning journey for the developer as it is for the player.
The Rizzler Mar 18, 2022 @ 2:31pm 
Originally posted by ☢ARMac☢:
What is the reason behind the decision not to release the game on PS4/PS5/XBONE/XSX?

That's a huge market spanning across 2 generations of console players. If Nintendont didn't want to share their exclusive then how come it came out for PC?

Its pretty dumb IMO, the Switch shouldn't be fighting in the console wars in the first place. It has a niche market that MS and Sony aren't tapping in obviously.
no its on PC
The Rizzler Mar 18, 2022 @ 2:32pm 
btw wtf is the XSX


oh.... god that that's a stupid acronym
Last edited by The Rizzler; Mar 18, 2022 @ 2:33pm
DOY Mar 18, 2022 @ 2:34pm 
Originally posted by Neko mew meow:
btw wtf is the XSX


oh.... god that that's a stupid acronym
Xbox series X. The more you know.
☢ARMac☢ Mar 18, 2022 @ 6:23pm 
Originally posted by Neko mew meow:
Originally posted by ☢ARMac☢:
What is the reason behind the decision not to release the game on PS4/PS5/XBONE/XSX?

That's a huge market spanning across 2 generations of console players. If Nintendont didn't want to share their exclusive then how come it came out for PC?

Its pretty dumb IMO, the Switch shouldn't be fighting in the console wars in the first place. It has a niche market that MS and Sony aren't tapping in obviously.
no its on PC

Funny...
Veritech Mar 18, 2022 @ 6:48pm 
I also have a certain hunch as to why Capcom is focusing on PC first, and this is far more cultural: In Japan, traditionally on the PlayStation the button used to confirm is Circle (3 o'clock), and Cross (6 o'clock) is for cancel. This is the same as the Nintendo layout currently used today worldwide. But for the western market the PlayStation layout matches that of the Xbox (or Dreamcast, depending on your age), where the 6 o'clock button is used to confirm.

Ever since PS5 forced Japan to adopt the western standard, there has been discontent among devs regarding it, even if they are not allowed to publicly say anything about it.

Xbox controller users of this game (and World, for that matter) can test this out themselves: Change the confirm button in-game to B (3 o'clock), and suddenly, EVERYTHING in the UI layout and interaction makes sense:

- the same button to interact
- the same button to enter the camp
- the same button to forage
- the same button to carve
- the same button to mount your palamute
- the same button to build rampage installations
- the same button to mount rampage installations

While A (6 o'clock) then becomes:
- the button to cancel out of menus
- the button to roll and dodge
- the button to dismount your palamute
- the button to dismount rampage installations

Basically, for the western market (and the PS5 globally), PS4/XBox Monster Hunter World and PC Rise's control layout has always been a weird mess of arbitrary button assignments).

To Capcom, making Rise for the Nintendo Switch must've been a dream as they can once again go back to the Japanese control layout they are familiar with, and at a global scale, since there is only one Nintendo layout worldwide (which again, matches the Japanese PS4 layout).

But the Switch is struggling to meet even the vision for Rise, with graphical and performance issues. Capcom could make it for the PlayStation if they want more power, but with the PS5 having gone west and forcing the western control layout, it's not exactly a happy decision for Capcom to make. It is like being forced to work with your divorcee who has radically changed.

So, in going for the PC, Capcom can keep its traditional Japanese/Nintendo layout of 3 o'clock being confirm, while also aiming for more powerful hardware.
Last edited by Veritech; Mar 18, 2022 @ 6:56pm
The Rizzler Mar 18, 2022 @ 7:12pm 
Originally posted by ☢ARMac☢:
Originally posted by Neko mew meow:
no its on PC

Funny...
And technically correct
The Rizzler Mar 18, 2022 @ 7:43pm 
Originally posted by ☢ARMac☢:
What is the reason behind the decision not to release the game on PS4/PS5/XBONE/XSX?

That's a huge market spanning across 2 generations of console players. If Nintendont didn't want to share their exclusive then how come it came out for PC?

Its pretty dumb IMO, the Switch shouldn't be fighting in the console wars in the first place. It has a niche market that MS and Sony aren't tapping in obviously.
Also ironically using the term console war
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Date Posted: Mar 18, 2022 @ 6:06am
Posts: 20