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When you sum all of that with the low playerbase the result is what's happening to you
Question still stands tho, it took hours just for one guy to join.
I mean, it was an high rank one so i was fairly confident traffic was still high in that, then i remembered someone taking about the PC version having region lock so i wanted a quick confirm.
F for the low playerbase btw.
I hope this Sunbreak DLC fixes a few things here and there then
i thought you are getting ban lol
As stated by the others already, it can have multiple reasons for people for not joining your quest.
In doubt you can try the "workarounds" mentioned here at the multiplayer section
https://steamcommunity.com/sharedfiles/filedetails/?id=2755312447
This guide just confirmed my worries. If the fix to the problem is to switch Steam's download region then the game it's indeed region locked
This is not good...
Well, even with that much servers open, i still have lots of troubles finding someone, in these days i'm seeing very few joinable sessions too (i even started finding a couple holded up by possible bots given the names).
Switching download regions is not hard yeah, but it's still a bother to do just to find someone to play with when my friends aren't around.
OP already figured out that it's region-locked in some weird way. No, the problem isn't the player base. There are easily enough players playing at any given time to find some who want to do the exact same quest you want to do. The issue is that since World (never played MHGU online, so not 100% sure), the games have some very wonky kind of regional-cluster system, meaning you get grouped together with maybe like 1% of people actually playing you can connect to, unless you join them directly.
It's a mystery why Capcom even still bothers giving us the possibility to make monster-specific rooms, as the likeliness of one of ~50 people making a room for Nargacuga or even Magnamalo equals 0, especially because people know about this problem. Literally why do they still bother with this? I'd love someone to answer this.
Maybe some people don't know or don't remember, but in older MHs like Tri, you could see every single lobby and every single player. Even in MH3U on the dead Wii U you could always find a room/lobby for the quest you wanted to do because it didn't put you in a tiny region-locked group with people, see:
https://www.youtube.com/watch?v=Ie_9lRIZF20&t=300s
It's frustrating how internet modes in video games get worse and worse and almost no one seems to care. Just look Team Fortress's attempt of replacing dedicated servers with a horrible matchmaking system, which killed the entire game. Or look at how Halo Infinite has a worse online than Halo CE 20 years ago.