Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
prior generations would give you a heart attack with how much they reuse lol
Yes MHW was my first game in the series since I am a PC gamer (no money to spend in anything else, and I use my pc for work as well). I have read that every MH game is supposed to be a unique experience but I am not sure I am going to like this one. MHW was really great, had a great story, cool options etc. I am just sad because I thought they would make an upgrade at continue bringing rephresing cool stuff. MHR feels clunky in comparison...
Most returning monsters from World have significant adjustments or new behavior, plus weapon movesets have revisions or new tools to play around - try Switch Axe!
And rise clunky compared to world? Lol.... Rise is smoother then world ever was.
Base world also has a TON of reused skeletons. Raadobaan, deviljho, barroth, black/diablos, uragaan. Raths, legiana. Etc etc.
On another note though, It's the opposite for me. I've been jumping back and forth between Rise and World just because I love the franchise, but to be honest World feels so clunky to me now. The map is huge for absolutely no reason, you're very limited in how you move, weapons are just meh, the "hunting" (picking up tracks) is just a nuisance really.. it was novel when it first came out and cool, but now it's just in the way. I still like World a lot but Rise is better imo. Only thing I miss from World and would like to see return are Investigations.
https://www.youtube.com/watch?v=lhckuhUxcgA
Rotten Vale’s initial expedition was an adventure EVEN IF it’s just running from point A to point B, because there’s so much going on visually on the way there and so much environmental context
In essence, bad writing, but great sense of adventure when it let loose
https://www.youtube.com/watch?v=G2y8Sx4B2Sk
"You keep using that word. I'm not sure it means what you think it means."
So, is your argument to the OP that both should be taken apart from each other because they are entirely unique experiences? Or, that both are iterative and that Rise is somehow improving on World?
and also because when stuff gets reused other things change alongside it and the way we experience it is altered in turn, like picking up a new weapon or playing with a different person
I had some mixed feelings on how they were set up, but as far as procedurally generated quests go, definitely healthier than MH4U GQs
I chiefly appreciated how despite being the typical endgame grind (this time for decos), they atypically had you fighting random combinations of monsters even if you were targeting a specific threat level. Wouldn’t be hard to bring them back or some kind of marathon quest if their rewards were more proportional. Usually, the series doesn't reward you much for fighting anything that isn’t the quest target because a big portion of materials come from quest-specific rewards.
give me more of the “Advanced: Monster Hunter!” style quests where we fight assortments too, that’s another thing I appreciate World doing
probably right on investigations being gone, but at least we can count on event quests to be weird as always. Honestly I kind of want something like Guiding Lands to come back - preferably with a different system though haha
Given how little info we have on Sunbreak, if we don’t get anything shown off leading up to release, I assume it’ll just be a pretty standard expansion without anything super revolutionary
oddly enough, Guiding Lands killed my enjoyment of MHW. I really enjoy the routine of going around town, getting supplies, decide what mission I'm going on, check my gear, eat, and move out. With guiding lands it feels off somehow, like i'm just out there wandering around and beating up a bunch of monsters for shinies. i'm not sure what Rise has for an end game (just picked this up yesterday), but I'm okay with the older school vibe that it has so far, as long as the controls and camera are good.
Anyways, for the OP: its Monster Hunter, you cannot expect them to not reuse the assets they have already.
Rathalos and Rathian have been with use since the beginning of the series.
Heck, flying wyverns have been with us since the beginning with little to no tweaks until recently.
Same with the elders, whose skeletons and basic, note BASIC, movesets were the same until...well, theyre still the same, just no more cushy Kushy
I am ok with them reusing assets, not so when they try to rebrand and show them as something new. I would expect them to add more weapon variety as well, like spears, dual swords, tonfus etc.
In MHW I really enjoyed the tracking system, the way to collect things, the atmosphere of a wild vast world. I don't see that in RISE. everything seems to have watered down. Even the food is less... I miss the slingshot too.
Riding your companion is weird and seems necessary if you want to transent to certain places. MHW also had a more Grim/Serious atmosphere at times.