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1) village quests are extremely easy compared to hub quests; World was actually the first main game to do away with the split
2) monsters get additive health for every extra player, but their stagger/break thresholds are multiplicative by the number of players, so even if they go down about as fast or much faster, they’re not as easy to lock down in multiplayer
1player=1xHP Monster;
2players=~2xHP Monster;
3&4players=4xHP Monster (HP is the same with 3 or 4 players);
i dont know about mh rise - but i think it is the same.
look at timer doing a hub quest Rank7 - how long does it take for you doing it solo and with another player - pls let me know the timings! (&and what weapons you used)
Edit: It appears VIllage is considered the "Solo" mode.
So why don't Hub quests scale appropirately?
These are rough numbers but: 2 = 1.5x 3 = 2.0x 4 = 2.5x.
If the very first monster is taking you and your friend 30 minutes, you guys simply aren't doing enough damage. I can managed sub 5 with any weapon i'm decent with, with no armor and base weapon.
Rise has scaling similar to world. 1.5 for 2, 2 for 3, 2.4 for 4.
I actually hate this scaling though, because it punishes good players for playing with lower level players. When something like a normal, non event, kush takes 20+ minutes, its frustrating. Means i'm the one dealing the brunt of the damage.
2p = 1.4~2x
3/4p = 2~3x
Rise is roughly the same.
@Op if you take mroe than twice longer to kill a monster in duo compared to solo, that means you are not performing well as a team.
Also, 20-30min is totally fine for having (presumably) improper gear and lack of experience (no offence). Esp in coop when just one member is not playing efficiently.
Multiplayer is way too ez imo
Edit: I should have read the rest of this thread first
Sounds like you both are undergeared for hub
If you don't do village first the start of hub can be pretty tough, it will balance out as soon as you start crafting weapons and such
I don't see the point in doing Hub quests when Village quests are so much easier. Do they offer better rewards?
the village is for training to time the monster and see the tell tells
If you want to know what the actual scaling is then use a datamined source like https://mhrise.kiranico.com/data/quests . Just click on the quest you want to know the scaling for and scroll down to monster appearances and it will list the hp for each player count for each spawn location. Or maybe it depends on the size instead of location. hard to know when the numbers aren't rally explained much.
For exemple, Village Almudron has 5580 HP, meanwhile the LR Hub Almudron has 8280 to 8550 HP in Solo, and 11592 to 11970 HP in Duo.
Of course, this is without counting that baiting and exploiting attacks is much harder in multiplayer, which often results in longer kill times than solo, especially for experienced players.