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I imagine Hunting Edge would see more use for similar reasons if it didn’t cost two bugs for no reason, especially since you can do more or less the same thing by sheathing, jumping into the air, and doing an air Lvl3.
gun lance and long sword users when powered up
The thing is, since ACS puts you one step away from a Rage/TCS, and positions you at the same time, it's always going to be better. Even if Hunting Edge only costed one, it punishes the player way too much for missing it. I've seen some people compare it to the Moonbreaker art in MHGU, but Moonbreaker was a lot more reliable.
I like HE, I use it, but yes, it really is just undertuned weirdness.
GS can already easily spam aerials if you sheath often. That's how I've been getting rath back breaks.
Also, can't you break her back while she's toppled instead of spamming aerials? Unless you're just going for the part break and then abandoning quest.
I thought it was awkward as well at first, but I got used to it over time. Playing since 1st generation, sheathing the GS for mobility and doing targeted draw attacks has always been frequent part of my tactics kit. So adding the 1 bug jump with either the R2 or Triangle attack didn't take much changeup. (Certainly quicker than using Hunting Edge in practice. I've gotten more attacks this way than with Hunting Edge. As the by the time I'm back on the floor, the next wirebug is ready, and can instantly repeat.)
As for waiting for topples, that's just inefficient. You're wasting Monster HP that can be spent breaking other parts. There are also only so many practical times you can topple a monster, limiting your chances on certain breaks. So what will you do when there are no topples between where you are and when the monster will die?
As for the last statement, I try to go for full monster breaks since I usually hunt solo or in a coordinated group of friends, anyway. More parts broken is more money.
I'm not sure that's inefficient, either. If you're hunting solo, and you're not leaving the hunt early, you're going to get the part break pretty easily. Inefficiency is going for full monster breaks. Why not just go for your target part and leave it at that? You'll finish the hunt faster and rake in more mats overall.
Mostly because that's how I have fun with the game. I enjoy playing the game thoroughly, not by being quick, and, to my opinion, sloppy. I am satisfied when I feel I got everything I could out of a hunt, and I am not satisfied with hunts where I have to kill or capture the monster before I'd completely broken it, especially when I know I could have. (And from an RP perspective, gotta use the whole bison) For my purposes of that, I consider damage that's not going to objectives to be wasted damage, and a sign of inaccuracy. But that's just a playstyle, which I cannot hold to others. So I will not.
To what is relevant to the OP subject, it was to my point that the aerial attack while sheathed is quite easy to do, and is not only cheaper than the Hunting Edge, but can be used more frequently. Though is unfortunately more tricky and takes more practice to do reliably. But I have no reason to use Hunting Edge in its current state because it's too expensive to be worth it in comparison to the toolkit I already have.