MONSTER HUNTER RISE

MONSTER HUNTER RISE

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NeonGrim Feb 17, 2022 @ 12:18am
The state of the CB in rise is unacceptable
The CB is still a powerful weapon, but certain aspects of it have been gutted with its implementation in rise.

Firstly lets start with the good additions:

Morphing Advance: Its an extremely useful and fun ability, while also being hard to master.

Axe Hopper: By far the most fun addition to the CB. Allows the hunter to hit SAEDs / AEDS easier and target parts more precisely.

CMS: Its basically a build in offensive guard. You trade morphing speed for longer GP frames and more convenient placed GPs.

Now the things I'm not so happy about:

CSS: Its savage axe with more damage and sustain and less QoL. You lose a valuable GP and its no longer an SAED cancel, which means you cant activate it through a GP. You also have to constantly reactivate it when morphing between SnS and Axe mode, which gets annoying.

CPP: Its most likely the strongest ability the CB currently has. It instantly recharges your phials, has a much stronger guard and allows you to go instantly into CSS or CES. That said, I hate it since it makes SnS less valuable and its most likely because of skill like these that guard got nerfed. Its essentially a cheap GP, but stronger.

Finally the changes which I hate:

GP to guard transitions: There is now a vulnerability phase when transitioning between a GP at the end of a combo and a guard stance, since the hunter in rise first enters a normal stance and then into a guard stance, which wasnt the case in world. This is by far the change I hate the most. Here is a video I made comparing rise and world / iceborne: https://www.youtube.com/watch?v=am-jqM8Ruyc

SAED phial height: Currently phials have a tiny hitbox, which can lead to a hunter completely missing the monster. I've had moments where none of the phials hit the monster because it wasn't kissing the ground.

CES: Its the charged sword, but it now has to compete with CSS and we all now it aint winning this fight. Even in world it was only worth activating if you had the time.

Side hopes: They have been severally reduced and require at least one level of evade extender to be restored.

Guard: This is more of a general thing, but guarding feels a lot weaker. Most of the time I find myself dodging more instead of guard pointing or guarding. This is exacerbated even more, by the fact that guard is now a level two jewel and the damage reduction of unblockables now only scales with levels of guard up.

I'm hoping that at least the GP transitions and phial height get fixed, cause currently the play style most affected by this is the counter playstyle, which is also the most enjoyable part of the CB.
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Showing 1-15 of 37 comments
Corrupt-nz Feb 17, 2022 @ 12:32am 
naaaaaah
NeonGrim Feb 17, 2022 @ 12:42am 
Originally posted by Corrupt-nz:
naaaaaah

The phial height being ♥♥♥♥ and GP transitions having a vulnerability phase is unacceptable, everything else I can live with.

Having to rely on axe hopper to make phial hit boxes good, is not the correct way of fixing this issue, as fun as it is to use axe hopper.

When phials miss monsters, even though the attack was perfectly centered, then we have an issue.
Last edited by NeonGrim; Feb 17, 2022 @ 12:42am
Remi Feb 17, 2022 @ 1:23am 
It's because this is made by the portable team which introduced Switch Axe seemingly cannot make a decent CB in their games.

I agree that Counter Peak is an atrocity that removes any and all gameplay from the weapon and turns it into LS.
In my opinion the worst offender in Rise is the fact that you cannot precisely adjust AED/UAED angles. There's neutral and ~30° to both sides regardless of how much you input left or right. But I want to be able to adjust maybe only 10° to snipe a head, and Morphing Advance does allow for that, but sometimes it gets confused and makes me do a 200° spin in the other direction when all I did was input left for a few frames.

At least they kept charged sword, that was the best introduction to CB's kit by far, maybe in Sunbreak with better elemental options charged sword spam might find relevance again. Also bevause you say that Guard is underwhelming which is true, but I've been having a lot of fun GPing most attacks at Guard 3 and Counter Morph Slash.
Last edited by Remi; Feb 17, 2022 @ 12:11pm
NeonGrim Feb 17, 2022 @ 1:34am 
Originally posted by Remi:
It's because this is made by the portable team which introduced Switch Axe, so they can never make a decent CB in their games because they hate it.

I agree that Counter Peak is an atrocity that removes any and all gameplay from the weapon and turns it into LS.
In my opinion the worst offender in Rise is the fact that you cannot precisely adjust AED/UAED angles. There's neutral and ~30° to both sides regardless of how much you input left or right. But I want to be able to adjust maybe only 10° to snipe a head, and Morphing Advance does allow for that, but sometimes it gets confused and makes me do a 200° spin in the other direction when all I did was input left for a few frames.

At least they kept charged sword, that was the best introduction to CB's kit by far, maybe in Sunbreak with better elemental options charged sword spam might find relevance again. Also bevause you say that Guard is underwhelming which is true, but I've been having a lot of fun GPing most attacks at Guard 3 and Counter Morph Slash.

I've noticed that the mobile team doesnt like the CB. That said the CB phial height being this crap shouldnt be a thing. I also dislike how we now have a vulnerability phase between guard and GP.

I'm still guard pointing a lot, just not countering. Axe hopper and morphing advance are at least a god send.

When it comes to the steering, I advice moving your stick into the direction you want to aim, thats how I avoid making a 45 degree turn and completely missing my SAED. I also use an azeron gaming pad with a longer analog stick and reduced radius, which allows for more precision.
Last edited by NeonGrim; Feb 17, 2022 @ 1:34am
Corrupt-nz Feb 17, 2022 @ 2:01am 
The monsters still die to fast before my blade... gutted or not gutted.
Game to EZ. I want G rank.
Last edited by Corrupt-nz; Feb 17, 2022 @ 2:02am
NeonGrim Feb 17, 2022 @ 2:07am 
Originally posted by Corrupt-nz:
The monsters still die to fast before my blade... gutted or not gutted.
Game to EZ. I want G rank.

The game is easy, aside from apex emergencies or valstrax. Thats still no excuse for phial heights being ♥♥♥♥ or having bad GP transitions.

Also there seems to be a bug with FPS which could become a problem in G rank, so I hope they fix that (seems to affect monster accuracy and player input).
JPM岩 Feb 17, 2022 @ 11:58am 
Originally posted by Remi:
It's because this is made by the portable team which introduced Switch Axe, so they can never make a decent CB in their games because they hate it.

I agree that Counter Peak is an atrocity that removes any and all gameplay from the weapon and turns it into LS.
In my opinion the worst offender in Rise is the fact that you cannot precisely adjust AED/UAED angles. There's neutral and ~30° to both sides regardless of how much you input left or right. But I want to be able to adjust maybe only 10° to snipe a head, and Morphing Advance does allow for that, but sometimes it gets confused and makes me do a 200° spin in the other direction when all I did was input left for a few frames.

At least they kept charged sword, that was the best introduction to CB's kit by far, maybe in Sunbreak with better elemental options charged sword spam might find relevance again. Also bevause you say that Guard is underwhelming which is true, but I've been having a lot of fun GPing most attacks at Guard 3 and Counter Morph Slash.
WTF are you on, SA was made by the main series team. CB in Rise is a combo of CB in Gen and 4U.
Remi Feb 17, 2022 @ 12:08pm 
Originally posted by JPM岩:
WTF are you on, SA was made by the main series team.
Well that shows exactly how much I know about the weapon, thanks for the correction.
Netsa Feb 17, 2022 @ 12:15pm 
I don't understand a word of this, but I'm going to nod and stroke my chin as if I do. :steamthumbsup:

As a non-CB-main, the only thing I noticed is that my SAED feels a lot worse than it did in World. The damage seems like it's still there, but I could swear the phial strikes for both Impact and Elemental are way smaller.
Last edited by Netsa; Feb 17, 2022 @ 12:16pm
Haethei Feb 17, 2022 @ 12:54pm 
I literally never use CPP. Axe Hopper is required to make using the weapon reasonably effective in multiplayer (I pretty much only play multiplayer). I can't afford to spend all of my wirebugs on CPP when I need them for Axe Hopper or Wirefall, and honestly, I generate phials faster by smacking the monster than using CPP because half the time he's not even attacking me.

That said, I know it's very different in single player. I'm not sure if they should really nerf CPP, though. Maybe make it so it instantly charges your phials to red so you still have to reload them.
Haethei Feb 17, 2022 @ 12:55pm 
Originally posted by Netsa:
I don't understand a word of this, but I'm going to nod and stroke my chin as if I do. :steamthumbsup:

As a non-CB-main, the only thing I noticed is that my SAED feels a lot worse than it did in World. The damage seems like it's still there, but I could swear the phial strikes for both Impact and Elemental are way smaller.

Yes, the phial explosions are significantly smaller. I hate using SAED without Axe Hopper because it's extremely difficult to aim on the ground and still have more than 1-2 phials hit the monster reliably.
SAED can whiff because the monster is too tall or because their head moved 1 millimetres, it feels like I'm hitting monsters with weapon made of out wet paper. Why was guard point ko removed? Like give one valid reason, they went out of their way to butcher CB. The worst part is that I have no hope to see it fixed for SB.
Haethei Feb 17, 2022 @ 1:00pm 
Originally posted by Fɪᴋᴀ:
SAED can whiff because the monster is too tall or because their head moved 1 millimetres, it feels like I'm hitting monsters with weapon made of out wet paper. Why was guard point ko removed? Like give one valid reason, they went out of their way to butcher CB. The worst part is that I have no hope to see it fixed for SB.

The weapon is still amazing to me. They haven't really butchered it at all. But they seem to have made changes people don't like much, which is unfortunate. I would definitely like to see the phial hitboxes changed back to being large so aiming SAED isn't a huge pain without Axe Hopper.

It definitely doesn't need other changes in my opinion. Maybe give Spinning Axe some unique combos to make it more fun and interesting.
Hamberdler Feb 17, 2022 @ 1:02pm 
Unfortunately from what I've found it's choose a bowgun or a LS or risk being suboptimal. Not a great state for any weapon besides those really.
Remi Feb 17, 2022 @ 1:18pm 
Originally posted by Fɪᴋᴀ:
Why was guard point ko removed?
Guard point KO is not removed, I KO'd monsters multiple times already with guardpoints.

I don't disagree with your other sentiments though, this certainly feels even worse than GU CB which at least had brave mode and energy blade to deploy unique strategies, as well as striker shield which buffed axe attacks' damage.
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Date Posted: Feb 17, 2022 @ 12:18am
Posts: 37