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The phial height being ♥♥♥♥ and GP transitions having a vulnerability phase is unacceptable, everything else I can live with.
Having to rely on axe hopper to make phial hit boxes good, is not the correct way of fixing this issue, as fun as it is to use axe hopper.
When phials miss monsters, even though the attack was perfectly centered, then we have an issue.
I agree that Counter Peak is an atrocity that removes any and all gameplay from the weapon and turns it into LS.
In my opinion the worst offender in Rise is the fact that you cannot precisely adjust AED/UAED angles. There's neutral and ~30° to both sides regardless of how much you input left or right. But I want to be able to adjust maybe only 10° to snipe a head, and Morphing Advance does allow for that, but sometimes it gets confused and makes me do a 200° spin in the other direction when all I did was input left for a few frames.
At least they kept charged sword, that was the best introduction to CB's kit by far, maybe in Sunbreak with better elemental options charged sword spam might find relevance again. Also bevause you say that Guard is underwhelming which is true, but I've been having a lot of fun GPing most attacks at Guard 3 and Counter Morph Slash.
I've noticed that the mobile team doesnt like the CB. That said the CB phial height being this crap shouldnt be a thing. I also dislike how we now have a vulnerability phase between guard and GP.
I'm still guard pointing a lot, just not countering. Axe hopper and morphing advance are at least a god send.
When it comes to the steering, I advice moving your stick into the direction you want to aim, thats how I avoid making a 45 degree turn and completely missing my SAED. I also use an azeron gaming pad with a longer analog stick and reduced radius, which allows for more precision.
Game to EZ. I want G rank.
The game is easy, aside from apex emergencies or valstrax. Thats still no excuse for phial heights being ♥♥♥♥ or having bad GP transitions.
Also there seems to be a bug with FPS which could become a problem in G rank, so I hope they fix that (seems to affect monster accuracy and player input).
As a non-CB-main, the only thing I noticed is that my SAED feels a lot worse than it did in World. The damage seems like it's still there, but I could swear the phial strikes for both Impact and Elemental are way smaller.
That said, I know it's very different in single player. I'm not sure if they should really nerf CPP, though. Maybe make it so it instantly charges your phials to red so you still have to reload them.
Yes, the phial explosions are significantly smaller. I hate using SAED without Axe Hopper because it's extremely difficult to aim on the ground and still have more than 1-2 phials hit the monster reliably.
The weapon is still amazing to me. They haven't really butchered it at all. But they seem to have made changes people don't like much, which is unfortunate. I would definitely like to see the phial hitboxes changed back to being large so aiming SAED isn't a huge pain without Axe Hopper.
It definitely doesn't need other changes in my opinion. Maybe give Spinning Axe some unique combos to make it more fun and interesting.
I don't disagree with your other sentiments though, this certainly feels even worse than GU CB which at least had brave mode and energy blade to deploy unique strategies, as well as striker shield which buffed axe attacks' damage.