MONSTER HUNTER RISE

MONSTER HUNTER RISE

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I Feb 7, 2022 @ 9:02am
4
PC players are playing on a hard mode
https://www.youtube.com/watch?v=aESEolfZAeM
thanks for uncapped framerate I guess
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Showing 1-15 of 138 comments
Chibbity Feb 7, 2022 @ 9:06am 
I mean...you do know that Rise on PC is infamous for being WAY easier than World right?
Last edited by Chibbity; Feb 7, 2022 @ 9:06am
Chaos Mana Feb 7, 2022 @ 9:09am 
2
We also have better reaction time, and faster input. Kinda balances out there
I Feb 7, 2022 @ 9:10am 
2
didn't expect people to start defending this garbage right away but here we are
Plumber Feb 7, 2022 @ 9:15am 
people just like to fight each other
Hopefully this gets resolved sooner or later, maybe with g rank; there was a thread on how this affected attacks the other week. Thus far 90fps cap has been manageable but i definitely feel it against monsters desgined around tracking you; it's super noticeable on rajang
アンジェル Feb 7, 2022 @ 9:20am 
Originally posted by Chaos Mana:
We also have better reaction time, and faster input. Kinda balances out there

Well written!
Yagger Feb 7, 2022 @ 9:23am 
Originally posted by Chibbity:
I mean...you do know that Rise on PC is infamous for being WAY easier than World right?
world has more crutches than rise, being temporal mantle, rocksteady mantle, the base games are about equal and will change with the expansion
I Feb 7, 2022 @ 9:28am 
Originally posted by Plumber:
people just like to fight each other
Hopefully this gets resolved sooner or later, maybe with g rank; there was a thread on how this affected attacks the other week. Thus far 90fps cap has been manageable but i definitely feel it against monsters desgined around tracking you; it's super noticeable on rajang
imagine when MR drops this can become a much bigger issue.
I know it's not completely gamebreaking or anything like the lack of input buffer and constant input drops for instance, but it's still a bug.
Plumber Feb 7, 2022 @ 9:34am 
it is definitely a spectacular bug and it will definitely exacerbate with g rank, yea
also on "we have faster input", there's evidence that various attacks like LS iai, bow normals, etc. are slower than they should be at higher framerate too; i also don't think it's good game design to make player attacks slower the better your visual clarity when visual clarity itself is a building block for action games like monhun

Imagine if monsters got easier or our attacks were faster at high fps; would you still write it off? There are more honest ways to adjust the difficulty (that don't involve spaghetti code)
skald Feb 7, 2022 @ 9:35am 
I mean, everybody complain about nerfed Rajang as is, but 30 FPS Rajang looks like child's play.
I heard that bow shots are slower if your FPS is higher than 60, so it looks like there are definitely some problems tied to it.
(ノ°□°)ノ Feb 7, 2022 @ 9:39am 
When he outwalked the magnamalo tail stab i was like hold up...
I kinda liked that attacks tracked well though
vaanomega Feb 7, 2022 @ 9:40am 
I hope they will fix the framerate issues, if they don't i will probably stick with the Switch version when Sunbreak will be out
Cam Feb 7, 2022 @ 9:43am 
It really doesn't matter when the game is as easy as it is. I'm playing on PC and I've failed exactly a single hunt up through HR71. I certainly haven't been going around saying "Oh this is so slow because of FPS issues"

monsters last roughly 5 minutes against coordinated groups.

Capcom has this problem with every PC port they make, too. I'm not really defending it, it's just not worth caring about. Game's not that sweaty.
Yagger Feb 7, 2022 @ 9:53am 
Originally posted by vaanomega:
I hope they will fix the framerate issues, if they don't i will probably stick with the Switch version when Sunbreak will be out
what framerate issues? 86 hours on pc been running perfectly
Katitoff Feb 7, 2022 @ 9:57am 
Originally posted by I:
didn't expect people to start defending this garbage right away but here we are
And I don't see what you are so hurt about.
That we play without training wheels?
That we don't need handicaps?

The whole point of MH genre is difficult monsters to fight against, if you would be able to avoid attacks by just walking around, what would be the point?

We have much more fluent version of the game thanks to better FPS and you complain we actually have to dodge attacks?

Are you genuine here or is that answer supposed to be clown reward point farm?
Plumber Feb 7, 2022 @ 9:59am 
because it's a technical inconsistency rather than being intelligently designed; show me where anyone has complained about monsters being able to track you better, just that it's accidentally tied to your graphical specs of all things
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Date Posted: Feb 7, 2022 @ 9:02am
Posts: 138