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Hopefully this gets resolved sooner or later, maybe with g rank; there was a thread on how this affected attacks the other week. Thus far 90fps cap has been manageable but i definitely feel it against monsters desgined around tracking you; it's super noticeable on rajang
Well written!
I know it's not completely gamebreaking or anything like the lack of input buffer and constant input drops for instance, but it's still a bug.
also on "we have faster input", there's evidence that various attacks like LS iai, bow normals, etc. are slower than they should be at higher framerate too; i also don't think it's good game design to make player attacks slower the better your visual clarity when visual clarity itself is a building block for action games like monhun
Imagine if monsters got easier or our attacks were faster at high fps; would you still write it off? There are more honest ways to adjust the difficulty (that don't involve spaghetti code)
I heard that bow shots are slower if your FPS is higher than 60, so it looks like there are definitely some problems tied to it.
I kinda liked that attacks tracked well though
monsters last roughly 5 minutes against coordinated groups.
Capcom has this problem with every PC port they make, too. I'm not really defending it, it's just not worth caring about. Game's not that sweaty.
That we play without training wheels?
That we don't need handicaps?
The whole point of MH genre is difficult monsters to fight against, if you would be able to avoid attacks by just walking around, what would be the point?
We have much more fluent version of the game thanks to better FPS and you complain we actually have to dodge attacks?
Are you genuine here or is that answer supposed to be clown reward point farm?