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Yw. I don’t think lance is a class you have to worry about tripping your teammates too much. Im not sure, I haven’t played lance. From my experience lance is pretty slow and your positioning is different from the other classes. But in the ability portion in the game it will tell you if it will trip your teammates. It will say (be careful because this ability can cause your teammates to flinch or knockback)
Stickies when the monster is downed is potentially disruptive to people without FF1, but it’s done to KO as soon as the monster recovers from the current knockdown (even another KO, which is why sticky spam is so absurd).
Those are clusters, not sticky ammo.
Anyone should be running flinch free 1 in high rank multiplayer. It was the same thing in world, if you don't like getting flinched, then run flinch free, except in Rise it's a level 1 deco slot, vs a level 3 in world.
Clusters or wyvern ammo can knock back people even with flinch free though. So those should be used with more precision, if they're used at all.