MONSTER HUNTER RISE

MONSTER HUNTER RISE

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쿠키 Feb 5, 2022 @ 11:02am
Can you tell me all tripping movesets ( Flinch free level 3 ) from all weapons?
I like they have changed a lot of the tripping movesets to the flinching movesets. But still I see a lot of movesets are tripping me ( mostly Hammer ) and I usually go with Flinch free 3 if I can do.
Can you share your knowledge which attack moveset is tripping your teammates?
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Showing 1-11 of 11 comments
Chaos Mana Feb 5, 2022 @ 11:24am 
Only the most powerful attacks can knock you over, and swings that will send you into the sky. You can also explode from friendly Slash axe elementals, be knocked over by Elemental Discharge from a Charge axe, and also be exploded by bombs of all kinds. I think the only weapons you are completely immune to is Long Sword and Insect control staff
Mike Feb 5, 2022 @ 11:56am 
With GS its your 3rd attack chain slam, or 3rd charge attack. But that’s not really an issue for kb. There is an additional ability, that sweeps upward, but that ability is never used. I use it but it does little to no damage.
Mike Feb 5, 2022 @ 11:57am 
For Heavy Bowgun your sticky grenades explode and anyone caught in the blast will flinch. Its also safe to say getting shot by any ranged weapon could cause you to flinch.
Mike Feb 5, 2022 @ 12:00pm 
A tip to lessen blows to your teammate is by letting them know by emote/sticker that you're launching one. Its considerate, and I do that even in random gp to avoid from pissing people off. Thats because you can launch alot of them in succession and you can coordinate attacks. Its also not good to launch sticky grenades on a stagger because thats when your melee players move in to get damage off.
Last edited by Mike; Feb 5, 2022 @ 12:00pm
Mike Feb 5, 2022 @ 12:02pm 
For heavy bowgun you also have mortar strikes. That will knock anyone back, but if you land them on the top of the monster the only one effected is IG class. Hopefullt that helps.
Mike Feb 5, 2022 @ 12:04pm 
I think this is kindve frustrating because you shouldnt even have to worry about knock-backs as apart of your build. But since youre playing with random people and they move erratically, it happens more often then you want.
쿠키 Feb 5, 2022 @ 12:21pm 
Thank you for your answer. Does lance tripping other people that need flinch free skill 3 not 1 ? World's lance has a lot of tripping moveset almost every moveset except base thrust. Charged counter / Jumping thrust / Lunging thrust / Finish thrust and swiping etcs.. It was easier that what is not tripping other people. I'm not sure in Rise. I can't really see that I'm tripping my teammate or not.
Last edited by 쿠키; Feb 5, 2022 @ 12:23pm
Mike Feb 5, 2022 @ 12:31pm 
Originally posted by Meep:
Thank you for your answer. Does lance tripping other people that need flinch free skill 3 not 1 ? World's lance has a lot of tripping moveset almost every moveset except base thrust. Charged counter / Jumping thrust / Lunging thrust / Finish thrust and swiping etcs.. It was easier that what is not tripping other people. I'm not sure in Rise. I can't really see that I'm tripping my teammate or not.

Yw. I don’t think lance is a class you have to worry about tripping your teammates too much. Im not sure, I haven’t played lance. From my experience lance is pretty slow and your positioning is different from the other classes. But in the ability portion in the game it will tell you if it will trip your teammates. It will say (be careful because this ability can cause your teammates to flinch or knockback)
Mike Feb 5, 2022 @ 12:32pm 
I dont think ive ever been knocked down by a lance player. 😅
Plumber Feb 5, 2022 @ 12:35pm 
I think Lance dash thrust/shield charge can bowl people over (e.g. need FF3 to stop it), so those are the moves you should be wary of

Stickies when the monster is downed is potentially disruptive to people without FF1, but it’s done to KO as soon as the monster recovers from the current knockdown (even another KO, which is why sticky spam is so absurd).
AH-1 Cobra Feb 5, 2022 @ 1:08pm 
Originally posted by Mana:
For Heavy Bowgun your sticky grenades explode and anyone caught in the blast will flinch. Its also safe to say getting shot by any ranged weapon could cause you to flinch.

Those are clusters, not sticky ammo.

Anyone should be running flinch free 1 in high rank multiplayer. It was the same thing in world, if you don't like getting flinched, then run flinch free, except in Rise it's a level 1 deco slot, vs a level 3 in world.

Clusters or wyvern ammo can knock back people even with flinch free though. So those should be used with more precision, if they're used at all.
Last edited by AH-1 Cobra; Feb 5, 2022 @ 1:11pm
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Date Posted: Feb 5, 2022 @ 11:02am
Posts: 11