MONSTER HUNTER RISE

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Elemental damage?
Is it just me or is elemental damage kind of pointless? Like there always seems to be an overall better alternative raw-only weapon which ends up about doing the same damage, just that it profits from crits where elemental damage doesn't?
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Showing 1-15 of 25 comments
Ahriman Feb 4, 2022 @ 3:27pm 
only certain weapons really profit from elemental damage, such as bows
Jman Feb 4, 2022 @ 3:28pm 
Yeah i'm not 100% sure what the heck elemental damage is doing in Rise. I've personally given up trying to get all the elemental weapons and focusing on raw damage stuff and high affinity.

Still figuring out what's better, more damage or more affinity (with switch axe).
lolschrauber Feb 4, 2022 @ 3:29pm 
Originally posted by Ahriman:
only certain weapons really profit from elemental damage, such as bows
I pretty much only use the kushala bow because while it does have some elemental damage, it feels superior to everything else because it has 2x pierce level 5..i may be wrong but it feels like it's another one-trick-pony in that category.
Duskyer Feb 4, 2022 @ 3:29pm 
You don't get elemental weapons for your all around set. It's usually something you get when you wanna fight a specific monster.
CookedMeat Feb 4, 2022 @ 3:31pm 
Only certain weapons benefits more from elemental than raw, and yet, only certain monsters benefits more from elemental than raw. So even for elemental weapon, sometimes you just gotta go for raw... And for non-elemental weapons, it's just not worth the effort to make multiple builds of different weapons just to get that tiny few % more dps for a tiny few % of fights in the entire game.
Ahriman Feb 4, 2022 @ 3:33pm 
Originally posted by lolschrauber:
Originally posted by Ahriman:
only certain weapons really profit from elemental damage, such as bows
I pretty much only use the kushala bow because while it does have some elemental damage, it feels superior to everything else because it has 2x pierce level 5..i may be wrong but it feels like it's another one-trick-pony in that category.
rapid is currently the bow meta with rampage bows to cover each element and chameleos for raw, kushala is good for ice too though. your build will have a lot of free lvl 1 deco slots so it's easy to max out elemental damage skills, it will out damage raw usually if you actually use the target monster's elemental weakness.
Last edited by Ahriman; Feb 4, 2022 @ 3:34pm
lolschrauber Feb 4, 2022 @ 3:34pm 
I'm aware of elemental weaknesses. But it still doesn't feel like it's worth it at all.

Like using a 200 + 40 thunder hammer on Narga doesn't feel much better than a 230 raw hammer. Maybe if I had 0% affinity with both?

And yes, I'm using thunder attack lv 5 with that
Edit: And even elemental exploit in that example. Still doesn't feel a whole let better lol
Last edited by lolschrauber; Feb 4, 2022 @ 3:37pm
zero Feb 4, 2022 @ 3:34pm 
bows pop off well with it from what ive noticed but otherwise yeah, as you said it feels like RAW is the way to go, it feels that way in general but sometimes its just fun to use them anyway
Ahriman Feb 4, 2022 @ 3:38pm 
Originally posted by lolschrauber:
I'm aware of elemental weaknesses. But it still doesn't feel like it's worth it at all.

Like using a 200 + 40 thunder hammer on Narga doesn't feel much better than a 230 raw hammer. Maybe if I had 0% affinity with both?
as I said it's not worth it on a weapon like hammer because elemental damage is just added on top of raw damage but hammer doesn't do alot of attacks in a hunt. it's worth it for bow because bow will land a lot of hits so all the added damage from the element is actually helpful.

https://monsterhunterrise.wiki.fextralife.com/Elemental+Damage

The bottom part about elemental damage calculation will explain better why it's bad on most weapons.
Last edited by Ahriman; Feb 4, 2022 @ 3:39pm
AfLIcTeD Feb 4, 2022 @ 3:39pm 
Elemental has always been ♥♥♥♥ and I don't know why they insist on keeping it the same.
If they made elemental more interesting than just a flat damage increase, then people would use it. Why do they cap the damage too? To give people yet another reason not to use it?
Last edited by AfLIcTeD; Feb 4, 2022 @ 3:40pm
zero Feb 4, 2022 @ 3:41pm 
Originally posted by AfLIcTeD:
Elemental has always been ♥♥♥♥ and I don't know why they insist on keeping it the same.
If they made elemental more interesting than just a flat damage increase, then people would use it. Why do they cap the damage too? To give people yet another reason not to use it?
it'd probably just go a long way to make it "colored" Raw damage, it'd work functionally same and make it worthwhile to make different elemental weapons, or you could deal with not worrying about it and just grab a Raw weapon and deal a little less damage.

crit with fire damage on something weak to it? great do the calc and apply the damage.

crit with fire on something basically immune? oh well wasted damage, plan your hunt out
Last edited by zero; Feb 4, 2022 @ 3:42pm
Crit DMG == Affinity (combine sources to reach near 100) >= Raw Value > Element Value.

Element is a bonus at the end. I wouldn't say it's completely negligible, but it isn't often worth the sacrifices elsewhere on the weapon.

Even with my bow setups, where I do highly value element-matching, I consider the element a (non-proportional) bonus to raw, rather than a separate effect. It's a good extra if you can fit it and match, but you aren't missing out otherwise.

Valstrax set is the main possible exception with Val soul on your weapon, though I'm not 100% convinced on that yet tbh. The raw effect, resentment, etc, still seems more noticeable.
Haethei Feb 4, 2022 @ 3:43pm 
Elemental charge blades can be pretty good, sometimes even better than the raw counterpart on specific monsters, but it requires very specific optimal setups and you can only use each set on a few monsters each. Overall I'd say I like the fact that certain weapons are good with elemental damage like bows and dual blades, but I wish it was easier or better to make it work in general
lolschrauber Feb 4, 2022 @ 3:44pm 
Originally posted by Ahriman:
Originally posted by lolschrauber:
I'm aware of elemental weaknesses. But it still doesn't feel like it's worth it at all.

Like using a 200 + 40 thunder hammer on Narga doesn't feel much better than a 230 raw hammer. Maybe if I had 0% affinity with both?
as I said it's not worth it on a weapon like hammer because elemental damage is just added on top of raw damage but hammer doesn't do alot of attacks in a hunt. it's worth it for bow because bow will land a lot of hits so all the added damage from the element is actually helpful.

https://monsterhunterrise.wiki.fextralife.com/Elemental+Damage

The bottom part about elemental damage calculation will explain better why it's bad on most weapons.
Then I'm wondering, wouldn't elemental pierce bows be better than rapid meta by far? Because they do a crap ton of hits? Or is that another special case where it doesn't apply to each damage tick you do?

Originally posted by AfLIcTeD:
Elemental has always been ♥♥♥♥ and I don't know why they insist on keeping it the same.
If they made elemental more interesting than just a flat damage increase, then people would use it. Why do they cap the damage too? To give people yet another reason not to use it?
I mean, abnormal status effects for monsters are in the game, you just can't apply them with your weapons. Maybe that could be something to make them more interesting? Sure, it'd need some balancing, but you could have

Fire for DoT
Lightning for increased stun vulnerability
Water for slower stamina recovery
Increased lightning damage when suffering from waterblight, same with ice+fire

I don't know, do something with it at least to make it somewhat useful and fun to use.
Ahriman Feb 4, 2022 @ 3:50pm 
Originally posted by lolschrauber:
Originally posted by Ahriman:
as I said it's not worth it on a weapon like hammer because elemental damage is just added on top of raw damage but hammer doesn't do alot of attacks in a hunt. it's worth it for bow because bow will land a lot of hits so all the added damage from the element is actually helpful.

https://monsterhunterrise.wiki.fextralife.com/Elemental+Damage

The bottom part about elemental damage calculation will explain better why it's bad on most weapons.
Then I'm wondering, wouldn't elemental pierce bows be better than rapid meta by far? Because they do a crap ton of hits? Or is that another special case where it doesn't apply to each damage tick you do?

Originally posted by AfLIcTeD:
Elemental has always been ♥♥♥♥ and I don't know why they insist on keeping it the same.
If they made elemental more interesting than just a flat damage increase, then people would use it. Why do they cap the damage too? To give people yet another reason not to use it?
I mean, abnormal status effects for monsters are in the game, you just can't apply them with your weapons. Maybe that could be something to make them more interesting? Sure, it'd need some balancing, but you could have

Fire for DoT
Lightning for increased stun vulnerability
Water for slower stamina recovery
Increased lightning damage when suffering from waterblight, same with ice+fire

I don't know, do something with it at least to make it somewhat useful and fun to use.
pierce is a pretty matchup dependent arrow type, it only shoots 1 arrow per shot which does pierce through but if the monster isn't large enough it won't do nearly as much damage as rapid/spread and it won't always hit weak spots either. with rapid you shoot multiple arrows per shot and can hit the weak spots much more consistently on all monsters
Last edited by Ahriman; Feb 4, 2022 @ 3:52pm
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Date Posted: Feb 4, 2022 @ 3:25pm
Posts: 25