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Still figuring out what's better, more damage or more affinity (with switch axe).
Like using a 200 + 40 thunder hammer on Narga doesn't feel much better than a 230 raw hammer. Maybe if I had 0% affinity with both?
And yes, I'm using thunder attack lv 5 with that
Edit: And even elemental exploit in that example. Still doesn't feel a whole let better lol
https://monsterhunterrise.wiki.fextralife.com/Elemental+Damage
The bottom part about elemental damage calculation will explain better why it's bad on most weapons.
If they made elemental more interesting than just a flat damage increase, then people would use it. Why do they cap the damage too? To give people yet another reason not to use it?
crit with fire damage on something weak to it? great do the calc and apply the damage.
crit with fire on something basically immune? oh well wasted damage, plan your hunt out
Element is a bonus at the end. I wouldn't say it's completely negligible, but it isn't often worth the sacrifices elsewhere on the weapon.
Even with my bow setups, where I do highly value element-matching, I consider the element a (non-proportional) bonus to raw, rather than a separate effect. It's a good extra if you can fit it and match, but you aren't missing out otherwise.
Valstrax set is the main possible exception with Val soul on your weapon, though I'm not 100% convinced on that yet tbh. The raw effect, resentment, etc, still seems more noticeable.
I mean, abnormal status effects for monsters are in the game, you just can't apply them with your weapons. Maybe that could be something to make them more interesting? Sure, it'd need some balancing, but you could have
Fire for DoT
Lightning for increased stun vulnerability
Water for slower stamina recovery
Increased lightning damage when suffering from waterblight, same with ice+fire
I don't know, do something with it at least to make it somewhat useful and fun to use.