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read the description of weakness exploit. they are linked. And if you have a better explanation go on
Weakness Exploit is affected by the hitzone value and only increases your affinity on zones above(if memory serves, and if rise didn't change it from world) 45.
Affinity is static crit chance and always has been.
yeah i read that on reddit but it has nothing to do with what's being discussed here. Affinity gives no crit if yo udon't hit a weak spot. It's alwyas been like that. Weakness xploit gives yo uaffinity and creates the "crit" dmg if you get enough affinity of out the weak spot.
having affinity by default gies you more chnces of hitting a crit when hitting a weak spot.
gotta love how you also put "if memory serves right" whe nthis is the first topic yo uget from reddit when you search on google lol my man tries to look smart but has n oidea how it works so he has to google and write something without understanding it.
That has never been how affinity works in monster hunter.
Ever.
Only weakness exploit is affected by the hitzone value.
It's literally just crit chance.
That's all it has EVER been.
To answer your question, you're still critting with 100% affinity even if you hit an armored spot.
The confusion probably arises from colours? Orange numbers just means you hit a spot with 40+ hitzone value, depending on the sharpness of your weapon. White numbers means you hit a spot with less than 40 value (but again, depending on the sharpness of your weapon).
You should still be critting (sound effect, red light particles and the big red line), just that the number will still be white, and 25% - 40% (w/ CB3) on low damage zones isn't particularly noticeable.
If you don't want to test it out yourself, you can watch any old Ninja Sword run on youtube and keep an eye out for the telltale blinding line indicating a crit occurred (that you've probably learned to zone out after so many hours since it's pretty annoying) - when you're looking out for it, you'll see it on every hit, even for white numbers or bad hit zones.
https://mhworld.kiranico.com/guide/damage#critical-hit
Affinity is crit chance. It is not affected by hitzones.
Weakness Exploit INCREASES crit chance, but only on zones with a high enough HZV.
This is how crit has always worked in monster hunter and how weakness exploit has worked since Gen/Gen U.
I see. So I'm still criting it just not orange gotcha.
I was seriously just considering changing my weapon and just build weakness exploit. Thanks for the info.
I agree with you. Crit should work for all body parts which is why I was surprised I didn't see any.
Apparantly I still crit its just a hard body part so the damage is reduced.
Thank goodness! This way I don't need to build weakness exploit and I can focus on bashing armored parts with my shield with crit damage mwahahahah.
Shame the slots are level 1 slots though. Most good stuff got bumped to level 2 slots.
Though, you can throw bombardier decos in there and learn how to use large barrel bombs to trigger the counter effect on metsu shoryugeki. Or you can get fancy and do it with thrown small barrel bombs, but, god that's a tight window.
It has always been like this since the introduction of affinity and also Weakness Exploit.
The color of your damage number (and sound effect the hit makes) only indicates the part you hit is soft of hard. There's a not-very-visible visual effects that indicates a crit if you looked closely, but I still prefer the World style indication.
Gen is when it changed to the crit version we have now.