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but with the weak monster being moved from the mini map to the top right is good
i had not trouble in the drop in at the spot of a hub hunt made it more fun
with the paint ball i think its more of a win for the true vets
those are all very much moves in the right direction to make this game more popular and just all around feel better to play, they just need to do better with monster movesets/scaling
though it is also a bit hard to judge because we don't have G rank yet
1 is excellent, 2 was pointless and became a memory game, 2(2 2nd) was obvious either way, and 3 wasn't anything besides opening the map and going back to base if you landed in a bad spot.
The capture symbol is a whatever from me.
Random spawn was mostly an annoyance and only really bothered anyone because of needing to actually carry a map until they memorized layouts.
Can't say as I ever found the hot drink/cold drinks "immersive" or anything beyond just an annoyance.
Returning to camp to restock I'm not overly fond of, but, with how much health pools have increased, kinda needed for some gunner players.
The item eat flex was always stupid and just existed to get you punished.
.
item refills are a point of contention but they really don't matter that much because if you're constantly refilling for anything but traps in a cap quest you're probably playing clumsily enough you'll feel it and want to do better anyway - or you're a gunner and at the mercy of ammo constraints in LR before you have mats to throw out the window every hunt
moving while healing is extremely overpowered but see above on "if you play badly you'll feel it regardless"; i think it couldn't hurt to slow down the run or massively increase stamina costs midway to make them a little less free, but it's not like healing in the older games wasn't extremely safe due to small barrel bombs anyway.
none of these really matter if you're trying to play well, is the thing - except maybe max potions being almost instantaneous; that's pretty busted
it'd honestly just be a lot better if the birds turned into dust or something and 10 of them would give you EZ-max/juice/demon/armor, rather then being random stat bumps
For me though, it's mostly whatever. The only things that kind of bug me is removing hot and cool drinks because reasons and the removal of pickaxes and bug nets, and maybe being able to refill your potions or change weapons during a quest at a camp. I guess they're for the same reasons, immersion. Even outside of immersion it's just fun to prepare before going on a hunt. If you forgot something oh well, you better suck it up and "git gud" or just abandon and grab what you left behind.
But these are just small gripes, not huge things that make the game unplayable to me. Ultimately it's still the same at its core, you go out, kill monsters, make weapons and armor to kill stronger monsters, rinse and repeat. And that's what I want. Oh, also, gotta remember World is how they wanted Monster Hunter as a series to be. They never wanted segregated zones with loading times, or the map just simply being an "arena" to fight the monster in. Etc