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it woulda been fine if they just had 3-4 strong monsters come out, fight you, and occasionally hit walls to break them.
Unless Sunbreak completely revamps Rampage from the ground up, it's gonna stay ♥♥♥♥♥♥.
Taking the prime game of the niche genre as example: https://store.steampowered.com/app/91600/Sanctum/
Though, maybe it is more like the sequel in MHR...
https://store.steampowered.com/app/210770/Sanctum_2/
Uhm... the age of TD feels like ancient history, alongside Dota and WC3...
True. Maybe the issue which was discussed the other day. https://steamcommunity.com/app/1446780/discussions/0/3196994470047064218/
And maybe it changes with the addon. We can only hope ~
For me it's ismple. Put every defense being always operated by ai and make them actually usefull. Don't allow player to operate these that's just pointless. Give people more defense and let it be chaos. Unga bunga 200%
They're a neutral thing that can be okay to do every now and then but I'd get tired of them if I do too many in a row.
Anyways , i feel siege quest mostly inflexible , you must do XYZ in order to pass or to finish monster on time .
Probably the only Siege quest that i actually enjoy was the one in MH4U in which you hunt that damn giant elder leaking tar all over the place , or was it a regular hunt ?
I like tower defense and that's fun but I don't like the lack of variety. Once you've played 5 rampages they all feel the same
The main problem I think is just lack of variety. While there's a decent selection of monsters in the waves, they pretty much all act the same - the difference between Pukei Pukei and a Rathian for example tends to be hit point pool rather than behaviour or threat. Feeding into that is the fact there's only the two maps and a small variety in defences (particularly auto defences; it'd be nice to have something worth putting on the ground aside from bamboo bombs) which means once you've figured out how to set up the defences on the maps, the only time you ever need to do something different is the final boss.