MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Thoughts after finally getting MHW.
Finally got MHW after playing this demo and having a blast.

That said, I really fail to see why this board is the way it is- so divided and honestly pretty toxic as much as I hate to throw that word around. Personally, I really like both of these games, after experiencing both and seeing the clear difference. Sure they're different, but at their heart, they are the same beast. Slay monsters, be awesome with your weapon/play smart, and have a good time. I do find it rather laughable though after playing MHW that some people unironically thought that a switch game was going to be on par with a clearly heavy duty PC game that's like...100 gigs or something? Breath of the wild is like 16 gigs I think and MHR's is around 6-8, last I heard. I can admit that MHR doesn't have stellar graphics by any means, but its not an ugly game- it's just simple, like breath of the wild. MHW is pretty great but there are things I miss from MHR. In MHW, I really miss my dog, the wire bug to rise quickly from airborne hits, and I'm not loving the scout flies tbh. But the visuals, the scope, and the endemic life of MHW are lovely and fun. MHR feels exactly like it was designed to be- a portable monster hunter. Smaller, graphically simpler, but still a great game with fast paced combat. Oddly enough, perhaps the true mistake was porting to PC, honestly. Rise feels like a PSP/DS/Switch game- which it is. To me, this isn't a bad thing, but most PC gamers expect "sit-down for hours and immerse yourself" type games, I think with grand graphics, etc.

Eh, that's all I got. Have a happy Halloween folks, and I really do hope these forums calm down and perhaps a bit positivity will finally appear. If you hate the game after world- I get it- It's gonna feel different because it was made for a different purpose. But, we all really ought to stop accusing each other of being "not true fans" or "stans" depending on where you position on Rise. I'm sure this sentiment will not go anywhere on the internet, but eh.
:mhwgood: Hope to see you ought there in the hunt, whether in MHW or MHR. :mhwgood:
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Showing 1-15 of 41 comments
they are both excellent games, but people will take the opportunity to argue over literally anything lmao

it's like... a rite of passage...

"You're not a true fan of MH if you like MHW becaues you can restock at the camp and that's CHETING >:V"
"MHW isn't a real MH game because you don't require pantballs anymore and that's NOT HUNTING"
"MHR isn't a real MH game because it has DOGS and DOGS AREN'T REAL!!!" (well, this quote isn't 100% accurate, but the original is less funny)
"MHR is a bad game because... it came... from the CONSOLE!!" [crowd gasps in shock and horror]

Yes, the hypocrisy is real. xD Happy hunting my friends
Kachunnga Oct 31, 2021 @ 9:03pm 
Some people just need to get over themselves really. Getting angry that a Switch game looks like a Switch game is just silly.

There ARE worrying things about Rise that i'm surprised i don't see more people talking about. Dropped inputs, cluttered large UI, the awkward button mappings, some parts of the game feeling very clunky at times. (Like genuinely clunky, not MH's intentional/iconic commitment-based combat that people CALL clunky.)

Some of these issues are straight-up dealbreakers for me and i hope they get fixed later. WITH THAT SAID; MH Rise looks like it's gonna be a great game if those things don't bother you, and i hope people really enjoy it.
Dr. Raven Oct 31, 2021 @ 10:00pm 
Originally posted by Cree:
MHW is pretty great but there are things I miss from MHR. In MHW, I really miss my dog, the wire bug to rise quickly from airborne hits, and I'm not loving the scout flies tbh. But the visuals, the scope, and the endemic life of MHW are lovely and fun. MHR feels exactly like it was designed to be- a portable monster hunter. Smaller, graphically simpler, but still a great game with fast paced combat. Oddly enough, perhaps the true mistake was porting to PC, honestly. Rise feels like a PSP/DS/Switch game- which it is. To me, this isn't a bad thing, but most PC gamers expect "sit-down for hours and immerse yourself" type games, I think with grand graphics, etc.
Some things added in Iceborne fix the issues you're having. Pal riders I think it's called. But you can't choose where to go, more so you set a destination or a monster and it goes to that, usually a monster by default if you're hunting it for a mission.


There's grappling bugs littered throughout the environment to help you land airborne hits or just move around quicker and to be honest they can't really give you what you want cuz otherwise it would make mounting too easy with every weapon, which is really op in this game.


I agree on the sentiment of your topic and post tho.
Vonsier Nov 1, 2021 @ 3:30am 
Because ALL of them love this series so much.
Tenko Nov 12, 2021 @ 4:08am 
Because World was in the words of the devs A"Casual MonsterHunterGame" where as Rise is more true to MH. and considering World is the first Entry for a majority of players, It feels like a downgrade. But for us, MH fans its another good entry to the series.
kuaikukia Nov 12, 2021 @ 8:37am 
Actually MH world is the first MH game that Capcom ever released on different popular platform such as Playstation, Xbox and PC. Which is why majority people know MH world only and try to compare MH rise PC because that's what they know. As for me, I'm just glad Capcom are now more keen towards on PC platform release on every next generation MH series from now on
Last edited by kuaikukia; Nov 12, 2021 @ 8:40am
MrSmiley Nov 12, 2021 @ 9:20am 
monster hunter fanbase is all over the place every game is simultaneously too easy and too hard. A lot of vets tend to compare every new release to ancient g-rank games with no single player scaling 45 minute hunts. A lot of people complain world was too easy, a lot of people complain world was too hard, world was too casual, world was too hard with oneshots, rise is too easy, rise is too hard, rise is too fast, etc etc

It just goes on.

Honestly imo world wasn't any easier than tri and its endgame was harder, rise gives you a ton of wild tools but the monsters are also faster. We also don't have g-rank yet, and I feel the upper tier high rank monsters are sufficiently threatening for HR, I also love some of the reworks, rathalos feels like a cool fight finally.

I feel like rise early game is easier than base world due to village scaling, but its overall high rank is harder, excepting arch tempered and collab monsters.

I like worlds maps better by a lot, but traversing rise maps is fun and fast (and both are way better than our old rectangle zones of the old days)
Last edited by MrSmiley; Nov 12, 2021 @ 9:25am
Guts Nov 13, 2021 @ 11:43pm 
I'm pretty sure Capcom did not intend to make this a PC game at first, which is why the graphics are what they are. And then people complain that the game's graphics are bad without taking into consideration that initially it wasn't meant and designed to be ported to PC.

I'm still gonna play it when it comes out.
The game does not feel as bad when you know what to expect (that it wasn't originally meant for PC), and tbh I enjoyed the demo for the most part - especially the magnamalo fight.
NineTailedFox89 Nov 16, 2021 @ 6:17am 
Originally posted by ᔑᓭ∴ᔑリ⊣:
they are both excellent games, but people will take the opportunity to argue over literally anything lmao

it's like... a rite of passage...

"You're not a true fan of MH if you like MHW becaues you can restock at the camp and that's CHETING >:V"
"MHW isn't a real MH game because you don't require pantballs anymore and that's NOT HUNTING"
"MHR isn't a real MH game because it has DOGS and DOGS AREN'T REAL!!!" (well, this quote isn't 100% accurate, but the original is less funny)
"MHR is a bad game because... it came... from the CONSOLE!!" [crowd gasps in shock and horror]

Yes, the hypocrisy is real. xD Happy hunting my friends

i read what you said and will have a agrument on absalute nothing because im arragent........that what iv seen almost anywhere on steam
Tenko Nov 18, 2021 @ 9:00am 
Originally posted by Guts:
I'm pretty sure Capcom did not intend to make this a PC game at first, which is why the graphics are what they are. And then people complain that the game's graphics are bad without taking into consideration that initially it wasn't meant and designed to be ported to PC.

I'm still gonna play it when it comes out.
The game does not feel as bad when you know what to expect (that it wasn't originally meant for PC), and tbh I enjoyed the demo for the most part - especially the magnamalo fight.
They did, but a data breach showed Nintendo paid Millions to make it a switch exclusive for a full year.
Thilenios Nov 18, 2021 @ 6:01pm 
So one thing I am wondering, after reading some of these threads about the graphics.

Is the demo version ACTUALLY the PC version, or is it just the switch demo ported to PC in a basic way?
Like, I don't think we can even change the resolution can we? ANd do we even have the HD graphics?

" Enjoy beautiful graphics at up 4K resolution, HDR with support for features including ultrawide monitors and an unlocked frame rate "
Xenos Nov 18, 2021 @ 6:13pm 
Originally posted by Tenko:
Originally posted by Guts:
I'm pretty sure Capcom did not intend to make this a PC game at first, which is why the graphics are what they are. And then people complain that the game's graphics are bad without taking into consideration that initially it wasn't meant and designed to be ported to PC.

I'm still gonna play it when it comes out.
The game does not feel as bad when you know what to expect (that it wasn't originally meant for PC), and tbh I enjoyed the demo for the most part - especially the magnamalo fight.
They did, but a data breach showed Nintendo paid Millions to make it a switch exclusive for a full year.

Nintendo paid Capcom $6,000,000 to keep Rise exclusive for, I believe, about nine months. That same breach also shows that Capcom was potentially offered even MORE to KEEP it exclusive, but ended up rejecting the offer because they knew limiting it to only one platform would handicap their potential total sales.

Basically, Capcom planned from the very beginning to bring Rise to PC. Capcom is known for being one of the most money-obsessed companies in the current year, they are ALWAYS trying to pad their quarterly statements by any means necessary, which is why they make so many re-releases, "definitive" editions, and push DLC to the moon and back. But that same company turned down an easy, guaranteed offer because World let them know the PC market is ripe for the pickings.
Tenko Nov 19, 2021 @ 3:35pm 
Originally posted by Xenos:
Nintendo paid Capcom $6,000,000 to keep Rise exclusive for, I believe, about nine months. That same breach also shows that Capcom was potentially offered even MORE to KEEP it exclusive, but ended up rejecting the offer because they knew limiting it to only one platform would handicap their potential total sales.

Basically, Capcom planned from the very beginning to bring Rise to PC. Capcom is known for being one of the most money-obsessed companies in the current year, they are ALWAYS trying to pad their quarterly statements by any means necessary, which is why they make so many re-releases, "definitive" editions, and push DLC to the moon and back. But that same company turned down an easy, guaranteed offer because World let them know the PC market is ripe for the pickings.
Erm, Cause Capcom japanese? and the "re-releases" is just something japanese devs have always done. Japanese devs do not do 'new'. 'World' was the MonsterHunter equivlant of the RE:Remakes.
Xenos Nov 19, 2021 @ 3:48pm 
Originally posted by Tenko:
Originally posted by Xenos:
Nintendo paid Capcom $6,000,000 to keep Rise exclusive for, I believe, about nine months. That same breach also shows that Capcom was potentially offered even MORE to KEEP it exclusive, but ended up rejecting the offer because they knew limiting it to only one platform would handicap their potential total sales.

Basically, Capcom planned from the very beginning to bring Rise to PC. Capcom is known for being one of the most money-obsessed companies in the current year, they are ALWAYS trying to pad their quarterly statements by any means necessary, which is why they make so many re-releases, "definitive" editions, and push DLC to the moon and back. But that same company turned down an easy, guaranteed offer because World let them know the PC market is ripe for the pickings.
Erm, Cause Capcom japanese? and the "re-releases" is just something japanese devs have always done. Japanese devs do not do 'new'. 'World' was the MonsterHunter equivlant of the RE:Remakes.

I see you've never looked up how many versions and ports of Street Fighter 2 exist
Seamus Nov 19, 2021 @ 4:19pm 
Originally posted by Tenko:
'World' was the MonsterHunter equivlant of the RE:Remakes.
What the actual ♥♥♥♥ are you talking about?

MH World is MH5. It's that simple.

It's not a remake. It's the next main title in the series after 4. It just moved to a different platform. Something the series has done REPEATEDLY over its lifetime.
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Date Posted: Oct 31, 2021 @ 5:17pm
Posts: 41