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You are aware later on in the game you can change your wire-bug ability that give reason to why it is the way it is.
Another major change is that now the infernal SPEENcerto is something you need to build up through normal combat, it was way too good of a move to spam in Iceborne, so i get why they decided to change it.
Give it a couple hunts I'd say, it's not that bad once you get used to the changes. It's not as involved, but still fun, and way more accessible.
TL;DR: Horn feels like it went from a Guiter Hero controller to a Fisher-Price Toy, but still smashes heads good, still fun.
Yep you are 100% correct the reason for this is so people who like using elemental weapons get a spammy alternative compared to the slow hitting raw damage version.
It was one of the main issues with world that some weapons was forced more optimised as a raw damage wile others being elemental damage due to how fast they hit with the new system depending on what skills you have set up can make weapons for both raw or elemental viable.
why do agree it doesn't plan on hunting horn it's kind of like a light hammer and What and what are you defending World Hunting horn? all you do is spin the damn thing at least you actually get the use it as a weapon and not be Mr. Garen from League
i still got points but I would be at a point every time I had to throw a jester on each one of your dumb comments but i will give ya once just this time
Why did I get or should I receive clowns? It's not a funny post, I'm legitimely sad with the new hunting horn, the fighting is awful.
I've used HH a lot and the new mechanic is awful. All you need to do is smash buttons and play music, there is barely any strategical play to do. Your reward for playing properly is non existant! In games like World you would feel great for landing a music combo, now you don't feel like that anymore.
EXACTLY! It's just like playing guitar hero, but for dummies and children.
Good to know! The way they remade it is terrible. The lack of power is also horrible.
I'm sorry people aren't taking your question seriously. I know the feeling of hurt feelings and I feel you.
So, the best way that I can explain RIse is that it's a game made by the portable handheld Monster Hunter team. Apparently there are two teams that make the games.
1 the mainline team
2 the portable team
If we look at Rise, we realize that almost everything about it is "streamlined". They've basically made the game as simple and cut and dry as they can. Go get monster and kill it. They've also done away with having to gather 3 times and they made buffs easy to find on the way to your fight, not to mention the doggo riding. This is great for people that just want to get into the meat and potatoes of the game. It's fast, it's snappy, it's easy. This is great for people on the go. Something you can play for a little bit, then put away easily. Everything that World was Rise isn't.
Rise is not World. I have come to that conclusion and it doesn't have to be. I'm actually really glad that there are 2 teams, because there are two demographics and Capcom seems to understand that.
I guess we'll have to see what they do with the new mainline Monster Hunter when it gets announced.
I hope that this was insightful or at least something to ponder on.
the switch skill still doesn't actually make it like old horn, it's similar in that you can play each note once then play all the songs at one, but you still don't have access to the multitude of songs without swapping horns and it's more of a situational choice based on what horn you have
I think the main mistake capcom made here(with the demo) is not giving us access to the different styles and wirebug moves of weapons. Yeah, I get you wanna tease and hype the main game by holding out some content - it's a demo after all, but it's sort of having the opposite effect in this case. The demo gives the appearance that they utterly shafted Insect Glaive for example, and I was quite salty until I heard we still have our super dragoon dive even if it's delegated to a wirebug move.
I'm holding out until Sunbreak given it's just a few extra months out and hoping against hope other weapons get the HH treatment or moveset updates/alternatives, I strongly prefer how IG played in Iceborne, especially given it was my main squeeze next to Hunting Horn.
also, what's wrong with IG in rise? it's functionally the same and anyone complaining about extracts have the choice to simplify the process greatly with added damage on top. you even get a buff to the downward stab now for doing aerial combos so there's more of a reason to stay in the air
When I say I preferred the IG in Iceborne I mean the dragoon dive was basically a bread and butter attack I could use constantly without needing a bug/cooldown, and I could just shoot the bug at a monster as opposed to having to use a wirebug move to get an extract. The IG of Iceborne appears to be significantly different from the demo glaive unless they've completely rebinded everything and my muscle memory's just being a pain.
I don't actually own Rise so the demo and its limited content all I've got for now and my knowledge of the game's lacking. I'm not saying the insect glaive was shafted, but thats the impression it gave me before I heard there were other options. I'm aware there are different bugs in the main game I.E powder, assist, etc, I'm guessing bug type gives us different movesets and one of them's the Iceborne one?
Edit:Just played a bit more, I can't seem to fire a pheromone pellet but I can whack a monster and mark it along with firing a bug while unsheathing? It only appears to last a couple seconds though and my bug never goes for it if I manage to toss it out, all of my extract gatherings pretty much just been me randomly tossing the thing in the general direction of the monster in one of the few moments it's holding still. I'll be honest, I have no idea what I'm doing and the guidebook isn't telling me much. Even if it's functionally similar it definately plays differently, I can fire up a new game on Iceborne with no armor skills and it's like sliding into a warm bath, whatever the Rise Demo glaive is I feel like it's been made deliberately abstruse for no good reason.
Again, I'm not saying it's shafted in the main game as I haven't played it, all I can say is thatthe demo one is going to shock people coming fresh from Iceborne and probably give a bad first impression.
Oh no, somebody who has an opinion based on a demo, he's such a bad person ! How is he supposed to know about the full game ? Why Rise fans are so defensive ? That's weird as hell, OP wasn't even disrespectful towards the game or anybody. People need to chill.
Then you didn't read anybody's opinion because the changes in Rise HH aren't very loved either in mh discords or reddit