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[After every single quest ever since]: "Required Materials Gained UwU -Definitely Not Clickbait"
and when you have multiple things on the wishlist... the entire side of the screen just gets covered in LIES.
It’s literally lies and I’ve been complaining about this since the day it came out.
"Required materials gathered."
- Three words.
- Indicates only that you have enough specific materials to craft the item.
- Additional generic materials MAY still be required to craft the item.
"Required material types gathered."
- Four words.
- Indicates only that you have enough generic materials for crafting the item.
- Additional specific materials MAY still be required to craft the item.
The secret is these messages are actually not mutually exclusive -- if an item on your Wishlist requires both specific AND generic materials, you must see BOTH messages appear to indicate you can finally craft the item.
(When in doubt, pull up your village Chat Log and review the messages more closely.)
And yes, the latter message is phrased VERY badly. It should instead mirror the format of the specific-material messages (e.g: "Bnahabra Carapace 2/2") by saying something like "Tigrex Materials 12/12pts".
Another thing that probably needs to improve is that if you are lacking in generic material types for an item, you can't get a list of what materials are even eligible for it. The type name itself (e.g. "Neopteron") is usually enough of a hint give you some guidance already, but still....
It can actually go both ways, but in most cases you will already have enough generic materials and just be lacking a few specific materials.
It shouldn't even exist unless maybe I just gathered that material and didn't have enough before.
Yes game, I know I've had 2 Carapace for the last 5 quests, doesn't mean I can craft the weapon, as I still lack the other material, so no point in keeping me posted on that fact
Anyway, I finished last night's little experiment and discovered that the message you want to see, "material types gathered", doesn't ALWAYS mean you're ready to craft the item yet, because it doesn't check whether you've gathered any generic materials needed. In other words the two alerts are actually completely independent of each other, it's just that in many cases you will already have gathered the generic materials and just need a few key parts (like monster gems).
Screenshots for proof:
https://twitter.com/Stratelier/status/1451693347379109889
- "Fenrir Storm" glaive: Generic materials satisfied, missing key materials. The most common scenario, complete with "required material types" alert.
- "Hortadent II" glaive: Key materials satisfied, missing generic materials (in this case because I specifically sold them for the zenny). Notice the "required materials" alert.
- "Bazel Myniad Lance": All materials satisfied (only missing the zenny...). Note the presence of TWO alerts, one for "materials" and one for "material types".
I can confirm this. What I can’t understand is WHY they would do it like this and WHY they haven’t changed it!!
Why hasn't it been changed yet? If you know anything about how organized large-scale development projects work internally -- even open-source projects -- there are a lot of layers of delegation and approval something like this has to be channeled through, with the final QA testing tending to be what takes the longest. (Now open-source projects do have a slight advantage here in that any ordinary user can write and submit their own code patch for anything, but there's necessarily an added layer of distrust and scrutiny before anything gets merged into the official code branch)
Remember how base World was like "how could anyone EVER need more than six wishlist items?" Yeah, we all know how well THAT turned out.
So if this does get fixed, safe money says it's going to be part of Sunbreak's release next year.
People so mad that Crapcom for some asinine reason made it spam "types gathered" and won't let you turn it off. You have to use mods to FIX the BUG.