MONSTER HUNTER RISE

MONSTER HUNTER RISE

Ultrawide Support (21:9, 32:9, etc.)
Good Evening All,

This is an open letter to the developers themselves :)

How Ultrawide Support is PROPERLY Implemented.
SOURCE: https://www.pcgamingwiki.com/wiki/Glossary:Scaling

PROPER implementation of this support stretches the viewable area as large as possible while maintaining aspect ratio, then increases the field of view to fit the screen resolution, allowing more of the game world to be visible. Some games may only increase the field of view horizontally (Hor+) or vertically (Vert+). The most optimal, and preferred, scaling behaviors are Expand Aspect Ratio (Hor+/Vert+) for modern high definition games, and Pixel-perfect for games that focus on lower resolutions or retro-based art styles.

With proper implementation, a game designed for 16:9 will show more of the game world when played on a 21:9 (Hor+) monitor without losing any of the “reference” field of view it would have on a 16:9 monitor.

Roughly 3.81% of All Steam users are on an Ultrawide screen resolution.
SOURCE: https://store.steampowered.com/hwsurvey

I myself own a 3440x1440 monitor and unfortunately many developers have flat-out not supported these ratios (21:9, 32:9) either at all or as a badly implemented after-thought. My question - Could the Dev team PLEASE, PLEASE, PLEASE implement full *NATIVE* Ultrawide Monitor support and everything that entails (User Interface, etc.)?

So many Ultrawide users in the community feel like they are either an afterthought or not considered part of the target audience.

With so many games being developed to the typical 1920x1080 / 16:9 and all others depending on a code-savvy member of the community to "FIX" this oversight for the rest of the community, it is very frustrating to see the same old problem surfacing in NEW games.

Ultrawide monitor ratios have been supported for over 17 years already.

It's time to get serious about this. Half-Life 2 (2004) had full native support for all monitor ratios and ultrawide screen resolutions. This has been supported for at least over 17 years already from both big-budget studios and even tiny, 3-person development teams over the last 2 decades. It was supported natively, even back in an era when 1080p wasn't the common resolution for the masses.

Myself and MANY other people would be grateful to you all if you provided full NATIVE support for other monitor ratios besides the common 16:9 ratio. Your games would LITERALLY reach a wider audience. There is truly no reason Ultrawide screen support should ever be unaccounted-for in a game's development cycle, especially when it directly results in a loss of profit by excluding a VIABLE audience willing to pay for your product. Thank you so much for your time :smile:

Very Respectfully,
~ S I L E N C E R
Legutóbb szerkesztette: S I L E N C E R; 2021. okt. 30., 10:02
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17/7 megjegyzés mutatása
They literally said Rise on PC has native widescreen support ffs.
It says it on the store page...
I get what you're saying, but you should've watched the trailer before making this thread. Capcom doesn't have an aversion to ultrawide like Bamco.
Legutóbb szerkesztette: Cookie; 2021. okt. 1., 13:42
Minus the rude comments. The included page is from the steam advertising.

Stunning visuals, unlocked framerate and other PC optimizations
Enjoy beautiful graphics at up 4K resolution, HDR with support for features including ultrawide monitors and an unlocked frame rate make to make this a truly immersive monster-hunting experience. Hunters will also get immediate access to a number of free title updates that include new monsters, quests, gear and more.
yeah, i have myself a ultrawide monitor and MHW runs beautiful in UW, at launch it didnt support, but later on a update they added PROPER support (ui/aspect ratio/fov... everything right), so chill out man and wait for the release (or the demo in a few days)
Take a look at this image.
https://imgur.com/kNKFahc

It looks like 21:9 ultra-wide resolution is already supported in the demo version, but black bars appeared at both ends of the screen.
I was very happy to hear that ultrawide resolution will be supported natively at the recent presentation, but I was disappointed when I just launched the demo version.
I'm hoping that this can be fixed with a binary fix or something like Death Stranding.
Legutóbb szerkesztette: Reyxes; 2021. okt. 13., 11:47
I have updated the original post to include more helpful information as well as the source for this information.
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17/7 megjegyzés mutatása
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Közzétéve: 2021. szept. 30., 19:29
Hozzászólások: 7