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If you actually play the game, no.
Yeah I know it's my problem! I hate the option to level up being idle exists. But I guess it will be useful when you are high level and have to grind too much.
Oh god.
Regarding difficulty: Is this easy all the way up until the end? I'm playing on hard and nothing difficult is happening. I barely have to plan to win.
Well aren't you just a special snowflake.
I am the princess of a country called Special Snowflake
The idle game doesn't even come close to the rewards from farming and from what I've seen it doesn't seem to scale into higher levels. If there is anything broken in the game it's not the boat exploration.
Even if you actually play the game, You can pop fresh fish and effortlessly farm the beach, max out Freelancer in less than an hour. Then whenever you get a new job, you can go farm Leaanan Sith for 1234 exp and 210 jp in less than a minute. If you run both JP boosts, you'll get almost 360 JP. Doing this will let you take a job from 1-12 in at most 30 minutes. This will also result in you gaining multiple levels up through your 30s easily. Then whenever you go fight a boss, simply switch to Freelancer main job, and Berserker or Thief secondary. Either way you go, you just set it up to go Barehanded Brawler, and equip as much MP increasing accessories as possible. Then you queue up 4x Amped Strikes or Godspeed Strike, and pretty much just kill the boss in one round.
when you want to break the game:
Thief+ 2x Thief legendary dagger = 99 buns per fight xD
you can reach all stats 999 in about 3-4h for all characters
Edit:
and there is Redmage xD
https://www.youtube.com/watch?v=9lwZcSBEhKM
Impressive, though maybe you should mark that video as a spoiler given the boss you're fighting.
Using certain abilities you can farm a TON of buns from certain enemies. Way faster then leaving the game on idle.
But that was kind of the charm of BD series, with certain class combos you can do some awesome stuff.
But if you don't use any exploits specifically, avoiding freelancer second specialty bonus, beastmaster stat boosts, godspeed strike, grinding buns, etc, the game is brutally hard. I managed to beat 95% of the game under hard while avoiding the exploits, but it was definitely fairly hard. But the battles against asterisk users (like BD1's loop-sequence boss fights) are brutal. Like, unfair brutal.
And then you use the exploits and kill them in a few turns without much sweat... the balance swings wildly.
Unless we're defining 'exploit' as 'literally any approach that makes the combat quick and easy', none of the mechanics you described are exploits.
Breaking this game isn't some esoteric process that the average player would need a guide to figure out. The game hands you a fast-forward feature that makes grinding quick and easy with encounters that last less than 5 seconds. It hands you food items that were clearly intended to make grinding more rewarding. It allows you to farm permanent stat boosts via those 5 second fights in the first chapter - something most rpgs either have hard limits on or restrict to a more difficult late-game process. It makes it easy to cap jobs in about 15 minutes and one of those first jobs gives you one of the strongest attacks in the game on top of those other broken passives.
Now I'm not too bothered by the game being easy and hideously unbalanced and you can certainly opt not to take advantage of all of these very obvious and clearly intended mechanics but it 'is' very much a game where the challenge comes from tying your own hands and to some, that's not a very satisfying design philosophy.