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Although a 4 furry team might be a funny thing for a few rounds.
However I'm still leveling up jobs. So I can't speak to Beastmaster. I did notice that Freelancer has massively boosted in power when a primary job since I've maxed a few jobs, but you can't level new jobs by putting Freelancer as primary. It might be one of the strongest end-game though.
I have enjoyed monk as my go-to sub-job for the pressure point ability, but maybe body slam is just as good. Like I said, I'm still leveling jobs so I'm nowhere near where I need to be to figure out ideals. I'm putting off Beastmaster because I keep not wanting to do the beast hunt. But the longer I put it off the more beasts to capture get generated and the more behind I get. So maybe I should bite the bullet and prioritize it now just for completion sake.
If you're capturing just for completion purposes, then fair enough but don't go into it feeling like you need to do it for the stat boosts. Yes, the stat-boosting specialty gets absurd the more you capture but it's also completely unnecessary for anything that the game throws at you. It's effectively just a 'win harder' gimmick.
If you're struggling with any of the bosses, there are several specific abilities that are completely broken on their own. Chaining Body Slams amounts to easy wins through most of Chapter 1 and after that, Godspeed Strike on the Thief is the closest thing to a win-button for the rest of the game (outside of a small handful of specific enemies that are immune to physical damage). And with the 16 actions that a fight generally lets you start with, those certainly aren't the only options.
You can easily reach a point where you're winning every fight on the first turn (even on Hard) with or without the boost from a Beastmaster (or Freelancer, for that matter) so don't be concerned about missing anything important if you'd prefer not to bother.
Because of the phantom, it's not something doable too soon into the game but phantom makes you start first and garantees applying a status ailment, allowing you to go through all fights without enemies acting once. Strangely, bosses are not immune to status ailments.
(The game is poorly balanced. The original studio did so much better.)
One: I made using freelance(main) and thief (for the god speed strike) off limits. I like making builds, which means lvling up the jobs. I didn't find body slam all that crazy though it's certainly good. But getting +15 stat every lvl 12 was a bit much, it's similar to overleveling your self to the point builds don't matter and was easily outclassing other jobs (Freelancer was better mage then all the mage jobs white/black/red). If the lvl12 specialty didn't make it so over the top I'd like it.
Two: Cheated and just got unlimited JP. Again I like making builds. Wasting hours doing repetitive easy battles at 4x speed isn't my idea of an enjoyable game. This also helped bypass the issue of over leveling.
To head off anyone saying "Wait till endgame to lvl up JP". No, what's the point of not making use the mechanics that make the game enjoyable until you've been through all the content. It's that stupid argument people make about other RPG's "It gets good after about 40 hours in"
Apologize for the rant but I completely recommend just cheating the jobs so you can actually theory craft and make builds. XP, I'm leaving that for the old fashion way.
Main Job of Swordmaster for the A scaling daggers or S scaling swords, and then Dual Wield to activate all of the stat boosts of the Freelancer. Plus Body Slam.
It's practically too powerful.
Later (but still quite early in the game), it becomes even better when you can halve its cost (making it cost the same as a normal base attack for still more than 4 times the damage output).
For comparison, God Speed which is considered one of the strongest skills:
- costs 1BP and 99MP, meaning you're limited in its number of use by the max MP you have and the MP you can recover (for multiple uses in a turn, over a fight, and over several fights)
- have some of its damage delayed, meaning either the second part of the damage is lost if the targer dies before it, else the target can attack before the full damages are applied
Body Slam is not the strongest, but it's strong, costs nothing, is available early, is easy to build, is relevant until late into the game.
I was reading up on stuff and down the line you are going to want to max beastmaster, sometime near the end of the game it starts to fall off unless you spend a really long time farming beasts and there is a end game ability that let's you use the secondary specialty while the job is set to sub class and this is a boon if you low hp/defense classes.
I mean you could farm booster buns for a while too