BRAVELY DEFAULT II

BRAVELY DEFAULT II

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Ship voyage is OP
Just sitting here minding my time when that ship thing that runs in the background gives me a giant exp orb that levels me up from 21 to 28 instantly... And get me like 8 smaller JP orbs in the same run. Sweet god.
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Showing 16-20 of 20 comments
AH-1 Cobra Sep 8, 2021 @ 3:43pm 
I wasn't aware of this until recently, but bard buffs like the attack buffs for example, the max they list in the menu is 100%, but you continue to get increases beyond that, even if it only tells you it goes to 100%. I saw some other videos and was like "why are they double stacking buffs with 2 bards, when 100% is cap?" - truth is, 100% isn't the cap, 200% is the hard cap.

So, having multiple bards stacking damage buffs is good after you get the damage cap removal skill. I've since changed a couple of things over what I posted on that video.

A lot of people are using 2 bards to get 200%, and then using a debuffer to lower defenses + apply vulnerability with daub, then hitting for 99999s. I don't have the gear for an effective debuffer setup just yet. There's a lot of drops from portal fights you really need to make that setup work properly.
Last edited by AH-1 Cobra; Sep 8, 2021 @ 3:46pm
Emerald Lance Sep 8, 2021 @ 4:13pm 
Originally posted by crimsonedge11:
I wasn't aware of this until recently, but bard buffs like the attack buffs for example, the max they list in the menu is 100%, but you continue to get increases beyond that, even if it only tells you it goes to 100%. I saw some other videos and was like "why are they double stacking buffs with 2 bards, when 100% is cap?" - truth is, 100% isn't the cap, 200% is the hard cap.

So, having multiple bards stacking damage buffs is good after you get the damage cap removal skill. I've since changed a couple of things over what I posted on that video.

A lot of people are using 2 bards to get 200%, and then using a debuffer to lower defenses + apply vulnerability with daub, then hitting for 99999s. I don't have the gear for an effective debuffer setup just yet. There's a lot of drops from portal fights you really need to make that setup work properly.
I don't mean to throw shade since you didn't seem to know this. But it actually says in the description of any buff move that stat buffs have a cap of 200%.
AH-1 Cobra Sep 8, 2021 @ 5:51pm 
Originally posted by Emerald Lance:
I don't mean to throw shade since you didn't seem to know this. But it actually says in the description of any buff move that stat buffs have a cap of 200%.

There is confusion about this, because if you examine the tab for effects in battle, the maximum it lists is 100%. I assumed 200% referred to the maximum you could get from more than one type of damage increasing buff/source. So, I assumed to hit 200% I'd need another damage multiplier increasing source that wasn't Bard songs.

Figure up how much % increase 1 bard song gives you, and use enough to get you over 100%, (probably take 2 bards unless you're maxed on gear and levels) and hit triangle (or the top button), scroll over to your party and see that the maximum it lists for % damage increase is 100% (inaccurate and misleading).

Also, abilities like Raw Power from Beastmaster don't apply a % damage increase, they apply a % increase to your attack stat, which means if you've got 999 attack, Raw Power from Beastmaster does nothing. But the Bard buffs for example are a straight up damage multiplier.
Last edited by AH-1 Cobra; Sep 8, 2021 @ 6:08pm
Emerald Lance Sep 8, 2021 @ 6:14pm 
It is true that the shown number has no reason not to go as high as 200, since the stat increase is likely a simple 8 bit integer in the code. Not sure why it arbitrarily stops at 100.
Violet Echoes Sep 9, 2021 @ 9:44pm 
Originally posted by crimsonedge11:
Originally posted by Gittons:
I am just... amazed that beastmaster is this easy.
I have heard of busted combos, I found the berserker/monk thing on my own which hits like a ♥♥♥♥♥♥♥♥♥♥♥♥ at times but to see that they just... left 1 class on its own, with its base abilities, being THIS op feels like it was an accident. Like the stat boosts should have a cap.

It gets pretty disgusting when you combine it with swordmaster. Gets even stronger later when you get Ninefold flurry....

You leech BP back by landing critical hits too. In the previous games, you needed 1 character to use as a BP battery to feed your party, and now your attackers are their own BP batteries.

https://youtu.be/9N9CtFs0vqE
YO, I had no idea swordsmaster could have the speciality of both main and sub what the hell.
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Date Posted: Sep 6, 2021 @ 8:25pm
Posts: 20