DoubleShake

DoubleShake

demo feedback
overall i enjoyed the demo and will probably buy it when the game releases. I would like to give some feedback on what i think can be improved:

The demo starts the game off with really low sfx volume for some reason. Just something that should be changed in the final release i think.

The lack of a proper tutorial kind of hurts the experience, as i just witnessed someone streaming the demo who spent 30 minutes looking for the last crystal, which was just from shaking a fishing rod. I took a while to figure out some of the mechanics, like how double jumping worked. There's the soda npc but I don't think anyone else mentions that you can just lob an object you're holding with the jump button to double jump.

An option for faster text would be appreciated as the default speed is really slow. Constantly having to double tap and hold a button to make it quick is clumsy and once or twice I skipped short dialogue by mistake.

i'd like the option to have actions occur on button press instead of release. It's minor but i definitely feel it at times.

On death, I think it would be better to respawn where the last save was, rather than the last door you exited or w.e.

That's it. Overall, these are just small nitpicks that I think need a little polish. The game as a whole is pretty solid and fun. Can't wait to play the full thing!