DoubleShake

DoubleShake

Doki Aug 5, 2024 @ 8:46pm
Some More Potential Visual Options for players
Hello! I enjoyed the demo and I love that you want to carry on the legacy of PS1 style visuals! It is great and I just wanted to give the team massive appreciation of it. If the team will allow any suggestions, I would like to offer some tiny visual options that might be considered to enhance the visual style if they wish.

While I did not grow up with a PS1, I studied the limitations and techniques of the PS1 deeply. I noticed there are some minor visual options that would really make the game better looking/more accurate for those who want the option to, while still giving a good option for those who want to play at high resolution. Adding these for the full launch would really help sell it.

- The HUD does not scale with resolution, which is extremely distracting if you play at anything other than max resolution, and hampered my enjoyment of the visuals more than I expected. The HUD really should scale with the resolution, and be readable at 360p.

- 4:3 support. I know it's not for everyone, but playing a PS1 inspired game without the option just doesn't feel right, especially for those of who have 4:3 monitors or TVs.

- A proper CRT or softening filter for the game would be nice. You were never intended to see the chunky pixels of the PS1, those are only really visible when emulating games. When I say a CRT filter, I mean not just a scanline overlay, I mean proper CRT filter. I know they can be done in Unity, as Corn Kidz 64 has great CRT and softening filter options.

- The dithering seems to mis-applied? It should only be displaying on transitions between colors and values, but it seems to be a constant checkerboard pattern overlayed on the screen? That isn't really what PS1 dithering was like. But I could be imagining it. The devs are free to correct me if I am wrong.

I know the team is hard at work, and I am only adding to what is like a mile long list of things to do, but it is just a suggestion should they ever find time to add any features. Game development is hard, I know from experience. I wish them the best of luck with development!