DoubleShake

DoubleShake

Victoria Jun 22, 2024 @ 9:44am
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"Our goal is to utilize modern technology" Could've fooled me.
♥♥♥♥♥♥ graphics have NOTHING to do with platformers. Intentionally running your game at a low resolution might be an even worse idea than all these stupid developers slapping chromatic aberration, film grain, motion blur, etc. on most AAA games that have come out in the past decade.
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Showing 1-15 of 17 comments
Melodia Jun 22, 2024 @ 11:58am 
But tell us how you really feel.
Hanamigi Jun 22, 2024 @ 4:09pm 
idk dude I liked it. I grew up with this kinda graphics (worse actually).
Victoria Jun 22, 2024 @ 6:23pm 
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Originally posted by Hanamigi:
idk dude I liked it. I grew up with this kinda graphics (worse actually).

Yeah well I grew up with the Super NES & Genesis and Nintendo 64 & PS1 generations. That doesn't stop me from having a HDR-capable 7680x2160 resolution 32:9 monitor today. I often replay the 3D platformer classics from that era -- Banjo-Kazooie/Tooie, Conker, Donkey Kong 64, etc. -- but this time, in 4K @ 60 FPS and with a more comfortable controller. The PC port of Super Mario 64 for example is an absolute blast to play in 32:9 resolution @ 120 FPS with raytracing and an Xbox controller.

The bad graphics are never what made these N64/PS1-era 3D platformers appealing and these games are far more enjoyable today now that they have been freed from the constraints of weak hardware. Artificially implementing low-resolution visuals to mimic '90s hardware limitations is silly.
Last edited by Victoria; Jun 22, 2024 @ 6:23pm
Ikagura Jun 23, 2024 @ 6:33am 
Originally posted by Victoria:
♥♥♥♥♥♥ graphics have NOTHING to do with platformers. Intentionally running your game at a low resolution might be an even worse idea than all these stupid developers slapping chromatic aberration, film grain, motion blur, etc. on most AAA games that have come out in the past decade.
High res is still possible...

On the other hand I prefer low poly and low res texturing because it has a charm.
TheOtherKy Jun 23, 2024 @ 4:52pm 
Where does it say they were using modern technology for the visuals?
Voodin im back Jun 23, 2024 @ 5:04pm 
Originally posted by TheOtherKy:
Where does it say they were using modern technology for the visuals?
In fact, they have to use a modern render pipeline to even make all the retro effects possible
chill out Jun 29, 2024 @ 11:28pm 
... can't you actually turn all that off in the options?

Originally posted by Voodin im back:
Originally posted by TheOtherKy:
Where does it say they were using modern technology for the visuals?
In fact, they have to use a modern render pipeline to even make all the retro effects possible
It's also totally possible to write a janky int32 legacy-style 3d engine to run in software on the CPU. It's just probably much easier to use modern development tools and graphics effects to mimic the jank, rather than writing a PS1 rendering pipeline in software, and then programming a game for that from scratch.
Schorsch Wadschinken Jun 30, 2024 @ 11:39pm 
I generally agree, even though think obsession with high numbers on resolution etc. can go too far. But after downloading the demo I even find it manages to look worse than some PS1 games I did play back in the day. You can disable the polygon twitching, thank god, but that's it. The resolution stays low, the textures undetailed and the animations are very choppy. I find it almost distracting.

In other words, this is a far cry from the likes of Crash Bandicoot, which had smooth cartoony animation and fairly detailed visuals. Even if going for a PS1 look, why not at least use that as your gold standard? And why is the framerate limited to 60?

Aside from that, "retro" style isn't a new trend by any means. I've personally never liked it either as I don't appear to get that nostalgic boost that other people seem to get despite having had a PS1 as a kid. I just understand it as a cost and corner-cutting measure for indie devs and I can't really blame them.

It's not like I can't get over it or even like it. For example, Corn Kidz 64 is so superbly animated it really makes me forget the overall low graphics quality. But for me it doesn't seem like DoubleShake has anything going for its visuals

On a sidenote, the default controls disable the d'pad, yet give the character a fixed movement speed and apply a huge deadzone to the analog stick. Doesn't bode well for the general feel of the game if they think that's a good experience for a platformer... so far it looks like a pass for me
Doki Aug 5, 2024 @ 8:49pm 
Hey if you don't like the low resolution option, just don't use it. You don't need to be so rude and force your preferred graphics settings on others.
Doki Aug 5, 2024 @ 8:54pm 
Also the games graphics are not bad, the artstyle is superb. You seem to have this attitude that because something looks "older" then that means it's worse than super realistic graphics. To complain about having the option for lower resolutions, an option you don't have to use, is very immature and disrespectful to both the devs and to videogames as a whole.
Bro is actually so tilted over nothing that he's putting the clown react on every single reply lmao
BadNetCode Oct 3, 2024 @ 12:26pm 
I like it
DaxiraxJr Oct 26, 2024 @ 4:41am 
Originally posted by Victoria:
Originally posted by Hanamigi:
idk dude I liked it. I grew up with this kinda graphics (worse actually).

Yeah well I grew up with the Super NES & Genesis and Nintendo 64 & PS1 generations. That doesn't stop me from having a HDR-capable 7680x2160 resolution 32:9 monitor today. I often replay the 3D platformer classics from that era -- Banjo-Kazooie/Tooie, Conker, Donkey Kong 64, etc. -- but this time, in 4K @ 60 FPS and with a more comfortable controller. The PC port of Super Mario 64 for example is an absolute blast to play in 32:9 resolution @ 120 FPS with raytracing and an Xbox controller.

The bad graphics are never what made these N64/PS1-era 3D platformers appealing and these games are far more enjoyable today now that they have been freed from the constraints of weak hardware. Artificially implementing low-resolution visuals to mimic '90s hardware limitations is silly.
You don't like it, move to another game/forum then. They aren't going to change it because they, and many of us here, enjoy it. You're only here to yell into a void and argue at this point. This isn't feedback you're providing, it's "I don't like this and here's why you shouldn't either." You are a slave to modern methods and only play the older versions of games because they don't have "updated" versions.
Ikagura Oct 26, 2024 @ 7:20am 
Raytracing for retro games ruin the art style.
Royal Nov 12, 2024 @ 11:30pm 
Not every game needs high graphical fidelity. In all honesty, chasing that is part of why game budgets have ballooned so high.

Besides, you may not like that intentionally low-poly artstyle, but considering the success of games like DUSK, there's a clear market for it, and it makes modeling the characters less strenuous so more work can go into the game feel and design.
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