Haydee 2
Any summary of the lore?
I'm generally interested on the lore of this game. Gotta be honest devs, you've possibly created one of a few stories, that has a heavy emphasis on sex, actually intriguing (in a artistic way).

However, the game meagerly portrays the lore, the notes form the story like pieces to a jigsaw puzzle, but though I finished the puzzle (not the complete story, whatever the game was meant to provide) I can barely see what the picture is supposed to be. Therefore I depended on the discussions.

I've gotten great explanations here, but they're not organized. Why must one look for gems in a rock-pile? So, I was hoping someone was up for the task and summarize it. Would be a merciful act to remove the search which is hindered by hordes of horny content.
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I really like this deep lore haydee have, its like the classic mind control hentai manga hehehe
Wait, I was under the impression that the mutations were due to an "entropy radiation" leak from the anchor, not the gas leak in medical?
Jaimas 2020. dec. 25., 22:39 
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As I understand it:

NSOLA7 is a facility that abducts young women and turns them into androids for commercial use. It looks specifically for girls who have desirable physical appearances and who won't be missed by nosy relatives or influencial figures. The process effectively involves extensive cybernetic/robotic replacement and personality subversion. It then boxes them up and ships them out for sale as fashion models, sexbots, and civilian sector units. Units that aren't quite up to code get repurposed into Operbots or Slashers (security units), by having their heads/arms/feet replaced, giving some appropriate body horror. It's made very clear that as a whole, the HD units are *not* treated well, and for the most part the staff treats them as objects to be used. You also learn that the staff are ridiculously unstable in general, with one of medical staff basically running a drug ring out of his office and getting into a lengthy shootout with security culminating in his death.

HD512 is a unit that appeared to have a malfunction - a learning difficulty. The head engineer of NSOLA7 took an interest in her, and, over time, discovered that this stemmed from the fact that she had developed an isolated cognitive loop. In addition to preventing her from generally expressing emotion, it also is heavily suggested to be gradually pushing towards giving her self-awareness. Strauss, the head engineer, becomes obsessed with this, and in his studies, gradually takes a shining to HD512. He makes the argument that her existing loop suggests that this can happen in units NSOLA7 has already shipped, meaning a potential disaster if one of NSOLA7's sold units develops similar loops at the wrong time.

At the same time, it's heavily suggested that NSOLA7's been targeted by an outside force, likely a competing company, and there has been issues with security response and outright sabotage of NSOLA7 equipment, culminating in a shuttle crash.

Over time, Strauss' obsession leads to him treating HD512 quite well, and staff starts to get suspicious. At some point, Strauss gives HD512 a haircut (possibly at her request). This gets Strauss disciplined. He winds up getting into a fight with security but is let off with a warning since he's critical project staff. Realizing that HD512 could potentially be scrapped, Strauss helps her escape, and in so doing, gets caught. Security tries to interrogate him, suspecting he's the security leak mentioned earlier, but it doesn't go well and they beat him to death. HD512 is eventually subdued and returned to engineering for analysis and possible repurposing.

The NSOLA7 staff have problems in Stauss' absence, since he was a much better engineer than all of them, and most of the new-gen units failed migration checks. Some of Strauss' co-workers do further research and discover that Strauss was absolutely right - HD512's loop exists, and similar loops have been detected in other units. With the younger engineers having to pick up the pace, the bulk of NSOLA7 is effectively waiting on shipments. And then, a disaster happens.

At some point, an explosive device is planted in NSOLA7's Entropy Anchor, its main power plant. The explosive breaches the cooling lines and leaks toxic substances, and the Auxillary Core is absolutely trashed. The resulting overload causes a massive radiation leak known as an Entropic Flash, and the bulk of the base is subjected to an overpowering dose of this corrosive energy that begins to mutate large numbers of staff into the Clicker enemies you see in most areas. The base quickly goes to hell and shuts down entirely. It's heavily suggested that this explosive was the work of the aforementioned third party trying to deal with NSOLA7.

Everyone human dies or undergoes Entromutation. The base goes dark. Emergency protocols activate, and HD512 is awoken from stasis, and attempts to escape the facility, and the game begins.
Kunnin Planz eredeti hozzászólása:
Gatten eredeti hozzászólása:

If a zombie turns because of a virus, do you think it matters if it catches it again?
Point is, if Haydee can't breathe through the gas without the gas mask, and her internal organs aren't artificial, how is it that Creepers, also with organs that aren't artificial, they breathe through the gas without a mask? Nothing to do with the virus that turned them.

The gas might be a neurotoxin (referencing Portal). The Creepers are failed Haydees turned into sentry bots, and part of that process is replacing the head by a robotic one, probably removing the brain and making them pure AI. That would explain why they aren't affected by the gas.
Not Beidou eredeti hozzászólása:
well basically some kind of corporation is kidnapping women, evaluation the risk of doing so (like they say is high risk to kidnapp somebody with a lot of contacts or self defense abilities)

they literally modify their faces so everyone looks the same, and their bodies too, so they become literal sexdolls but since you can see the enemies with the same body and some special forces refered as OperBot, I can say that they are progamed for secuirty porpuses and maybe even the military. so yeah they sell these "items" to a lot of people

You play as Kay Davia, and you have been turned into one of them and you are refered as "Item HD512" inside the game,but you are especial somehow, and you have to escape the facility because the staff have been turned into mutations thanks to something called Entrophy, this is pretty much what I know

Would be nice if the Devs could confirm

So are they sex dolls/robots or actual human beings? After reading this, sounds like they are just regular humans, with some mechanical appendages at best.
The HD models are 'pure' human, in that they kidnap women do heavy plastic surgery, possibly some minimal cybernetics but are left basically as is beyond aesthetics. There is no cybernetics department and the robotics department is full of slashys.

They then use machines to remove the personality, memories and of the woman and replace whatever was in her brain with the sex doll programming. If this procedure fails irreparably for some reason then off to conversion where they remove the head and arms for the conversion into a slashy.

So HDs are human sex dolls, Slashy's were human but are now essentially robot zombie sex dolls.
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