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There are different ways to add a commpon player character to your map as a starting point. First thing you need is a character to control. It is a template called Player (orange girl in preview). You need to spawn it as a dynamic!
Seconds thing you need is to activate it. When it activates you acquire control over it. You can do it via director script or just checking the Active state on this dynamic (gear icon in the top left corner of the object properties panel). This way the player would be activated automatically.
Considering locked doors... You need to spawn an interactive door template from Templates\Interactive folder (called Travel, Travel64 or TravelVent) as a template. Then you check its Lock state (lock icon on the object properties panel). To unlock this door you need to use Lock node on this actor from a director script.
Huh. I guess a lot of this does seem to be more of a visual language then and I need to change tact?
Oh, and with all the icons next to them (along with the new module (Graphite) names) is there anywhere listing their uses? Epsilon's guide only goes through so much.
I'm going to have to document this as I go huh? And I guess there's not gonna be some hidden notes folder elsewhere either? I'll go through it as I build my map and see what I can amass. Maybe even make a guide myself and have it as a resource. Might be useful for future modders considering how much potential Haydee 2 has over Haydee 1. Damn so many useful mechanics and so much potential.
Thanks again Dev! Useful info and I appreciate it. As far as I see it, you've made not just the only 3D metroidvania worth a damn, but a damn good one too.
Unfortunately there is not much documentation available. There are some pieces one can find around the Modding section of the Community. Also there are some modders that could help. And in the end you can always ask me. I'm around.
So if you have any questions, just ask.