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(discord invite is linked inside the game itself)
for my arches i usually make a conseptually simpler custom adder - where instead of an increment pin it has an increment input, and that input is fed directly into adder - so if you feed 2 in there, the counter increments by 2; if you feed 0, the counter "increments" by 0 = halts
and i think keeding the regular relationship between overwrite and increment is useful (at least in architectures):
1. clearing can just be done by overwrite + not giving anything into data input (or giving 0);
2. there's an instruction that can need either variable increment or a counter overwrite - a conditional jump. if condition is true, then the overwite signal is on, and you want to jump to specific address, not 0. if condition is false, you want to continue execution as usual, thus have correct increment value to skip jump instruction. so, it's easier to just feed increment value regardless of whether condition is true or false, but when it's false, you only have to give overwrite signal to accept jump value correctly - which is equal to signal from condition evaluation