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I'm sorry, but this is not a good answer. I have read the manual--it's a one line description for each that doesn't provide any substantial information or context. That's what my post is asking for.
I don't think it's adequate for anyone who hasn't already been taught what those terms mean. The manual is quite useful for other entries, so the barebones nature of this sticks out.
A label is also just a number. It is the counter-number of the following code-line, and can also be used anywhere in the code. Use that label to write its value to the counter by either using a condition or copy the label directly to the counter. Overwriting the counter value is a "jump", because you continue from a different point in the program.
in programming, value doesn't have to be strictly a number, just any data (which on the lowest level still happens to be all numbers, 'cos computers), that is assigned to variables or constants, or is returned by a program, a function, or is a result of a calculation.
label is like the name of the function
If a condition of jump is true, jump to this label
How configure the jump if different for OVERTURE and LEG